1bcacfdcab
Test: No code changes, just ran through clang-format Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
273 lines
9.0 KiB
C++
273 lines
9.0 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <utils/JenkinsHash.h>
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#include "Caches.h"
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#include "Debug.h"
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#include "DeviceInfo.h"
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#include "GradientCache.h"
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#include "Properties.h"
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#include <cutils/properties.h>
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Functions
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///////////////////////////////////////////////////////////////////////////////
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template <typename T>
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static inline T min(T a, T b) {
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return a < b ? a : b;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Cache entry
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///////////////////////////////////////////////////////////////////////////////
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hash_t GradientCacheEntry::hash() const {
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uint32_t hash = JenkinsHashMix(0, count);
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for (uint32_t i = 0; i < count; i++) {
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hash = JenkinsHashMix(hash, android::hash_type(colors[i]));
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hash = JenkinsHashMix(hash, android::hash_type(positions[i]));
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}
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return JenkinsHashWhiten(hash);
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}
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int GradientCacheEntry::compare(const GradientCacheEntry& lhs, const GradientCacheEntry& rhs) {
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int deltaInt = int(lhs.count) - int(rhs.count);
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if (deltaInt != 0) return deltaInt;
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deltaInt = memcmp(lhs.colors.get(), rhs.colors.get(), lhs.count * sizeof(uint32_t));
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if (deltaInt != 0) return deltaInt;
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return memcmp(lhs.positions.get(), rhs.positions.get(), lhs.count * sizeof(float));
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}
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///////////////////////////////////////////////////////////////////////////////
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// Constructors/destructor
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///////////////////////////////////////////////////////////////////////////////
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GradientCache::GradientCache(const Extensions& extensions)
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: mCache(LruCache<GradientCacheEntry, Texture*>::kUnlimitedCapacity)
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, mSize(0)
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, mMaxSize(MB(1))
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, mUseFloatTexture(extensions.hasFloatTextures())
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, mHasNpot(extensions.hasNPot())
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, mHasLinearBlending(extensions.hasLinearBlending()) {
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mMaxTextureSize = DeviceInfo::get()->maxTextureSize();
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mCache.setOnEntryRemovedListener(this);
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}
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GradientCache::~GradientCache() {
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mCache.clear();
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}
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///////////////////////////////////////////////////////////////////////////////
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// Size management
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///////////////////////////////////////////////////////////////////////////////
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uint32_t GradientCache::getSize() {
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return mSize;
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}
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uint32_t GradientCache::getMaxSize() {
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return mMaxSize;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Callbacks
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///////////////////////////////////////////////////////////////////////////////
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void GradientCache::operator()(GradientCacheEntry&, Texture*& texture) {
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if (texture) {
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mSize -= texture->objectSize();
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texture->deleteTexture();
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delete texture;
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Caching
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///////////////////////////////////////////////////////////////////////////////
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Texture* GradientCache::get(uint32_t* colors, float* positions, int count) {
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GradientCacheEntry gradient(colors, positions, count);
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Texture* texture = mCache.get(gradient);
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if (!texture) {
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texture = addLinearGradient(gradient, colors, positions, count);
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}
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return texture;
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}
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void GradientCache::clear() {
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mCache.clear();
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}
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void GradientCache::getGradientInfo(const uint32_t* colors, const int count, GradientInfo& info) {
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uint32_t width = 256 * (count - 1);
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// If the npot extension is not supported we cannot use non-clamp
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// wrap modes. We therefore find the nearest largest power of 2
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// unless width is already a power of 2
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if (!mHasNpot && (width & (width - 1)) != 0) {
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width = 1 << (32 - __builtin_clz(width));
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}
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bool hasAlpha = false;
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for (int i = 0; i < count; i++) {
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if (((colors[i] >> 24) & 0xff) < 255) {
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hasAlpha = true;
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break;
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}
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}
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info.width = min(width, uint32_t(mMaxTextureSize));
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info.hasAlpha = hasAlpha;
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}
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Texture* GradientCache::addLinearGradient(GradientCacheEntry& gradient, uint32_t* colors,
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float* positions, int count) {
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GradientInfo info;
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getGradientInfo(colors, count, info);
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Texture* texture = new Texture(Caches::getInstance());
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texture->blend = info.hasAlpha;
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texture->generation = 1;
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// Assume the cache is always big enough
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const uint32_t size = info.width * 2 * bytesPerPixel();
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while (getSize() + size > mMaxSize) {
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LOG_ALWAYS_FATAL_IF(!mCache.removeOldest(),
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"Ran out of things to remove from the cache? getSize() = %" PRIu32
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", size = %" PRIu32 ", mMaxSize = %" PRIu32 ", width = %" PRIu32,
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getSize(), size, mMaxSize, info.width);
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}
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generateTexture(colors, positions, info.width, 2, texture);
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mSize += size;
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LOG_ALWAYS_FATAL_IF((int)size != texture->objectSize(),
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"size != texture->objectSize(), size %" PRIu32
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", objectSize %d"
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" width = %" PRIu32 " bytesPerPixel() = %zu",
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size, texture->objectSize(), info.width, bytesPerPixel());
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mCache.put(gradient, texture);
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return texture;
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}
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size_t GradientCache::bytesPerPixel() const {
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// We use 4 channels (RGBA)
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return 4 * (mUseFloatTexture ? /* fp16 */ 2 : sizeof(uint8_t));
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}
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size_t GradientCache::sourceBytesPerPixel() const {
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// We use 4 channels (RGBA) and upload from floats (not half floats)
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return 4 * (mUseFloatTexture ? sizeof(float) : sizeof(uint8_t));
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}
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void GradientCache::mixBytes(const FloatColor& start, const FloatColor& end, float amount,
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uint8_t*& dst) const {
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float oppAmount = 1.0f - amount;
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float a = start.a * oppAmount + end.a * amount;
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*dst++ = uint8_t(OECF(start.r * oppAmount + end.r * amount) * 255.0f);
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*dst++ = uint8_t(OECF(start.g * oppAmount + end.g * amount) * 255.0f);
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*dst++ = uint8_t(OECF(start.b * oppAmount + end.b * amount) * 255.0f);
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*dst++ = uint8_t(a * 255.0f);
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}
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void GradientCache::mixFloats(const FloatColor& start, const FloatColor& end, float amount,
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uint8_t*& dst) const {
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float oppAmount = 1.0f - amount;
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float a = start.a * oppAmount + end.a * amount;
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float* d = (float*)dst;
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#ifdef ANDROID_ENABLE_LINEAR_BLENDING
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// We want to stay linear
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*d++ = (start.r * oppAmount + end.r * amount);
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*d++ = (start.g * oppAmount + end.g * amount);
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*d++ = (start.b * oppAmount + end.b * amount);
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#else
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*d++ = OECF(start.r * oppAmount + end.r * amount);
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*d++ = OECF(start.g * oppAmount + end.g * amount);
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*d++ = OECF(start.b * oppAmount + end.b * amount);
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#endif
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*d++ = a;
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dst += 4 * sizeof(float);
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}
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void GradientCache::generateTexture(uint32_t* colors, float* positions, const uint32_t width,
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const uint32_t height, Texture* texture) {
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const GLsizei rowBytes = width * sourceBytesPerPixel();
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uint8_t pixels[rowBytes * height];
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static ChannelMixer gMixers[] = {
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// colors are stored gamma-encoded
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&android::uirenderer::GradientCache::mixBytes,
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// colors are stored in linear (linear blending on)
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// or gamma-encoded (linear blending off)
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&android::uirenderer::GradientCache::mixFloats,
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};
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ChannelMixer mix = gMixers[mUseFloatTexture];
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FloatColor start;
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start.set(colors[0]);
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FloatColor end;
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end.set(colors[1]);
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int currentPos = 1;
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float startPos = positions[0];
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float distance = positions[1] - startPos;
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uint8_t* dst = pixels;
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for (uint32_t x = 0; x < width; x++) {
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float pos = x / float(width - 1);
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if (pos > positions[currentPos]) {
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start = end;
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startPos = positions[currentPos];
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currentPos++;
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end.set(colors[currentPos]);
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distance = positions[currentPos] - startPos;
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}
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float amount = (pos - startPos) / distance;
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(this->*mix)(start, end, amount, dst);
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}
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memcpy(pixels + rowBytes, pixels, rowBytes);
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if (mUseFloatTexture) {
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texture->upload(GL_RGBA16F, width, height, GL_RGBA, GL_FLOAT, pixels);
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} else {
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GLint internalFormat = mHasLinearBlending ? GL_SRGB8_ALPHA8 : GL_RGBA;
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texture->upload(internalFormat, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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}
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texture->setFilter(GL_LINEAR);
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texture->setWrap(GL_CLAMP_TO_EDGE);
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}
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}; // namespace uirenderer
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}; // namespace android
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