Adam Lesinski ad2d07d2d9 Stamp platform version code into app Apks
The versionCode of theframework resources that an app is built against
gets stamped inside an app's AndroidManifest.xml in the <manifest>
tag as "platformBuildVersionCode" and "platformBuildVersionName"
attributes.

Bug:17207635
Change-Id: Id573c3dffcbca38eec9c0eb3e89f4a547e3361d3
2014-08-27 18:28:49 -07:00

66 lines
1.8 KiB
C++

//
// Copyright 2006 The Android Open Source Project
//
// Some global defines that don't really merit their own header.
//
#ifndef __MAIN_H
#define __MAIN_H
#include <utils/Log.h>
#include <utils/threads.h>
#include <utils/List.h>
#include <utils/Errors.h>
#include <utils/StrongPointer.h>
#include "AaptAssets.h"
#include "ApkBuilder.h"
#include "Bundle.h"
#include "ResourceFilter.h"
#include "ZipFile.h"
/* Benchmarking Flag */
//#define BENCHMARK 1
#if BENCHMARK
#include <time.h>
#endif /* BENCHMARK */
class OutputSet;
extern int doVersion(Bundle* bundle);
extern int doList(Bundle* bundle);
extern int doDump(Bundle* bundle);
extern int doAdd(Bundle* bundle);
extern int doRemove(Bundle* bundle);
extern int doPackage(Bundle* bundle);
extern int doCrunch(Bundle* bundle);
extern int doSingleCrunch(Bundle* bundle);
extern int calcPercent(long uncompressedLen, long compressedLen);
extern android::status_t writeAPK(Bundle* bundle,
const android::String8& outputFile,
const android::sp<OutputSet>& outputSet);
extern android::status_t updatePreProcessedCache(Bundle* bundle);
extern android::status_t buildResources(Bundle* bundle,
const sp<AaptAssets>& assets, sp<ApkBuilder>& builder);
extern android::status_t writeResourceSymbols(Bundle* bundle,
const sp<AaptAssets>& assets, const String8& pkgName,
bool includePrivate, bool emitCallback);
extern android::status_t writeProguardFile(Bundle* bundle, const sp<AaptAssets>& assets);
extern bool isValidResourceType(const String8& type);
extern status_t filterResources(Bundle* bundle, const sp<AaptAssets>& assets);
int dumpResources(Bundle* bundle);
status_t writeDependencyPreReqs(Bundle* bundle, const sp<AaptAssets>& assets,
FILE* fp, bool includeRaw);
#endif // __MAIN_H