b488004289
Float textures offer better precision for dithering. In addition this change removes two uniforms from gradient shaders. These uniforms were used to dither gradients but their value is a build time constant. Instead we hardcode the value directly in the shader source at compile time. Change-Id: I05e9fd3eef93771843bbd91b453274452dfaefee
201 lines
5.4 KiB
C++
201 lines
5.4 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_GRADIENT_CACHE_H
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#define ANDROID_HWUI_GRADIENT_CACHE_H
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#include <GLES3/gl3.h>
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#include <SkShader.h>
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#include <utils/LruCache.h>
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#include <utils/Mutex.h>
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#include <utils/Vector.h>
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#include "Texture.h"
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namespace android {
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namespace uirenderer {
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struct GradientCacheEntry {
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GradientCacheEntry() {
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count = 0;
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colors = NULL;
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positions = NULL;
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}
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GradientCacheEntry(uint32_t* colors, float* positions, uint32_t count) {
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copy(colors, positions, count);
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}
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GradientCacheEntry(const GradientCacheEntry& entry) {
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copy(entry.colors, entry.positions, entry.count);
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}
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~GradientCacheEntry() {
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delete[] colors;
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delete[] positions;
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}
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GradientCacheEntry& operator=(const GradientCacheEntry& entry) {
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if (this != &entry) {
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delete[] colors;
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delete[] positions;
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copy(entry.colors, entry.positions, entry.count);
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}
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return *this;
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}
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hash_t hash() const;
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static int compare(const GradientCacheEntry& lhs, const GradientCacheEntry& rhs);
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bool operator==(const GradientCacheEntry& other) const {
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return compare(*this, other) == 0;
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}
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bool operator!=(const GradientCacheEntry& other) const {
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return compare(*this, other) != 0;
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}
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uint32_t* colors;
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float* positions;
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uint32_t count;
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private:
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void copy(uint32_t* colors, float* positions, uint32_t count) {
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this->count = count;
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this->colors = new uint32_t[count];
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this->positions = new float[count];
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memcpy(this->colors, colors, count * sizeof(uint32_t));
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memcpy(this->positions, positions, count * sizeof(float));
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}
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}; // GradientCacheEntry
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// Caching support
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inline int strictly_order_type(const GradientCacheEntry& lhs, const GradientCacheEntry& rhs) {
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return GradientCacheEntry::compare(lhs, rhs) < 0;
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}
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inline int compare_type(const GradientCacheEntry& lhs, const GradientCacheEntry& rhs) {
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return GradientCacheEntry::compare(lhs, rhs);
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}
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inline hash_t hash_type(const GradientCacheEntry& entry) {
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return entry.hash();
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}
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/**
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* A simple LRU gradient cache. The cache has a maximum size expressed in bytes.
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* Any texture added to the cache causing the cache to grow beyond the maximum
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* allowed size will also cause the oldest texture to be kicked out.
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*/
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class GradientCache: public OnEntryRemoved<GradientCacheEntry, Texture*> {
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public:
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GradientCache();
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GradientCache(uint32_t maxByteSize);
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~GradientCache();
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/**
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* Used as a callback when an entry is removed from the cache.
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* Do not invoke directly.
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*/
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void operator()(GradientCacheEntry& shader, Texture*& texture);
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/**
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* Returns the texture associated with the specified shader.
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*/
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Texture* get(uint32_t* colors, float* positions, int count);
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/**
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* Clears the cache. This causes all textures to be deleted.
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*/
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void clear();
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/**
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* Sets the maximum size of the cache in bytes.
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*/
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void setMaxSize(uint32_t maxSize);
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/**
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* Returns the maximum size of the cache in bytes.
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*/
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uint32_t getMaxSize();
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/**
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* Returns the current size of the cache in bytes.
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*/
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uint32_t getSize();
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private:
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/**
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* Adds a new linear gradient to the cache. The generated texture is
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* returned.
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*/
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Texture* addLinearGradient(GradientCacheEntry& gradient,
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uint32_t* colors, float* positions, int count);
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void generateTexture(uint32_t* colors, float* positions, int count, Texture* texture);
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struct GradientInfo {
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uint32_t width;
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bool hasAlpha;
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};
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void getGradientInfo(const uint32_t* colors, const int count, GradientInfo& info);
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size_t bytesPerPixel() const;
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struct GradientColor {
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float r;
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float g;
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float b;
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float a;
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};
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typedef void (GradientCache::*ChannelSplitter)(uint32_t inColor,
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GradientColor& outColor) const;
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void splitToBytes(uint32_t inColor, GradientColor& outColor) const;
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void splitToFloats(uint32_t inColor, GradientColor& outColor) const;
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typedef void (GradientCache::*ChannelMixer)(GradientColor& start, GradientColor& end,
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float amount, uint8_t*& dst) const;
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void mixBytes(GradientColor& start, GradientColor& end, float amount, uint8_t*& dst) const;
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void mixFloats(GradientColor& start, GradientColor& end, float amount, uint8_t*& dst) const;
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LruCache<GradientCacheEntry, Texture*> mCache;
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uint32_t mSize;
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uint32_t mMaxSize;
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GLint mMaxTextureSize;
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bool mUseFloatTexture;
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bool mHasNpot;
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Vector<SkShader*> mGarbage;
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mutable Mutex mLock;
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}; // class GradientCache
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}; // namespace uirenderer
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}; // namespace android
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#endif // ANDROID_HWUI_GRADIENT_CACHE_H
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