bug:27873093 Adds the simple overdraw avoidance optimization to the new pipeline. This means when LayerBuilder defers draws that are opaque over the full area of the repaint region, it will discard all drawing content beneth. Also moves a lot of complexity out of BakedOpState's header. Change-Id: Iffca6d8e1b170ef31a5d6c83d25592670e02323d
138 lines
4.2 KiB
C++
138 lines
4.2 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "ClipArea.h"
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#include "Rect.h"
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#include "utils/Macros.h"
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#include <vector>
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#include <unordered_map>
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struct SkRect;
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namespace android {
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namespace uirenderer {
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class BakedOpState;
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struct BeginLayerOp;
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class BatchBase;
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class LinearAllocator;
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struct MergedBakedOpList;
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class MergingOpBatch;
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class OffscreenBuffer;
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class OpBatch;
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class RenderNode;
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typedef int batchid_t;
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typedef const void* mergeid_t;
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namespace OpBatchType {
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enum {
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Bitmap,
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MergedPatch,
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AlphaVertices,
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Vertices,
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AlphaMaskTexture,
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Text,
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ColorText,
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Shadow,
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TextureLayer,
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Functor,
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CopyToLayer,
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CopyFromLayer,
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Count // must be last
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};
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}
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typedef void (*BakedOpReceiver)(void*, const BakedOpState&);
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typedef void (*MergedOpReceiver)(void*, const MergedBakedOpList& opList);
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/**
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* Stores the deferred render operations and state used to compute ordering
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* for a single FBO/layer.
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*/
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class LayerBuilder {
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// Prevent copy/assign because users may stash pointer to offscreenBuffer and viewportClip
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PREVENT_COPY_AND_ASSIGN(LayerBuilder);
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public:
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// Create LayerBuilder for Fbo0
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LayerBuilder(uint32_t width, uint32_t height, const Rect& repaintRect)
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: LayerBuilder(width, height, repaintRect, nullptr, nullptr) {};
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// Create LayerBuilder for an offscreen layer, where beginLayerOp is present for a
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// saveLayer, renderNode is present for a HW layer.
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LayerBuilder(uint32_t width, uint32_t height,
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const Rect& repaintRect, const BeginLayerOp* beginLayerOp, RenderNode* renderNode);
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// iterate back toward target to see if anything drawn since should overlap the new op
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// if no target, merging ops still iterate to find similar batch to insert after
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void locateInsertIndex(int batchId, const Rect& clippedBounds,
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BatchBase** targetBatch, size_t* insertBatchIndex) const;
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void deferUnmergeableOp(LinearAllocator& allocator, BakedOpState* op, batchid_t batchId);
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// insertion point of a new batch, will hopefully be immediately after similar batch
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// (generally, should be similar shader)
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void deferMergeableOp(LinearAllocator& allocator,
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BakedOpState* op, batchid_t batchId, mergeid_t mergeId);
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void replayBakedOpsImpl(void* arg, BakedOpReceiver* receivers, MergedOpReceiver*) const;
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void deferLayerClear(const Rect& dstRect);
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bool empty() const {
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return mBatches.empty();
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}
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void clear();
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void dump() const;
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const uint32_t width;
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const uint32_t height;
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const Rect repaintRect;
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const ClipRect repaintClip;
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OffscreenBuffer* offscreenBuffer;
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const BeginLayerOp* beginLayerOp;
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const RenderNode* renderNode;
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// list of deferred CopyFromLayer ops, to be deferred upon encountering EndUnclippedLayerOps
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std::vector<BakedOpState*> activeUnclippedSaveLayers;
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private:
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void onDeferOp(LinearAllocator& allocator, const BakedOpState* bakedState);
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void flushLayerClears(LinearAllocator& allocator);
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std::vector<BatchBase*> mBatches;
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/**
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* Maps the mergeid_t returned by an op's getMergeId() to the most recently seen
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* MergingDrawBatch of that id. These ids are unique per draw type and guaranteed to not
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* collide, which avoids the need to resolve mergeid collisions.
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*/
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std::unordered_map<mergeid_t, MergingOpBatch*> mMergingBatchLookup[OpBatchType::Count];
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// Maps batch ids to the most recent *non-merging* batch of that id
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OpBatch* mBatchLookup[OpBatchType::Count] = { nullptr };
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std::vector<Rect> mClearRects;
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};
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}; // namespace uirenderer
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}; // namespace android
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