Bug: 30342017 Upload recents thumbnails in the dead gaps between frames instead of at the start of a frame. This eliminates jank caused by the large texture upload. Change-Id: I507cd286d199109c7a9a1511d68ba5ab5d28069f
230 lines
7.2 KiB
C++
230 lines
7.2 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <GLES2/gl2.h>
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#include <utils/Mutex.h>
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#include "AssetAtlas.h"
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#include "Caches.h"
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#include "Texture.h"
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#include "TextureCache.h"
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#include "Properties.h"
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#include "utils/TraceUtils.h"
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Constructors/destructor
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///////////////////////////////////////////////////////////////////////////////
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TextureCache::TextureCache()
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: mCache(LruCache<uint32_t, Texture*>::kUnlimitedCapacity)
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, mSize(0)
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, mMaxSize(Properties::textureCacheSize)
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, mFlushRate(Properties::textureCacheFlushRate)
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, mAssetAtlas(nullptr) {
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mCache.setOnEntryRemovedListener(this);
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
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INIT_LOGD(" Maximum texture dimension is %d pixels", mMaxTextureSize);
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mDebugEnabled = Properties::debugLevel & kDebugCaches;
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}
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TextureCache::~TextureCache() {
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mCache.clear();
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}
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///////////////////////////////////////////////////////////////////////////////
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// Size management
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///////////////////////////////////////////////////////////////////////////////
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uint32_t TextureCache::getSize() {
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return mSize;
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}
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uint32_t TextureCache::getMaxSize() {
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return mMaxSize;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Callbacks
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///////////////////////////////////////////////////////////////////////////////
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void TextureCache::operator()(uint32_t&, Texture*& texture) {
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// This will be called already locked
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if (texture) {
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mSize -= texture->bitmapSize;
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TEXTURE_LOGD("TextureCache::callback: name, removed size, mSize = %d, %d, %d",
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texture->id, texture->bitmapSize, mSize);
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if (mDebugEnabled) {
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ALOGD("Texture deleted, size = %d", texture->bitmapSize);
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}
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texture->deleteTexture();
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delete texture;
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Caching
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///////////////////////////////////////////////////////////////////////////////
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void TextureCache::setAssetAtlas(AssetAtlas* assetAtlas) {
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mAssetAtlas = assetAtlas;
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}
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void TextureCache::resetMarkInUse(void* ownerToken) {
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LruCache<uint32_t, Texture*>::Iterator iter(mCache);
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while (iter.next()) {
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if (iter.value()->isInUse == ownerToken) {
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iter.value()->isInUse = nullptr;
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}
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}
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}
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bool TextureCache::canMakeTextureFromBitmap(const SkBitmap* bitmap) {
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if (bitmap->width() > mMaxTextureSize || bitmap->height() > mMaxTextureSize) {
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ALOGW("Bitmap too large to be uploaded into a texture (%dx%d, max=%dx%d)",
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bitmap->width(), bitmap->height(), mMaxTextureSize, mMaxTextureSize);
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return false;
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}
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return true;
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}
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// Returns a prepared Texture* that either is already in the cache or can fit
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// in the cache (and is thus added to the cache)
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Texture* TextureCache::getCachedTexture(const SkBitmap* bitmap, AtlasUsageType atlasUsageType) {
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if (CC_LIKELY(mAssetAtlas != nullptr) && atlasUsageType == AtlasUsageType::Use) {
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AssetAtlas::Entry* entry = mAssetAtlas->getEntry(bitmap->pixelRef());
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if (CC_UNLIKELY(entry)) {
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return entry->texture;
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}
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}
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Texture* texture = mCache.get(bitmap->pixelRef()->getStableID());
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if (!texture) {
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if (!canMakeTextureFromBitmap(bitmap)) {
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return nullptr;
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}
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const uint32_t size = bitmap->rowBytes() * bitmap->height();
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bool canCache = size < mMaxSize;
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// Don't even try to cache a bitmap that's bigger than the cache
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while (canCache && mSize + size > mMaxSize) {
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Texture* oldest = mCache.peekOldestValue();
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if (oldest && !oldest->isInUse) {
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mCache.removeOldest();
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} else {
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canCache = false;
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}
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}
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if (canCache) {
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texture = new Texture(Caches::getInstance());
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texture->bitmapSize = size;
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texture->generation = bitmap->getGenerationID();
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texture->upload(*bitmap);
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mSize += size;
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TEXTURE_LOGD("TextureCache::get: create texture(%p): name, size, mSize = %d, %d, %d",
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bitmap, texture->id, size, mSize);
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if (mDebugEnabled) {
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ALOGD("Texture created, size = %d", size);
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}
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mCache.put(bitmap->pixelRef()->getStableID(), texture);
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}
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} else if (!texture->isInUse && bitmap->getGenerationID() != texture->generation) {
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// Texture was in the cache but is dirty, re-upload
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// TODO: Re-adjust the cache size if the bitmap's dimensions have changed
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texture->upload(*bitmap);
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texture->generation = bitmap->getGenerationID();
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}
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return texture;
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}
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bool TextureCache::prefetchAndMarkInUse(void* ownerToken, const SkBitmap* bitmap) {
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Texture* texture = getCachedTexture(bitmap, AtlasUsageType::Use);
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if (texture) {
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texture->isInUse = ownerToken;
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}
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return texture;
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}
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bool TextureCache::prefetch(const SkBitmap* bitmap) {
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return getCachedTexture(bitmap, AtlasUsageType::Use);
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}
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Texture* TextureCache::get(const SkBitmap* bitmap, AtlasUsageType atlasUsageType) {
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Texture* texture = getCachedTexture(bitmap, atlasUsageType);
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if (!texture) {
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if (!canMakeTextureFromBitmap(bitmap)) {
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return nullptr;
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}
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const uint32_t size = bitmap->rowBytes() * bitmap->height();
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texture = new Texture(Caches::getInstance());
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texture->bitmapSize = size;
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texture->upload(*bitmap);
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texture->generation = bitmap->getGenerationID();
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texture->cleanup = true;
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}
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return texture;
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}
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void TextureCache::releaseTexture(uint32_t pixelRefStableID) {
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Mutex::Autolock _l(mLock);
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mGarbage.push_back(pixelRefStableID);
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}
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void TextureCache::clearGarbage() {
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Mutex::Autolock _l(mLock);
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size_t count = mGarbage.size();
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for (size_t i = 0; i < count; i++) {
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uint32_t pixelRefId = mGarbage[i];
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mCache.remove(pixelRefId);
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}
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mGarbage.clear();
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}
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void TextureCache::clear() {
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mCache.clear();
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TEXTURE_LOGD("TextureCache:clear(), mSize = %d", mSize);
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}
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void TextureCache::flush() {
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if (mFlushRate >= 1.0f || mCache.size() == 0) return;
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if (mFlushRate <= 0.0f) {
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clear();
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return;
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}
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uint32_t targetSize = uint32_t(mSize * mFlushRate);
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TEXTURE_LOGD("TextureCache::flush: target size: %d", targetSize);
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while (mSize > targetSize) {
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mCache.removeOldest();
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}
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}
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}; // namespace uirenderer
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}; // namespace android
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