This allows us to avoid exposing the file descriptor of the event queue; instead, you attach an event queue to a looper. This will also should allow native apps to be written without the need for a separate thread, by attaching the event queue to the main thread's looper and scheduling their own messages there. Change-Id: I38489282635895ae2cbfacb88599c1b1cad9b239
52 lines
1.2 KiB
C
52 lines
1.2 KiB
C
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_LOOPER_H
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#define ANDROID_LOOPER_H
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#include <poll.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ALooper;
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typedef struct ALooper ALooper;
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typedef int ALooper_callbackFunc(int fd, int events, void* data);
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ALooper* ALooper_forThread();
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ALooper* ALooper_prepare();
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int32_t ALooper_pollOnce(int timeoutMillis);
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void ALooper_acquire(ALooper* looper);
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void ALooper_release(ALooper* looper);
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void ALooper_setCallback(ALooper* looper, int fd, int events,
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ALooper_callbackFunc* callback, void* data);
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int32_t ALooper_removeCallback(ALooper* looper, int fd);
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#ifdef __cplusplus
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};
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#endif
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#endif // ANDROID_NATIVE_WINDOW_H
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