195 lines
5.9 KiB
C++
195 lines
5.9 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_FONT_RENDERER_H
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#define ANDROID_HWUI_FONT_RENDERER_H
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#include <utils/LruCache.h>
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#include <utils/Vector.h>
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#include <utils/StrongPointer.h>
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#include <SkPaint.h>
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#include <GLES2/gl2.h>
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#include "font/FontUtil.h"
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#include "font/CacheTexture.h"
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#include "font/CachedGlyphInfo.h"
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#include "font/Font.h"
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#include "utils/SortedList.h"
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#include "Matrix.h"
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#include "Properties.h"
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#ifdef ANDROID_ENABLE_RENDERSCRIPT
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namespace RSC {
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class Element;
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class RS;
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class ScriptIntrinsicBlur;
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}
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#endif
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class Functor;
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Renderer
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///////////////////////////////////////////////////////////////////////////////
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class FontRenderer {
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public:
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FontRenderer();
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~FontRenderer();
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void flushLargeCaches();
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void setGammaTable(const uint8_t* gammaTable) {
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mGammaTable = gammaTable;
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}
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void setFont(SkPaint* paint, const mat4& matrix);
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void precache(SkPaint* paint, const char* text, int numGlyphs, const mat4& matrix);
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void endPrecaching();
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// bounds is an out parameter
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bool renderPosText(SkPaint* paint, const Rect* clip, const char *text, uint32_t startIndex,
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uint32_t len, int numGlyphs, int x, int y, const float* positions, Rect* bounds,
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Functor* functor, bool forceFinish = true);
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// bounds is an out parameter
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bool renderTextOnPath(SkPaint* paint, const Rect* clip, const char *text, uint32_t startIndex,
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uint32_t len, int numGlyphs, SkPath* path, float hOffset, float vOffset, Rect* bounds);
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struct DropShadow {
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DropShadow() { };
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DropShadow(const DropShadow& dropShadow):
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width(dropShadow.width), height(dropShadow.height),
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image(dropShadow.image), penX(dropShadow.penX),
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penY(dropShadow.penY) {
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}
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uint32_t width;
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uint32_t height;
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uint8_t* image;
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int32_t penX;
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int32_t penY;
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};
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// After renderDropShadow returns, the called owns the memory in DropShadow.image
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// and is responsible for releasing it when it's done with it
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DropShadow renderDropShadow(SkPaint* paint, const char *text, uint32_t startIndex,
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uint32_t len, int numGlyphs, uint32_t radius, const float* positions);
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void setTextureFiltering(bool linearFiltering) {
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mLinearFiltering = linearFiltering;
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}
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uint32_t getCacheSize() const;
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private:
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friend class Font;
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static const uint32_t gMaxNumberOfQuads = 2048;
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const uint8_t* mGammaTable;
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void allocateTextureMemory(CacheTexture* cacheTexture);
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void deallocateTextureMemory(CacheTexture* cacheTexture);
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void initTextTexture();
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CacheTexture* createCacheTexture(int width, int height, bool allocate);
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void cacheBitmap(const SkGlyph& glyph, CachedGlyphInfo* cachedGlyph,
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uint32_t *retOriginX, uint32_t *retOriginY, bool precaching);
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CacheTexture* cacheBitmapInTexture(const SkGlyph& glyph, uint32_t* startX, uint32_t* startY);
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void flushAllAndInvalidate();
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void initVertexArrayBuffers();
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void checkInit();
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void initRender(const Rect* clip, Rect* bounds, Functor* functor);
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void finishRender();
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void issueDrawCommand();
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void appendMeshQuadNoClip(float x1, float y1, float u1, float v1,
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float x2, float y2, float u2, float v2,
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float x3, float y3, float u3, float v3,
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float x4, float y4, float u4, float v4, CacheTexture* texture);
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void appendMeshQuad(float x1, float y1, float u1, float v1,
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float x2, float y2, float u2, float v2,
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float x3, float y3, float u3, float v3,
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float x4, float y4, float u4, float v4, CacheTexture* texture);
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void appendRotatedMeshQuad(float x1, float y1, float u1, float v1,
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float x2, float y2, float u2, float v2,
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float x3, float y3, float u3, float v3,
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float x4, float y4, float u4, float v4, CacheTexture* texture);
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void removeFont(const Font* font);
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void checkTextureUpdate();
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void setTextureDirty() {
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mUploadTexture = true;
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}
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uint32_t mSmallCacheWidth;
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uint32_t mSmallCacheHeight;
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uint32_t mLargeCacheWidth;
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uint32_t mLargeCacheHeight;
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Vector<CacheTexture*> mCacheTextures;
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Font* mCurrentFont;
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LruCache<Font::FontDescription, Font*> mActiveFonts;
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CacheTexture* mCurrentCacheTexture;
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bool mUploadTexture;
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uint32_t mIndexBufferID;
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Functor* mFunctor;
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const Rect* mClip;
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Rect* mBounds;
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bool mDrawn;
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bool mInitialized;
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bool mLinearFiltering;
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#ifdef ANDROID_ENABLE_RENDERSCRIPT
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// RS constructs
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sp<RSC::RS> mRs;
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sp<const RSC::Element> mRsElement;
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sp<RSC::ScriptIntrinsicBlur> mRsScript;
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#endif
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static void computeGaussianWeights(float* weights, int32_t radius);
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static void horizontalBlur(float* weights, int32_t radius, const uint8_t *source, uint8_t *dest,
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int32_t width, int32_t height);
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static void verticalBlur(float* weights, int32_t radius, const uint8_t *source, uint8_t *dest,
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int32_t width, int32_t height);
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// the input image handle may have its pointer replaced (to avoid copies)
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void blurImage(uint8_t** image, int32_t width, int32_t height, int32_t radius);
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};
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}; // namespace uirenderer
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}; // namespace android
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#endif // ANDROID_HWUI_FONT_RENDERER_H
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