2af4635e4a
bug:8037003 Changes the DisplayList from using stream read/write commands to use an array of objects manually allocated on a linear buffer. Depends on frameworks/native change https://googleplex-android-review.googlesource.com/#/c/257695/ which adds LinearAllocator Also changes drawRects to use float count instead of rect count, to be more like drawLines/drawPoints Change-Id: Ia2e4a11acd8f0a757042a05cbc9e7563cb73ee47
958 lines
31 KiB
C++
958 lines
31 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "OpenGLRenderer"
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#include <SkCamera.h>
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#include <private/hwui/DrawGlInfo.h>
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#include "DisplayListLogBuffer.h"
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#include "DisplayListOp.h"
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#include "DisplayListRenderer.h"
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#include "Caches.h"
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Display list
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///////////////////////////////////////////////////////////////////////////////
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void DisplayList::outputLogBuffer(int fd) {
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DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
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if (logBuffer.isEmpty()) {
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return;
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}
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FILE *file = fdopen(fd, "a");
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fprintf(file, "\nRecent DisplayList operations\n");
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logBuffer.outputCommands(file);
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String8 cachesLog;
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Caches::getInstance().dumpMemoryUsage(cachesLog);
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fprintf(file, "\nCaches:\n%s", cachesLog.string());
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fprintf(file, "\n");
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fflush(file);
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}
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DisplayList::DisplayList(const DisplayListRenderer& recorder) :
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mTransformMatrix(NULL), mTransformCamera(NULL), mTransformMatrix3D(NULL),
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mStaticMatrix(NULL), mAnimationMatrix(NULL) {
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initFromDisplayListRenderer(recorder);
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}
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DisplayList::~DisplayList() {
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clearResources();
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}
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void DisplayList::destroyDisplayListDeferred(DisplayList* displayList) {
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if (displayList) {
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DISPLAY_LIST_LOGD("Deferring display list destruction");
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Caches::getInstance().deleteDisplayListDeferred(displayList);
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}
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}
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void DisplayList::clearResources() {
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mDisplayListData = NULL;
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delete mTransformMatrix;
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delete mTransformCamera;
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delete mTransformMatrix3D;
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delete mStaticMatrix;
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delete mAnimationMatrix;
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mTransformMatrix = NULL;
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mTransformCamera = NULL;
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mTransformMatrix3D = NULL;
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mStaticMatrix = NULL;
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mAnimationMatrix = NULL;
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Caches& caches = Caches::getInstance();
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caches.unregisterFunctors(mFunctorCount);
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caches.resourceCache.lock();
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for (size_t i = 0; i < mBitmapResources.size(); i++) {
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caches.resourceCache.decrementRefcountLocked(mBitmapResources.itemAt(i));
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}
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for (size_t i = 0; i < mOwnedBitmapResources.size(); i++) {
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SkBitmap* bitmap = mOwnedBitmapResources.itemAt(i);
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caches.resourceCache.decrementRefcountLocked(bitmap);
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caches.resourceCache.destructorLocked(bitmap);
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}
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for (size_t i = 0; i < mFilterResources.size(); i++) {
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caches.resourceCache.decrementRefcountLocked(mFilterResources.itemAt(i));
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}
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for (size_t i = 0; i < mShaders.size(); i++) {
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caches.resourceCache.decrementRefcountLocked(mShaders.itemAt(i));
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caches.resourceCache.destructorLocked(mShaders.itemAt(i));
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}
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for (size_t i = 0; i < mSourcePaths.size(); i++) {
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caches.resourceCache.decrementRefcountLocked(mSourcePaths.itemAt(i));
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}
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for (size_t i = 0; i < mLayers.size(); i++) {
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caches.resourceCache.decrementRefcountLocked(mLayers.itemAt(i));
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}
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caches.resourceCache.unlock();
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for (size_t i = 0; i < mPaints.size(); i++) {
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delete mPaints.itemAt(i);
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}
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for (size_t i = 0; i < mRegions.size(); i++) {
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delete mRegions.itemAt(i);
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}
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for (size_t i = 0; i < mPaths.size(); i++) {
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SkPath* path = mPaths.itemAt(i);
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caches.pathCache.remove(path);
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delete path;
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}
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for (size_t i = 0; i < mMatrices.size(); i++) {
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delete mMatrices.itemAt(i);
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}
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mBitmapResources.clear();
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mOwnedBitmapResources.clear();
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mFilterResources.clear();
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mShaders.clear();
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mSourcePaths.clear();
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mPaints.clear();
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mRegions.clear();
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mPaths.clear();
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mMatrices.clear();
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mLayers.clear();
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}
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void DisplayList::reset() {
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clearResources();
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init();
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}
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void DisplayList::initFromDisplayListRenderer(const DisplayListRenderer& recorder, bool reusing) {
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if (reusing) {
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// re-using display list - clear out previous allocations
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clearResources();
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}
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init();
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mDisplayListData = recorder.getDisplayListData();
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mSize = mDisplayListData->allocator.usedSize();
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if (mSize == 0) {
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return;
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}
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mFunctorCount = recorder.getFunctorCount();
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Caches& caches = Caches::getInstance();
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caches.registerFunctors(mFunctorCount);
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caches.resourceCache.lock();
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const Vector<SkBitmap*>& bitmapResources = recorder.getBitmapResources();
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for (size_t i = 0; i < bitmapResources.size(); i++) {
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SkBitmap* resource = bitmapResources.itemAt(i);
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mBitmapResources.add(resource);
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caches.resourceCache.incrementRefcountLocked(resource);
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}
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const Vector<SkBitmap*> &ownedBitmapResources = recorder.getOwnedBitmapResources();
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for (size_t i = 0; i < ownedBitmapResources.size(); i++) {
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SkBitmap* resource = ownedBitmapResources.itemAt(i);
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mOwnedBitmapResources.add(resource);
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caches.resourceCache.incrementRefcountLocked(resource);
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}
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const Vector<SkiaColorFilter*>& filterResources = recorder.getFilterResources();
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for (size_t i = 0; i < filterResources.size(); i++) {
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SkiaColorFilter* resource = filterResources.itemAt(i);
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mFilterResources.add(resource);
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caches.resourceCache.incrementRefcountLocked(resource);
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}
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const Vector<SkiaShader*>& shaders = recorder.getShaders();
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for (size_t i = 0; i < shaders.size(); i++) {
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SkiaShader* resource = shaders.itemAt(i);
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mShaders.add(resource);
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caches.resourceCache.incrementRefcountLocked(resource);
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}
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const SortedVector<SkPath*>& sourcePaths = recorder.getSourcePaths();
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for (size_t i = 0; i < sourcePaths.size(); i++) {
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mSourcePaths.add(sourcePaths.itemAt(i));
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caches.resourceCache.incrementRefcountLocked(sourcePaths.itemAt(i));
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}
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const Vector<Layer*>& layers = recorder.getLayers();
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for (size_t i = 0; i < layers.size(); i++) {
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mLayers.add(layers.itemAt(i));
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caches.resourceCache.incrementRefcountLocked(layers.itemAt(i));
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}
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caches.resourceCache.unlock();
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mPaints.appendVector(recorder.getPaints());
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mRegions.appendVector(recorder.getRegions());
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mPaths.appendVector(recorder.getPaths());
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mMatrices.appendVector(recorder.getMatrices());
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}
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void DisplayList::init() {
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mSize = 0;
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mIsRenderable = true;
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mFunctorCount = 0;
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mLeft = 0;
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mTop = 0;
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mRight = 0;
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mBottom = 0;
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mClipChildren = true;
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mAlpha = 1;
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mMultipliedAlpha = 255;
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mHasOverlappingRendering = true;
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mTranslationX = 0;
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mTranslationY = 0;
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mRotation = 0;
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mRotationX = 0;
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mRotationY= 0;
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mScaleX = 1;
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mScaleY = 1;
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mPivotX = 0;
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mPivotY = 0;
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mCameraDistance = 0;
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mMatrixDirty = false;
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mMatrixFlags = 0;
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mPrevWidth = -1;
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mPrevHeight = -1;
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mWidth = 0;
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mHeight = 0;
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mPivotExplicitlySet = false;
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mCaching = false;
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}
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size_t DisplayList::getSize() {
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return mSize;
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}
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/**
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* This function is a simplified version of replay(), where we simply retrieve and log the
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* display list. This function should remain in sync with the replay() function.
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*/
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void DisplayList::output(uint32_t level) {
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ALOGD("%*sStart display list (%p, %s, render=%d)", level * 2, "", this,
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mName.string(), isRenderable());
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ALOGD("%*s%s %d", level * 4, "", "Save", SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
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outputViewProperties(level);
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int flags = DisplayListOp::kOpLogFlag_Recurse;
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for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
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mDisplayListData->displayListOps[i]->output(level, flags);
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}
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ALOGD("%*sDone (%p, %s)", level * 2, "", this, mName.string());
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}
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void DisplayList::updateMatrix() {
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if (mMatrixDirty) {
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if (!mTransformMatrix) {
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mTransformMatrix = new SkMatrix();
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}
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if (mMatrixFlags == 0 || mMatrixFlags == TRANSLATION) {
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mTransformMatrix->reset();
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} else {
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if (!mPivotExplicitlySet) {
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if (mWidth != mPrevWidth || mHeight != mPrevHeight) {
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mPrevWidth = mWidth;
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mPrevHeight = mHeight;
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mPivotX = mPrevWidth / 2;
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mPivotY = mPrevHeight / 2;
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}
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}
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if ((mMatrixFlags & ROTATION_3D) == 0) {
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mTransformMatrix->setTranslate(mTranslationX, mTranslationY);
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mTransformMatrix->preRotate(mRotation, mPivotX, mPivotY);
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mTransformMatrix->preScale(mScaleX, mScaleY, mPivotX, mPivotY);
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} else {
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if (!mTransformCamera) {
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mTransformCamera = new Sk3DView();
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mTransformMatrix3D = new SkMatrix();
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}
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mTransformMatrix->reset();
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mTransformCamera->save();
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mTransformMatrix->preScale(mScaleX, mScaleY, mPivotX, mPivotY);
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mTransformCamera->rotateX(mRotationX);
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mTransformCamera->rotateY(mRotationY);
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mTransformCamera->rotateZ(-mRotation);
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mTransformCamera->getMatrix(mTransformMatrix3D);
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mTransformMatrix3D->preTranslate(-mPivotX, -mPivotY);
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mTransformMatrix3D->postTranslate(mPivotX + mTranslationX,
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mPivotY + mTranslationY);
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mTransformMatrix->postConcat(*mTransformMatrix3D);
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mTransformCamera->restore();
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}
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}
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mMatrixDirty = false;
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}
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}
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void DisplayList::outputViewProperties(uint32_t level) {
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updateMatrix();
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if (mLeft != 0 || mTop != 0) {
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ALOGD("%*sTranslate (left, top) %d, %d", level * 2, "", mLeft, mTop);
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}
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if (mStaticMatrix) {
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ALOGD("%*sConcatMatrix (static) %p: " MATRIX_STRING,
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level * 2, "", mStaticMatrix, MATRIX_ARGS(mStaticMatrix));
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}
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if (mAnimationMatrix) {
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ALOGD("%*sConcatMatrix (animation) %p: " MATRIX_STRING,
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level * 2, "", mAnimationMatrix, MATRIX_ARGS(mStaticMatrix));
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}
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if (mMatrixFlags != 0) {
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if (mMatrixFlags == TRANSLATION) {
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ALOGD("%*sTranslate %f, %f", level * 2, "", mTranslationX, mTranslationY);
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} else {
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ALOGD("%*sConcatMatrix %p: " MATRIX_STRING,
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level * 2, "", mTransformMatrix, MATRIX_ARGS(mTransformMatrix));
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}
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}
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if (mAlpha < 1 && !mCaching) {
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if (!mHasOverlappingRendering) {
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ALOGD("%*sSetAlpha %.2f", level * 2, "", mAlpha);
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} else {
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int flags = SkCanvas::kHasAlphaLayer_SaveFlag;
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if (mClipChildren) {
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flags |= SkCanvas::kClipToLayer_SaveFlag;
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}
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ALOGD("%*sSaveLayerAlpha %.2f, %.2f, %.2f, %.2f, %d, 0x%x", level * 2, "",
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(float) 0, (float) 0, (float) mRight - mLeft, (float) mBottom - mTop,
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mMultipliedAlpha, flags);
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}
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}
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if (mClipChildren) {
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ALOGD("%*sClipRect %.2f, %.2f, %.2f, %.2f", level * 2, "", 0.0f, 0.0f,
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(float) mRight - mLeft, (float) mBottom - mTop);
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}
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}
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void DisplayList::setViewProperties(OpenGLRenderer& renderer, uint32_t level) {
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#if DEBUG_DISPLAYLIST
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outputViewProperties(level);
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#endif
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updateMatrix();
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if (mLeft != 0 || mTop != 0) {
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renderer.translate(mLeft, mTop);
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}
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if (mStaticMatrix) {
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renderer.concatMatrix(mStaticMatrix);
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} else if (mAnimationMatrix) {
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renderer.concatMatrix(mAnimationMatrix);
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}
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if (mMatrixFlags != 0) {
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if (mMatrixFlags == TRANSLATION) {
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renderer.translate(mTranslationX, mTranslationY);
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} else {
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renderer.concatMatrix(mTransformMatrix);
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}
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}
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if (mAlpha < 1 && !mCaching) {
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if (!mHasOverlappingRendering) {
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renderer.setAlpha(mAlpha);
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} else {
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// TODO: should be able to store the size of a DL at record time and not
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// have to pass it into this call. In fact, this information might be in the
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// location/size info that we store with the new native transform data.
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int flags = SkCanvas::kHasAlphaLayer_SaveFlag;
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if (mClipChildren) {
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flags |= SkCanvas::kClipToLayer_SaveFlag;
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}
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renderer.saveLayerAlpha(0, 0, mRight - mLeft, mBottom - mTop,
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mMultipliedAlpha, flags);
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}
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}
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if (mClipChildren) {
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renderer.clipRect(0, 0, mRight - mLeft, mBottom - mTop,
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SkRegion::kIntersect_Op);
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}
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}
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status_t DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, uint32_t level) {
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status_t drawGlStatus = DrawGlInfo::kStatusDone;
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#if DEBUG_DISPLAY_LIST
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Rect* clipRect = renderer.getClipRect();
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DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), clipRect: %.0f, %.f, %.0f, %.0f",
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(level+1)*2, "", this, mName.string(), clipRect->left, clipRect->top,
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clipRect->right, clipRect->bottom);
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#endif
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renderer.startMark(mName.string());
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int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
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DISPLAY_LIST_LOGD("%*sSave %d %d", level * 2, "",
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SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo);
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setViewProperties(renderer, level);
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if (renderer.quickRejectNoScissor(0, 0, mWidth, mHeight)) {
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DISPLAY_LIST_LOGD("%*sRestoreToCount %d", level * 2, "", restoreTo);
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renderer.restoreToCount(restoreTo);
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renderer.endMark();
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return drawGlStatus;
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}
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DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
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int saveCount = renderer.getSaveCount() - 1;
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for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
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DisplayListOp *op = mDisplayListData->displayListOps[i];
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#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
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Caches::getInstance().eventMark(strlen(op->name()), op->name());
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#endif
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drawGlStatus |= op->replay(renderer, dirty, flags,
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saveCount, level, mCaching, mMultipliedAlpha);
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logBuffer.writeCommand(level, op->name());
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}
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DISPLAY_LIST_LOGD("%*sRestoreToCount %d", level * 2, "", restoreTo);
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renderer.restoreToCount(restoreTo);
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renderer.endMark();
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DISPLAY_LIST_LOGD("%*sDone (%p, %s), returning %d", (level + 1) * 2, "", this, mName.string(),
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drawGlStatus);
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return drawGlStatus;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Base structure
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///////////////////////////////////////////////////////////////////////////////
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DisplayListRenderer::DisplayListRenderer():
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mCaches(Caches::getInstance()), mDisplayListData(new DisplayListData),
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mTranslateX(0.0f), mTranslateY(0.0f), mHasTranslate(false),
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mHasDrawOps(false), mFunctorCount(0) {
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}
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DisplayListRenderer::~DisplayListRenderer() {
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reset();
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}
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void DisplayListRenderer::reset() {
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mDisplayListData = new DisplayListData();
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mCaches.resourceCache.lock();
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for (size_t i = 0; i < mBitmapResources.size(); i++) {
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mCaches.resourceCache.decrementRefcountLocked(mBitmapResources.itemAt(i));
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}
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for (size_t i = 0; i < mOwnedBitmapResources.size(); i++) {
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mCaches.resourceCache.decrementRefcountLocked(mOwnedBitmapResources.itemAt(i));
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}
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for (size_t i = 0; i < mFilterResources.size(); i++) {
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mCaches.resourceCache.decrementRefcountLocked(mFilterResources.itemAt(i));
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}
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for (size_t i = 0; i < mShaders.size(); i++) {
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mCaches.resourceCache.decrementRefcountLocked(mShaders.itemAt(i));
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}
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for (size_t i = 0; i < mSourcePaths.size(); i++) {
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mCaches.resourceCache.decrementRefcountLocked(mSourcePaths.itemAt(i));
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}
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for (size_t i = 0; i < mLayers.size(); i++) {
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mCaches.resourceCache.decrementRefcountLocked(mLayers.itemAt(i));
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}
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mCaches.resourceCache.unlock();
|
|
|
|
mBitmapResources.clear();
|
|
mOwnedBitmapResources.clear();
|
|
mFilterResources.clear();
|
|
mSourcePaths.clear();
|
|
|
|
mShaders.clear();
|
|
mShaderMap.clear();
|
|
|
|
mPaints.clear();
|
|
mPaintMap.clear();
|
|
|
|
mRegions.clear();
|
|
mRegionMap.clear();
|
|
|
|
mPaths.clear();
|
|
mPathMap.clear();
|
|
|
|
mMatrices.clear();
|
|
|
|
mLayers.clear();
|
|
|
|
mHasDrawOps = false;
|
|
mFunctorCount = 0;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Operations
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
DisplayList* DisplayListRenderer::getDisplayList(DisplayList* displayList) {
|
|
if (!displayList) {
|
|
displayList = new DisplayList(*this);
|
|
} else {
|
|
displayList->initFromDisplayListRenderer(*this, true);
|
|
}
|
|
displayList->setRenderable(mHasDrawOps);
|
|
return displayList;
|
|
}
|
|
|
|
bool DisplayListRenderer::isDeferred() {
|
|
return true;
|
|
}
|
|
|
|
void DisplayListRenderer::setViewport(int width, int height) {
|
|
mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
|
|
|
|
mWidth = width;
|
|
mHeight = height;
|
|
}
|
|
|
|
status_t DisplayListRenderer::prepareDirty(float left, float top,
|
|
float right, float bottom, bool opaque) {
|
|
mSnapshot = new Snapshot(mFirstSnapshot,
|
|
SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
|
|
mSaveCount = 1;
|
|
|
|
mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
|
|
mDirtyClip = opaque;
|
|
|
|
mRestoreSaveCount = -1;
|
|
|
|
return DrawGlInfo::kStatusDone; // No invalidate needed at record-time
|
|
}
|
|
|
|
void DisplayListRenderer::finish() {
|
|
insertRestoreToCount();
|
|
insertTranslate();
|
|
}
|
|
|
|
void DisplayListRenderer::interrupt() {
|
|
}
|
|
|
|
void DisplayListRenderer::resume() {
|
|
}
|
|
|
|
status_t DisplayListRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) {
|
|
// Ignore dirty during recording, it matters only when we replay
|
|
addDrawOp(new (alloc()) DrawFunctorOp(functor));
|
|
mFunctorCount++;
|
|
return DrawGlInfo::kStatusDone; // No invalidate needed at record-time
|
|
}
|
|
|
|
int DisplayListRenderer::save(int flags) {
|
|
addStateOp(new (alloc()) SaveOp(flags));
|
|
return OpenGLRenderer::save(flags);
|
|
}
|
|
|
|
void DisplayListRenderer::restore() {
|
|
if (mRestoreSaveCount < 0) {
|
|
restoreToCount(getSaveCount() - 1);
|
|
return;
|
|
}
|
|
|
|
mRestoreSaveCount--;
|
|
insertTranslate();
|
|
OpenGLRenderer::restore();
|
|
}
|
|
|
|
void DisplayListRenderer::restoreToCount(int saveCount) {
|
|
mRestoreSaveCount = saveCount;
|
|
insertTranslate();
|
|
OpenGLRenderer::restoreToCount(saveCount);
|
|
}
|
|
|
|
int DisplayListRenderer::saveLayer(float left, float top, float right, float bottom,
|
|
SkPaint* p, int flags) {
|
|
addStateOp(new (alloc()) SaveLayerOp(left, top, right, bottom, p, flags));
|
|
return OpenGLRenderer::save(flags);
|
|
}
|
|
|
|
int DisplayListRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
|
|
int alpha, int flags) {
|
|
addStateOp(new (alloc()) SaveLayerAlphaOp(left, top, right, bottom, alpha, flags));
|
|
return OpenGLRenderer::save(flags);
|
|
}
|
|
|
|
void DisplayListRenderer::translate(float dx, float dy) {
|
|
mHasTranslate = true;
|
|
mTranslateX += dx;
|
|
mTranslateY += dy;
|
|
insertRestoreToCount();
|
|
OpenGLRenderer::translate(dx, dy);
|
|
}
|
|
|
|
void DisplayListRenderer::rotate(float degrees) {
|
|
addStateOp(new (alloc()) RotateOp(degrees));
|
|
OpenGLRenderer::rotate(degrees);
|
|
}
|
|
|
|
void DisplayListRenderer::scale(float sx, float sy) {
|
|
addStateOp(new (alloc()) ScaleOp(sx, sy));
|
|
OpenGLRenderer::scale(sx, sy);
|
|
}
|
|
|
|
void DisplayListRenderer::skew(float sx, float sy) {
|
|
addStateOp(new (alloc()) SkewOp(sx, sy));
|
|
OpenGLRenderer::skew(sx, sy);
|
|
}
|
|
|
|
void DisplayListRenderer::setMatrix(SkMatrix* matrix) {
|
|
matrix = refMatrix(matrix);
|
|
addStateOp(new (alloc()) SetMatrixOp(matrix));
|
|
OpenGLRenderer::setMatrix(matrix);
|
|
}
|
|
|
|
void DisplayListRenderer::concatMatrix(SkMatrix* matrix) {
|
|
matrix = refMatrix(matrix);
|
|
addStateOp(new (alloc()) ConcatMatrixOp(matrix));
|
|
OpenGLRenderer::concatMatrix(matrix);
|
|
}
|
|
|
|
bool DisplayListRenderer::clipRect(float left, float top, float right, float bottom,
|
|
SkRegion::Op op) {
|
|
addStateOp(new (alloc()) ClipRectOp(left, top, right, bottom, op));
|
|
return OpenGLRenderer::clipRect(left, top, right, bottom, op);
|
|
}
|
|
|
|
bool DisplayListRenderer::clipPath(SkPath* path, SkRegion::Op op) {
|
|
path = refPath(path);
|
|
addStateOp(new (alloc()) ClipPathOp(path, op));
|
|
return OpenGLRenderer::clipPath(path, op);
|
|
}
|
|
|
|
bool DisplayListRenderer::clipRegion(SkRegion* region, SkRegion::Op op) {
|
|
region = refRegion(region);
|
|
addStateOp(new (alloc()) ClipRegionOp(region, op));
|
|
return OpenGLRenderer::clipRegion(region, op);
|
|
}
|
|
|
|
status_t DisplayListRenderer::drawDisplayList(DisplayList* displayList,
|
|
Rect& dirty, int32_t flags, uint32_t level) {
|
|
// dirty is an out parameter and should not be recorded,
|
|
// it matters only when replaying the display list
|
|
|
|
// TODO: To be safe, the display list should be ref-counted in the
|
|
// resources cache, but we rely on the caller (UI toolkit) to
|
|
// do the right thing for now
|
|
|
|
addDrawOp(new (alloc()) DrawDisplayListOp(displayList, flags));
|
|
return DrawGlInfo::kStatusDone;
|
|
}
|
|
|
|
status_t DisplayListRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
|
|
mLayers.add(layer);
|
|
mCaches.resourceCache.incrementRefcount(layer);
|
|
paint = refPaint(paint);
|
|
|
|
addDrawOp(new (alloc()) DrawLayerOp(layer, x, y, paint));
|
|
return DrawGlInfo::kStatusDone;
|
|
}
|
|
|
|
status_t DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
|
|
bitmap = refBitmap(bitmap);
|
|
paint = refPaint(paint);
|
|
|
|
addDrawOp(new (alloc()) DrawBitmapOp(bitmap, left, top, paint));
|
|
return DrawGlInfo::kStatusDone;
|
|
}
|
|
|
|
status_t DisplayListRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
|
|
bitmap = refBitmap(bitmap);
|
|
matrix = refMatrix(matrix);
|
|
paint = refPaint(paint);
|
|
|
|
addDrawOp(new (alloc()) DrawBitmapMatrixOp(bitmap, matrix, paint));
|
|
return DrawGlInfo::kStatusDone;
|
|
}
|
|
|
|
status_t DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
|
|
float srcRight, float srcBottom, float dstLeft, float dstTop,
|
|
float dstRight, float dstBottom, SkPaint* paint) {
|
|
bitmap = refBitmap(bitmap);
|
|
paint = refPaint(paint);
|
|
|
|
addDrawOp(new (alloc()) DrawBitmapRectOp(bitmap,
|
|
srcLeft, srcTop, srcRight, srcBottom,
|
|
dstLeft, dstTop, dstRight, dstBottom, paint));
|
|
return DrawGlInfo::kStatusDone;
|
|
}
|
|
|
|
status_t DisplayListRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top,
|
|
SkPaint* paint) {
|
|
bitmap = refBitmapData(bitmap);
|
|
paint = refPaint(paint);
|
|
|
|
addDrawOp(new (alloc()) DrawBitmapDataOp(bitmap, left, top, paint));
|
|
return DrawGlInfo::kStatusDone;
|
|
}
|
|
|
|
status_t DisplayListRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
|
|
float* vertices, int* colors, SkPaint* paint) {
|
|
int count = (meshWidth + 1) * (meshHeight + 1) * 2;
|
|
bitmap = refBitmap(bitmap);
|
|
vertices = refBuffer<float>(vertices, count);
|
|
paint = refPaint(paint);
|
|
colors = refBuffer<int>(colors, count);
|
|
|
|
addDrawOp(new (alloc()) DrawBitmapMeshOp(bitmap, meshWidth, meshHeight,
|
|
vertices, colors, paint));
|
|
return DrawGlInfo::kStatusDone;
|
|
}
|
|
|
|
status_t DisplayListRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs,
|
|
const int32_t* yDivs, const uint32_t* colors, uint32_t width, uint32_t height,
|
|
int8_t numColors, float left, float top, float right, float bottom, SkPaint* paint) {
|
|
int alpha;
|
|
SkXfermode::Mode mode;
|
|
OpenGLRenderer::getAlphaAndModeDirect(paint, &alpha, &mode);
|
|
|
|
bitmap = refBitmap(bitmap);
|
|
xDivs = refBuffer<int>(xDivs, width);
|
|
yDivs = refBuffer<int>(yDivs, height);
|
|
colors = refBuffer<uint32_t>(colors, numColors);
|
|
|
|
addDrawOp(new (alloc()) DrawPatchOp(bitmap, xDivs, yDivs, colors, width, height, numColors,
|
|
left, top, right, bottom, alpha, mode));
|
|
return DrawGlInfo::kStatusDone;
|
|
}
|
|
|
|
status_t DisplayListRenderer::drawColor(int color, SkXfermode::Mode mode) {
|
|
addDrawOp(new (alloc()) DrawColorOp(color, mode));
|
|
return DrawGlInfo::kStatusDone;
|
|
}
|
|
|
|
status_t DisplayListRenderer::drawRect(float left, float top, float right, float bottom,
|
|
SkPaint* paint) {
|
|
paint = refPaint(paint);
|
|
addDrawOp(new (alloc()) DrawRectOp(left, top, right, bottom, paint));
|
|
return DrawGlInfo::kStatusDone;
|
|
}
|
|
|
|
status_t DisplayListRenderer::drawRoundRect(float left, float top, float right, float bottom,
|
|
float rx, float ry, SkPaint* paint) {
|
|
paint = refPaint(paint);
|
|
addDrawOp(new (alloc()) DrawRoundRectOp(left, top, right, bottom, rx, ry, paint));
|
|
return DrawGlInfo::kStatusDone;
|
|
}
|
|
|
|
status_t DisplayListRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
|
|
paint = refPaint(paint);
|
|
addDrawOp(new (alloc()) DrawCircleOp(x, y, radius, paint));
|
|
return DrawGlInfo::kStatusDone;
|
|
}
|
|
|
|
status_t DisplayListRenderer::drawOval(float left, float top, float right, float bottom,
|
|
SkPaint* paint) {
|
|
paint = refPaint(paint);
|
|
addDrawOp(new (alloc()) DrawOvalOp(left, top, right, bottom, paint));
|
|
return DrawGlInfo::kStatusDone;
|
|
}
|
|
|
|
status_t DisplayListRenderer::drawArc(float left, float top, float right, float bottom,
|
|
float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
|
|
paint = refPaint(paint);
|
|
addDrawOp(new (alloc()) DrawArcOp(left, top, right, bottom,
|
|
startAngle, sweepAngle, useCenter, paint));
|
|
return DrawGlInfo::kStatusDone;
|
|
}
|
|
|
|
status_t DisplayListRenderer::drawPath(SkPath* path, SkPaint* paint) {
|
|
path = refPath(path);
|
|
paint = refPaint(paint);
|
|
|
|
addDrawOp(new (alloc()) DrawPathOp(path, paint));
|
|
return DrawGlInfo::kStatusDone;
|
|
}
|
|
|
|
status_t DisplayListRenderer::drawLines(float* points, int count, SkPaint* paint) {
|
|
points = refBuffer<float>(points, count);
|
|
paint = refPaint(paint);
|
|
|
|
addDrawOp(new (alloc()) DrawLinesOp(points, count, paint));
|
|
return DrawGlInfo::kStatusDone;
|
|
}
|
|
|
|
status_t DisplayListRenderer::drawPoints(float* points, int count, SkPaint* paint) {
|
|
points = refBuffer<float>(points, count);
|
|
paint = refPaint(paint);
|
|
|
|
addDrawOp(new (alloc()) DrawPointsOp(points, count, paint));
|
|
return DrawGlInfo::kStatusDone;
|
|
}
|
|
|
|
status_t DisplayListRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
|
|
SkPath* path, float hOffset, float vOffset, SkPaint* paint) {
|
|
if (!text || count <= 0) return DrawGlInfo::kStatusDone;
|
|
|
|
paint->setAntiAlias(true);
|
|
text = refText(text, bytesCount);
|
|
path = refPath(path);
|
|
paint = refPaint(paint);
|
|
|
|
DrawOp* op = new (alloc()) DrawTextOnPathOp(text, bytesCount, count, path,
|
|
hOffset, vOffset, paint);
|
|
if (addDrawOp(op)) {
|
|
// precache if draw operation is visible
|
|
FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
|
|
fontRenderer.precache(paint, text, count, *mSnapshot->transform);
|
|
}
|
|
return DrawGlInfo::kStatusDone;
|
|
}
|
|
|
|
status_t DisplayListRenderer::drawPosText(const char* text, int bytesCount, int count,
|
|
const float* positions, SkPaint* paint) {
|
|
if (!text || count <= 0) return DrawGlInfo::kStatusDone;
|
|
|
|
paint->setAntiAlias(true);
|
|
text = refText(text, bytesCount);
|
|
positions = refBuffer<float>(positions, count * 2);
|
|
paint = refPaint(paint);
|
|
|
|
DrawOp* op = new (alloc()) DrawPosTextOp(text, bytesCount, count, positions, paint);
|
|
if (addDrawOp(op)) {
|
|
// precache if draw operation is visible
|
|
FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
|
|
fontRenderer.precache(paint, text, count, *mSnapshot->transform);
|
|
}
|
|
return DrawGlInfo::kStatusDone;
|
|
}
|
|
|
|
status_t DisplayListRenderer::drawText(const char* text, int bytesCount, int count,
|
|
float x, float y, const float* positions, SkPaint* paint, float length) {
|
|
if (!text || count <= 0) return DrawGlInfo::kStatusDone;
|
|
|
|
// TODO: We should probably make a copy of the paint instead of modifying
|
|
// it; modifying the paint will change its generationID the first
|
|
// time, which might impact caches. More investigation needed to
|
|
// see if it matters.
|
|
// If we make a copy, then drawTextDecorations() should *not* make
|
|
// its own copy as it does right now.
|
|
// Beware: this needs Glyph encoding (already done on the Paint constructor)
|
|
paint->setAntiAlias(true);
|
|
if (length < 0.0f) length = paint->measureText(text, bytesCount);
|
|
|
|
text = refText(text, bytesCount);
|
|
positions = refBuffer<float>(positions, count * 2);
|
|
paint = refPaint(paint);
|
|
|
|
DrawOp* op = new (alloc()) DrawTextOp(text, bytesCount, count, x, y, positions, paint, length);
|
|
if (addDrawOp(op)) {
|
|
// precache if draw operation is visible
|
|
FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
|
|
fontRenderer.precache(paint, text, count, *mSnapshot->transform);
|
|
}
|
|
return DrawGlInfo::kStatusDone;
|
|
}
|
|
|
|
status_t DisplayListRenderer::drawRects(const float* rects, int count, SkPaint* paint) {
|
|
if (count <= 0) return DrawGlInfo::kStatusDone;
|
|
|
|
rects = refBuffer<float>(rects, count);
|
|
paint = refPaint(paint);
|
|
addDrawOp(new (alloc()) DrawRectsOp(rects, count, paint));
|
|
return DrawGlInfo::kStatusDone;
|
|
}
|
|
|
|
void DisplayListRenderer::resetShader() {
|
|
addStateOp(new (alloc()) ResetShaderOp());
|
|
}
|
|
|
|
void DisplayListRenderer::setupShader(SkiaShader* shader) {
|
|
shader = refShader(shader);
|
|
addStateOp(new (alloc()) SetupShaderOp(shader));
|
|
}
|
|
|
|
void DisplayListRenderer::resetColorFilter() {
|
|
addStateOp(new (alloc()) ResetColorFilterOp());
|
|
}
|
|
|
|
void DisplayListRenderer::setupColorFilter(SkiaColorFilter* filter) {
|
|
filter = refColorFilter(filter);
|
|
addStateOp(new (alloc()) SetupColorFilterOp(filter));
|
|
}
|
|
|
|
void DisplayListRenderer::resetShadow() {
|
|
addStateOp(new (alloc()) ResetShadowOp());
|
|
}
|
|
|
|
void DisplayListRenderer::setupShadow(float radius, float dx, float dy, int color) {
|
|
addStateOp(new (alloc()) SetupShadowOp(radius, dx, dy, color));
|
|
}
|
|
|
|
void DisplayListRenderer::resetPaintFilter() {
|
|
addStateOp(new (alloc()) ResetPaintFilterOp());
|
|
}
|
|
|
|
void DisplayListRenderer::setupPaintFilter(int clearBits, int setBits) {
|
|
addStateOp(new (alloc()) SetupPaintFilterOp(clearBits, setBits));
|
|
}
|
|
|
|
void DisplayListRenderer::insertRestoreToCount() {
|
|
if (mRestoreSaveCount >= 0) {
|
|
DisplayListOp* op = new (alloc()) RestoreToCountOp(mRestoreSaveCount);
|
|
mDisplayListData->displayListOps.add(op);
|
|
mRestoreSaveCount = -1;
|
|
}
|
|
}
|
|
|
|
void DisplayListRenderer::insertTranslate() {
|
|
if (mHasTranslate) {
|
|
if (mTranslateX != 0.0f || mTranslateY != 0.0f) {
|
|
DisplayListOp* op = new (alloc()) TranslateOp(mTranslateX, mTranslateY);
|
|
mDisplayListData->displayListOps.add(op);
|
|
mTranslateX = mTranslateY = 0.0f;
|
|
}
|
|
mHasTranslate = false;
|
|
}
|
|
}
|
|
|
|
void DisplayListRenderer::addStateOp(StateOp* op) {
|
|
addOpInternal(op);
|
|
}
|
|
|
|
bool DisplayListRenderer::addDrawOp(DrawOp* op) {
|
|
bool rejected = false;
|
|
Rect localBounds;
|
|
if (op->getLocalBounds(localBounds)) {
|
|
rejected = quickRejectNoScissor(localBounds.left, localBounds.top,
|
|
localBounds.right, localBounds.bottom);
|
|
op->setQuickRejected(rejected);
|
|
}
|
|
mHasDrawOps = true;
|
|
addOpInternal(op);
|
|
return !rejected;
|
|
}
|
|
|
|
}; // namespace uirenderer
|
|
}; // namespace android
|