disable dithering which shouldn't have been enabled in the first place because the frames are typically scaled. we still use a 16-bits texture format to preserve memory. Bug: 5600948 Change-Id: Ib4d6e133df4375d0d735cd4325b6e589bbc5dafe
…
…
…
…
…
…
…
…
…
…
Description
No description provided
Languages
Java
77.3%
Kotlin
9.2%
PowerBuilder
6.6%
C++
5.5%
AIDL
1%