975591a7af
Full GLES error checking layer via -include trickery. Change DEBUG_OPENGL to a level system. HIGH = every GL call is error checked MODERATE = checkpointing at interesting spots LOW = only asserts there are no errors at the end of a frame or when the FBO changes NONE = AIN'T GOT NO TIME FOR ERRORS GOTTA GO FAST! Change-Id: Ibe81aae93d942059c4ddf1cbb11c828b7ce4c10b
94 lines
2.9 KiB
C++
94 lines
2.9 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "unwrap_gles.h"
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <GLES3/gl3.h>
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#include <GLES3/gl31.h>
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#include <GLES3/gl32.h>
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#include <cutils/log.h>
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void assertNoGlErrors(const char* apicall) {
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GLenum status = GL_NO_ERROR;
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GLenum lastError = GL_NO_ERROR;
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const char* lastErrorName = nullptr;
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while ((status = glGetError()) != GL_NO_ERROR) {
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lastError = status;
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switch (status) {
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case GL_INVALID_ENUM:
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ALOGE("GL error: GL_INVALID_ENUM");
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lastErrorName = "GL_INVALID_ENUM";
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break;
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case GL_INVALID_VALUE:
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ALOGE("GL error: GL_INVALID_VALUE");
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lastErrorName = "GL_INVALID_VALUE";
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break;
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case GL_INVALID_OPERATION:
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ALOGE("GL error: GL_INVALID_OPERATION");
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lastErrorName = "GL_INVALID_OPERATION";
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break;
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case GL_OUT_OF_MEMORY:
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ALOGE("GL error: Out of memory!");
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lastErrorName = "GL_OUT_OF_MEMORY";
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break;
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default:
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ALOGE("GL error: 0x%x", status);
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lastErrorName = "UNKNOWN";
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}
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}
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LOG_ALWAYS_FATAL_IF(lastError != GL_NO_ERROR,
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"%s error! %s (0x%x)", apicall, lastErrorName, lastError);
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}
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#define API_ENTRY(x) wrap_##x
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#define CALL_GL_API(x, ...) x(__VA_ARGS__); assertNoGlErrors(#x)
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#define CALL_GL_API_RETURN(x, ...) auto ret = x(__VA_ARGS__);\
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assertNoGlErrors(#x);\
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return ret
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extern "C" {
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#include <gl2_api.in>
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#include <gl2ext_api.in>
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// libGLESv2 handles these specially, so they are not in gl2_api.in
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void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *data) {
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CALL_GL_API(glGetBooleanv, pname, data);
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}
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void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *data) {
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CALL_GL_API(glGetFloatv, pname, data);
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}
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void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *data) {
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CALL_GL_API(glGetIntegerv, pname, data);
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}
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const GLubyte * API_ENTRY(glGetString)(GLenum name) {
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CALL_GL_API_RETURN(glGetString, name);
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}
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const GLubyte * API_ENTRY(glGetStringi)(GLenum name, GLuint index) {
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CALL_GL_API_RETURN(glGetStringi, name, index);
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}
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void API_ENTRY(glGetInteger64v)(GLenum pname, GLint64 *data) {
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CALL_GL_API(glGetInteger64v, pname, data);
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}
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}
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