The next step will be to add an FBO cache to avoid churning memory on every frame we draw. This change also adds support for drawBitmap(Bitmap, Matrix, Paint). Change-Id: I7825cdcf0cad9bffe6219e05d8328a53d4a6e583
54 KiB
240x160px
54 KiB
240x160px
![](/drgreen/android_frameworks_base/raw/commit/298cbe9c403f9c6c66cecf601cccfcfd82e50930/tests/HwAccelerationTest/res/drawable/sunset2.png)