Chris Craik 28ce94a4ff Overdraw avoidance and merging of clipped ops
bug:8951267

If an opaque op, or group of opaque ops covers the invalidate region,
skip draw operations that precede it.

Clipped operations may now be merged, but only if they share a
clipRect - this is a very case for e.g. ListView, where all background
elements may now be a part of the same MergingDrawBatch.

It is this more aggressive merging that groups together clipped
background elements in the ListView case, enabling the overdraw
avoidance skipping the window background.

Change-Id: Ib0961977e272c5ac37f59e4c67d828467422d259
2013-06-12 14:46:52 -07:00

250 lines
6.6 KiB
C++

/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "OpenGLRenderer"
#include <utils/Log.h>
#include "DisplayList.h"
#include "DeferredDisplayList.h"
#include "Layer.h"
#include "LayerRenderer.h"
#include "OpenGLRenderer.h"
#include "Caches.h"
namespace android {
namespace uirenderer {
Layer::Layer(const uint32_t layerWidth, const uint32_t layerHeight):
caches(Caches::getInstance()), texture(caches) {
mesh = NULL;
meshIndices = NULL;
meshElementCount = 0;
cacheable = true;
dirty = false;
textureLayer = false;
renderTarget = GL_TEXTURE_2D;
texture.width = layerWidth;
texture.height = layerHeight;
colorFilter = NULL;
deferredUpdateScheduled = false;
renderer = NULL;
displayList = NULL;
fbo = 0;
stencil = NULL;
debugDrawUpdate = false;
hasDrawnSinceUpdate = false;
deferredList = NULL;
caches.resourceCache.incrementRefcount(this);
}
Layer::~Layer() {
if (colorFilter) caches.resourceCache.decrementRefcount(colorFilter);
removeFbo();
deleteTexture();
delete[] mesh;
delete[] meshIndices;
delete deferredList;
}
uint32_t Layer::computeIdealWidth(uint32_t layerWidth) {
return uint32_t(ceilf(layerWidth / float(LAYER_SIZE)) * LAYER_SIZE);
}
uint32_t Layer::computeIdealHeight(uint32_t layerHeight) {
return uint32_t(ceilf(layerHeight / float(LAYER_SIZE)) * LAYER_SIZE);
}
bool Layer::resize(const uint32_t width, const uint32_t height) {
uint32_t desiredWidth = computeIdealWidth(width);
uint32_t desiredHeight = computeIdealWidth(height);
if (desiredWidth <= getWidth() && desiredHeight <= getHeight()) {
return true;
}
const uint32_t maxTextureSize = caches.maxTextureSize;
if (desiredWidth > maxTextureSize || desiredHeight > maxTextureSize) {
ALOGW("Layer exceeds max. dimensions supported by the GPU (%dx%d, max=%dx%d)",
desiredWidth, desiredHeight, maxTextureSize, maxTextureSize);
return false;
}
uint32_t oldWidth = getWidth();
uint32_t oldHeight = getHeight();
setSize(desiredWidth, desiredHeight);
if (fbo) {
caches.activeTexture(0);
bindTexture();
allocateTexture();
if (glGetError() != GL_NO_ERROR) {
setSize(oldWidth, oldHeight);
return false;
}
}
if (stencil) {
stencil->bind();
stencil->resize(desiredWidth, desiredHeight);
if (glGetError() != GL_NO_ERROR) {
setSize(oldWidth, oldHeight);
return false;
}
}
return true;
}
void Layer::removeFbo(bool flush) {
if (stencil) {
GLuint previousFbo;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
caches.renderBufferCache.put(stencil);
stencil = NULL;
}
if (fbo) {
if (flush) LayerRenderer::flushLayer(this);
// If put fails the cache will delete the FBO
caches.fboCache.put(fbo);
fbo = 0;
}
}
void Layer::setPaint(SkPaint* paint) {
OpenGLRenderer::getAlphaAndModeDirect(paint, &alpha, &mode);
}
void Layer::setColorFilter(SkiaColorFilter* filter) {
if (colorFilter) {
caches.resourceCache.decrementRefcount(colorFilter);
}
colorFilter = filter;
if (colorFilter) {
caches.resourceCache.incrementRefcount(colorFilter);
}
}
void Layer::bindTexture() const {
if (texture.id) {
caches.bindTexture(renderTarget, texture.id);
}
}
void Layer::bindStencilRenderBuffer() const {
if (stencil) {
stencil->bind();
}
}
void Layer::generateTexture() {
if (!texture.id) {
glGenTextures(1, &texture.id);
}
}
void Layer::deleteTexture() {
if (texture.id) {
texture.deleteTexture();
texture.id = 0;
}
}
void Layer::clearTexture() {
texture.id = 0;
}
void Layer::allocateTexture() {
#if DEBUG_LAYERS
ALOGD(" Allocate layer: %dx%d", getWidth(), getHeight());
#endif
if (texture.id) {
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glTexImage2D(renderTarget, 0, GL_RGBA, getWidth(), getHeight(), 0,
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
}
}
void Layer::defer() {
const float width = layer.getWidth();
const float height = layer.getHeight();
if (dirtyRect.isEmpty() || (dirtyRect.left <= 0 && dirtyRect.top <= 0 &&
dirtyRect.right >= width && dirtyRect.bottom >= height)) {
dirtyRect.set(0, 0, width, height);
}
if (deferredList) {
deferredList->reset(dirtyRect);
} else {
deferredList = new DeferredDisplayList(dirtyRect);
}
DeferStateStruct deferredState(*deferredList, *renderer,
DisplayList::kReplayFlag_ClipChildren);
renderer->initViewport(width, height);
renderer->setupFrameState(dirtyRect.left, dirtyRect.top,
dirtyRect.right, dirtyRect.bottom, !isBlend());
displayList->defer(deferredState, 0);
deferredUpdateScheduled = false;
}
void Layer::flush() {
if (deferredList) {
renderer->setViewport(layer.getWidth(), layer.getHeight());
renderer->prepareDirty(dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom,
!isBlend());
deferredList->flush(*renderer, dirtyRect);
renderer->finish();
renderer = NULL;
dirtyRect.setEmpty();
displayList = NULL;
}
}
void Layer::render() {
renderer->setViewport(layer.getWidth(), layer.getHeight());
renderer->prepareDirty(dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom,
!isBlend());
renderer->drawDisplayList(displayList, dirtyRect, DisplayList::kReplayFlag_ClipChildren);
renderer->finish();
renderer = NULL;
dirtyRect.setEmpty();
deferredUpdateScheduled = false;
displayList = NULL;
}
}; // namespace uirenderer
}; // namespace android