android_frameworks_base/libs/input/PointerController.h
Vladislav Kaznacheev 33c5903e77 Hold a weak reference to PointerController when handling vsync
Currently PointerController starts listening to display events
immediately (in its constructor) and never explicitly removes
the callback. The reference dangling from the looper
prevents the PointerController instance from being deleted
when all the clients have released their references.

As a result, when USB or BT mouse is disconnected,
the mouse stays frozen on screen and only goes away
after a 15 sec inactivity timeout.

This change introduces an intermediary LooperCallback
which holds only a weak reference to PointerController.
The pointer now disappears immediately upon mouse
disconnect.

Bug: 30824220
Change-Id: I5f7208dbfa381b3e21f248cc0da402f307faa184
2016-09-09 10:03:31 -07:00

217 lines
6.3 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _UI_POINTER_CONTROLLER_H
#define _UI_POINTER_CONTROLLER_H
#include "SpriteController.h"
#include <map>
#include <vector>
#include <ui/DisplayInfo.h>
#include <input/Input.h>
#include <inputflinger/PointerControllerInterface.h>
#include <utils/BitSet.h>
#include <utils/RefBase.h>
#include <utils/Looper.h>
#include <utils/String8.h>
#include <gui/DisplayEventReceiver.h>
namespace android {
/*
* Pointer resources.
*/
struct PointerResources {
SpriteIcon spotHover;
SpriteIcon spotTouch;
SpriteIcon spotAnchor;
};
struct PointerAnimation {
std::vector<SpriteIcon> animationFrames;
nsecs_t durationPerFrame;
};
/*
* Pointer controller policy interface.
*
* The pointer controller policy is used by the pointer controller to interact with
* the Window Manager and other system components.
*
* The actual implementation is partially supported by callbacks into the DVM
* via JNI. This interface is also mocked in the unit tests.
*/
class PointerControllerPolicyInterface : public virtual RefBase {
protected:
PointerControllerPolicyInterface() { }
virtual ~PointerControllerPolicyInterface() { }
public:
virtual void loadPointerIcon(SpriteIcon* icon) = 0;
virtual void loadPointerResources(PointerResources* outResources) = 0;
virtual void loadAdditionalMouseResources(std::map<int32_t, SpriteIcon>* outResources,
std::map<int32_t, PointerAnimation>* outAnimationResources) = 0;
virtual int32_t getDefaultPointerIconId() = 0;
virtual int32_t getCustomPointerIconId() = 0;
};
/*
* Tracks pointer movements and draws the pointer sprite to a surface.
*
* Handles pointer acceleration and animation.
*/
class PointerController : public PointerControllerInterface, public MessageHandler,
public LooperCallback {
protected:
virtual ~PointerController();
public:
enum InactivityTimeout {
INACTIVITY_TIMEOUT_NORMAL = 0,
INACTIVITY_TIMEOUT_SHORT = 1,
};
PointerController(const sp<PointerControllerPolicyInterface>& policy,
const sp<Looper>& looper, const sp<SpriteController>& spriteController);
virtual bool getBounds(float* outMinX, float* outMinY,
float* outMaxX, float* outMaxY) const;
virtual void move(float deltaX, float deltaY);
virtual void setButtonState(int32_t buttonState);
virtual int32_t getButtonState() const;
virtual void setPosition(float x, float y);
virtual void getPosition(float* outX, float* outY) const;
virtual void fade(Transition transition);
virtual void unfade(Transition transition);
virtual void setPresentation(Presentation presentation);
virtual void setSpots(const PointerCoords* spotCoords,
const uint32_t* spotIdToIndex, BitSet32 spotIdBits);
virtual void clearSpots();
void updatePointerIcon(int32_t iconId);
void setCustomPointerIcon(const SpriteIcon& icon);
void setDisplayViewport(int32_t width, int32_t height, int32_t orientation);
void setInactivityTimeout(InactivityTimeout inactivityTimeout);
void reloadPointerResources();
private:
static const size_t MAX_RECYCLED_SPRITES = 12;
static const size_t MAX_SPOTS = 12;
enum {
MSG_INACTIVITY_TIMEOUT,
};
struct Spot {
static const uint32_t INVALID_ID = 0xffffffff;
uint32_t id;
sp<Sprite> sprite;
float alpha;
float scale;
float x, y;
inline Spot(uint32_t id, const sp<Sprite>& sprite)
: id(id), sprite(sprite), alpha(1.0f), scale(1.0f),
x(0.0f), y(0.0f), lastIcon(NULL) { }
void updateSprite(const SpriteIcon* icon, float x, float y);
private:
const SpriteIcon* lastIcon;
};
mutable Mutex mLock;
sp<PointerControllerPolicyInterface> mPolicy;
sp<Looper> mLooper;
sp<SpriteController> mSpriteController;
sp<WeakMessageHandler> mHandler;
sp<LooperCallback> mCallback;
DisplayEventReceiver mDisplayEventReceiver;
PointerResources mResources;
struct Locked {
bool animationPending;
nsecs_t animationTime;
size_t animationFrameIndex;
nsecs_t lastFrameUpdatedTime;
int32_t displayWidth;
int32_t displayHeight;
int32_t displayOrientation;
InactivityTimeout inactivityTimeout;
Presentation presentation;
bool presentationChanged;
int32_t pointerFadeDirection;
float pointerX;
float pointerY;
float pointerAlpha;
sp<Sprite> pointerSprite;
SpriteIcon pointerIcon;
bool pointerIconChanged;
std::map<int32_t, SpriteIcon> additionalMouseResources;
std::map<int32_t, PointerAnimation> animationResources;
int32_t requestedPointerType;
int32_t buttonState;
Vector<Spot*> spots;
Vector<sp<Sprite> > recycledSprites;
} mLocked;
bool getBoundsLocked(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const;
void setPositionLocked(float x, float y);
void handleMessage(const Message& message);
int handleEvent(int fd, int events, void* data);
void doAnimate(nsecs_t timestamp);
bool doFadingAnimationLocked(nsecs_t timestamp);
bool doBitmapAnimationLocked(nsecs_t timestamp);
void doInactivityTimeout();
void startAnimationLocked();
void resetInactivityTimeoutLocked();
void removeInactivityTimeoutLocked();
void updatePointerLocked();
Spot* getSpotLocked(uint32_t id);
Spot* createAndAddSpotLocked(uint32_t id);
Spot* removeFirstFadingSpotLocked();
void releaseSpotLocked(Spot* spot);
void fadeOutAndReleaseSpotLocked(Spot* spot);
void fadeOutAndReleaseAllSpotsLocked();
void loadResources();
};
} // namespace android
#endif // _UI_POINTER_CONTROLLER_H