bug:27873093 Adds the simple overdraw avoidance optimization to the new pipeline. This means when LayerBuilder defers draws that are opaque over the full area of the repaint region, it will discard all drawing content beneth. Also moves a lot of complexity out of BakedOpState's header. Change-Id: Iffca6d8e1b170ef31a5d6c83d25592670e02323d
138 lines
4.4 KiB
C++
138 lines
4.4 KiB
C++
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef PAINT_UTILS_H
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#define PAINT_UTILS_H
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#include <utils/Blur.h>
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#include <SkColorFilter.h>
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#include <SkDrawLooper.h>
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#include <SkShader.h>
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#include <SkXfermode.h>
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namespace android {
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namespace uirenderer {
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/**
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* Utility methods for accessing data within SkPaint, and providing defaults
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* with optional SkPaint pointers.
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*/
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class PaintUtils {
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public:
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/**
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* Safely retrieves the mode from the specified xfermode. If the specified
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* xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
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*/
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static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
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SkXfermode::Mode resultMode;
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if (!SkXfermode::AsMode(mode, &resultMode)) {
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resultMode = SkXfermode::kSrcOver_Mode;
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}
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return resultMode;
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}
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static inline GLenum getFilter(const SkPaint* paint) {
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if (!paint || paint->getFilterQuality() != kNone_SkFilterQuality) {
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return GL_LINEAR;
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}
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return GL_NEAREST;
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}
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// TODO: move to a method on android:Paint? replace with SkPaint::nothingToDraw()?
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static inline bool paintWillNotDraw(const SkPaint& paint) {
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return paint.getAlpha() == 0
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&& !paint.getColorFilter()
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&& getXfermode(paint.getXfermode()) == SkXfermode::kSrcOver_Mode;
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}
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// TODO: move to a method on android:Paint? replace with SkPaint::nothingToDraw()?
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static inline bool paintWillNotDrawText(const SkPaint& paint) {
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return paint.getAlpha() == 0
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&& paint.getLooper() == nullptr
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&& !paint.getColorFilter()
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&& getXfermode(paint.getXfermode()) == SkXfermode::kSrcOver_Mode;
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}
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static bool isOpaquePaint(const SkPaint* paint) {
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if (!paint) return true; // default (paintless) behavior is SrcOver, black
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if (paint->getAlpha() != 0xFF
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|| PaintUtils::isBlendedShader(paint->getShader())
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|| PaintUtils::isBlendedColorFilter(paint->getColorFilter())) {
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return false;
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}
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// Only let simple srcOver / src blending modes declare opaque, since behavior is clear.
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SkXfermode::Mode mode = getXfermode(paint->getXfermode());
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return mode == SkXfermode::Mode::kSrcOver_Mode
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|| mode == SkXfermode::Mode::kSrc_Mode;
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}
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static bool isBlendedShader(const SkShader* shader) {
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if (shader == nullptr) {
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return false;
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}
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return !shader->isOpaque();
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}
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static bool isBlendedColorFilter(const SkColorFilter* filter) {
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if (filter == nullptr) {
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return false;
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}
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return (filter->getFlags() & SkColorFilter::kAlphaUnchanged_Flag) == 0;
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}
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struct TextShadow {
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SkScalar radius;
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float dx;
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float dy;
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SkColor color;
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};
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static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
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SkDrawLooper::BlurShadowRec blur;
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if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
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if (textShadow) {
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textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
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textShadow->dx = blur.fOffset.fX;
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textShadow->dy = blur.fOffset.fY;
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textShadow->color = blur.fColor;
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}
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return true;
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}
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return false;
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}
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static inline bool hasTextShadow(const SkPaint* paint) {
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return getTextShadow(paint, nullptr);
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}
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static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
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return paint ? getXfermode(paint->getXfermode()) : SkXfermode::kSrcOver_Mode;
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}
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static inline int getAlphaDirect(const SkPaint* paint) {
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return paint ? paint->getAlpha() : 255;
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}
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}; // class PaintUtils
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} /* namespace uirenderer */
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} /* namespace android */
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#endif /* PAINT_UTILS_H */
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