9b7887736a
Opaque TextureView set by TextureView.setOpaque(true), should draw with SRC blending, which in practice disables GL blending. Test: Ran Naver app, which is using opaque TextureView Bug: 113845024 Change-Id: I5daa455a72b0ded50d6f9578f3b8a8701532f9d4 Merged-In: I5daa455a72b0ded50d6f9578f3b8a8701532f9d4 (cherry picked from commit 8fc3d8e09d7788a96559d31dc502e99fce4f1378)
81 lines
2.4 KiB
C++
81 lines
2.4 KiB
C++
/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "Layer.h"
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#include "renderstate/RenderState.h"
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#include <SkToSRGBColorFilter.h>
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namespace android {
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namespace uirenderer {
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Layer::Layer(RenderState& renderState, Api api, sk_sp<SkColorFilter> colorFilter, int alpha,
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SkBlendMode mode)
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: GpuMemoryTracker(GpuObjectType::Layer)
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, mRenderState(renderState)
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, mode(mode)
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, mApi(api)
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, mColorFilter(colorFilter)
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, alpha(alpha) {
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// TODO: This is a violation of Android's typical ref counting, but it
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// preserves the old inc/dec ref locations. This should be changed...
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incStrong(nullptr);
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buildColorSpaceWithFilter();
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renderState.registerLayer(this);
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}
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Layer::~Layer() {
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mRenderState.unregisterLayer(this);
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}
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void Layer::setColorFilter(sk_sp<SkColorFilter> filter) {
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if (filter != mColorFilter) {
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mColorFilter = filter;
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buildColorSpaceWithFilter();
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}
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}
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void Layer::setDataSpace(android_dataspace dataspace) {
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if (dataspace != mCurrentDataspace) {
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mCurrentDataspace = dataspace;
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buildColorSpaceWithFilter();
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}
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}
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void Layer::buildColorSpaceWithFilter() {
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sk_sp<SkColorFilter> colorSpaceFilter;
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sk_sp<SkColorSpace> colorSpace = DataSpaceToColorSpace(mCurrentDataspace);
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if (colorSpace && !colorSpace->isSRGB()) {
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colorSpaceFilter = SkToSRGBColorFilter::Make(colorSpace);
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}
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if (mColorFilter && colorSpaceFilter) {
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mColorSpaceWithFilter = mColorFilter->makeComposed(colorSpaceFilter);
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} else if (colorSpaceFilter) {
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mColorSpaceWithFilter = colorSpaceFilter;
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} else {
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mColorSpaceWithFilter = mColorFilter;
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}
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}
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void Layer::postDecStrong() {
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mRenderState.postDecStrong(this);
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}
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}; // namespace uirenderer
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}; // namespace android
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