Jason Sams 28e4f87f38 Fix bug where CPU could be stuck spinning
Required the wallpaper be animating and
the system to have run slowly during the
last frame when rendering stopped.

bug 5180240

Change-Id: I38c2b6f07a1e36019dd05c77a58973e36d12728c
2011-10-26 17:56:00 -07:00

737 lines
20 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "rsDevice.h"
#include "rsContext.h"
#include "rsThreadIO.h"
#include <ui/FramebufferNativeWindow.h>
#include <sys/types.h>
#include <sys/resource.h>
#include <sched.h>
#include <cutils/properties.h>
#include <cutils/sched_policy.h>
#include <sys/syscall.h>
#include <string.h>
using namespace android;
using namespace android::renderscript;
pthread_mutex_t Context::gInitMutex = PTHREAD_MUTEX_INITIALIZER;
pthread_mutex_t Context::gLibMutex = PTHREAD_MUTEX_INITIALIZER;
bool Context::initGLThread() {
pthread_mutex_lock(&gInitMutex);
if (!mHal.funcs.initGraphics(this)) {
pthread_mutex_unlock(&gInitMutex);
LOGE("%p initGraphics failed", this);
return false;
}
pthread_mutex_unlock(&gInitMutex);
return true;
}
void Context::deinitEGL() {
mHal.funcs.shutdownGraphics(this);
}
Context::PushState::PushState(Context *con) {
mRsc = con;
if (con->mIsGraphicsContext) {
mFragment.set(con->getProgramFragment());
mVertex.set(con->getProgramVertex());
mStore.set(con->getProgramStore());
mRaster.set(con->getProgramRaster());
mFont.set(con->getFont());
}
}
Context::PushState::~PushState() {
if (mRsc->mIsGraphicsContext) {
mRsc->setProgramFragment(mFragment.get());
mRsc->setProgramVertex(mVertex.get());
mRsc->setProgramStore(mStore.get());
mRsc->setProgramRaster(mRaster.get());
mRsc->setFont(mFont.get());
}
}
uint32_t Context::runScript(Script *s) {
PushState(this);
uint32_t ret = s->run(this);
return ret;
}
uint32_t Context::runRootScript() {
timerSet(RS_TIMER_SCRIPT);
mStateFragmentStore.mLast.clear();
watchdog.inRoot = true;
uint32_t ret = runScript(mRootScript.get());
watchdog.inRoot = false;
return ret;
}
uint64_t Context::getTime() const {
#ifndef ANDROID_RS_SERIALIZE
struct timespec t;
clock_gettime(CLOCK_MONOTONIC, &t);
return t.tv_nsec + ((uint64_t)t.tv_sec * 1000 * 1000 * 1000);
#else
return 0;
#endif //ANDROID_RS_SERIALIZE
}
void Context::timerReset() {
for (int ct=0; ct < _RS_TIMER_TOTAL; ct++) {
mTimers[ct] = 0;
}
}
void Context::timerInit() {
mTimeLast = getTime();
mTimeFrame = mTimeLast;
mTimeLastFrame = mTimeLast;
mTimerActive = RS_TIMER_INTERNAL;
mAverageFPSFrameCount = 0;
mAverageFPSStartTime = mTimeLast;
mAverageFPS = 0;
timerReset();
}
void Context::timerFrame() {
mTimeLastFrame = mTimeFrame;
mTimeFrame = getTime();
// Update average fps
const uint64_t averageFramerateInterval = 1000 * 1000000;
mAverageFPSFrameCount ++;
uint64_t inverval = mTimeFrame - mAverageFPSStartTime;
if (inverval >= averageFramerateInterval) {
inverval = inverval / 1000000;
mAverageFPS = (mAverageFPSFrameCount * 1000) / inverval;
mAverageFPSFrameCount = 0;
mAverageFPSStartTime = mTimeFrame;
}
}
void Context::timerSet(Timers tm) {
uint64_t last = mTimeLast;
mTimeLast = getTime();
mTimers[mTimerActive] += mTimeLast - last;
mTimerActive = tm;
}
void Context::timerPrint() {
double total = 0;
for (int ct = 0; ct < _RS_TIMER_TOTAL; ct++) {
total += mTimers[ct];
}
uint64_t frame = mTimeFrame - mTimeLastFrame;
mTimeMSLastFrame = frame / 1000000;
mTimeMSLastScript = mTimers[RS_TIMER_SCRIPT] / 1000000;
mTimeMSLastSwap = mTimers[RS_TIMER_CLEAR_SWAP] / 1000000;
if (props.mLogTimes) {
LOGV("RS: Frame (%i), Script %2.1f%% (%i), Swap %2.1f%% (%i), Idle %2.1f%% (%lli), Internal %2.1f%% (%lli), Avg fps: %u",
mTimeMSLastFrame,
100.0 * mTimers[RS_TIMER_SCRIPT] / total, mTimeMSLastScript,
100.0 * mTimers[RS_TIMER_CLEAR_SWAP] / total, mTimeMSLastSwap,
100.0 * mTimers[RS_TIMER_IDLE] / total, mTimers[RS_TIMER_IDLE] / 1000000,
100.0 * mTimers[RS_TIMER_INTERNAL] / total, mTimers[RS_TIMER_INTERNAL] / 1000000,
mAverageFPS);
}
}
bool Context::setupCheck() {
mFragmentStore->setup(this, &mStateFragmentStore);
mFragment->setup(this, &mStateFragment);
mRaster->setup(this, &mStateRaster);
mVertex->setup(this, &mStateVertex);
mFBOCache.setup(this);
return true;
}
void Context::setupProgramStore() {
mFragmentStore->setup(this, &mStateFragmentStore);
}
static bool getProp(const char *str) {
char buf[PROPERTY_VALUE_MAX];
property_get(str, buf, "0");
return 0 != strcmp(buf, "0");
}
void Context::displayDebugStats() {
char buffer[128];
sprintf(buffer, "Avg fps %u, Frame %i ms, Script %i ms", mAverageFPS, mTimeMSLastFrame, mTimeMSLastScript);
float oldR, oldG, oldB, oldA;
mStateFont.getFontColor(&oldR, &oldG, &oldB, &oldA);
uint32_t bufferLen = strlen(buffer);
ObjectBaseRef<Font> lastFont(getFont());
setFont(NULL);
float shadowCol = 0.1f;
mStateFont.setFontColor(shadowCol, shadowCol, shadowCol, 1.0f);
mStateFont.renderText(buffer, bufferLen, 5, getHeight() - 6);
mStateFont.setFontColor(1.0f, 0.7f, 0.0f, 1.0f);
mStateFont.renderText(buffer, bufferLen, 4, getHeight() - 7);
setFont(lastFont.get());
mStateFont.setFontColor(oldR, oldG, oldB, oldA);
}
void * Context::threadProc(void *vrsc) {
Context *rsc = static_cast<Context *>(vrsc);
#ifndef ANDROID_RS_SERIALIZE
rsc->mNativeThreadId = gettid();
setpriority(PRIO_PROCESS, rsc->mNativeThreadId, ANDROID_PRIORITY_DISPLAY);
rsc->mThreadPriority = ANDROID_PRIORITY_DISPLAY;
#endif //ANDROID_RS_SERIALIZE
rsc->props.mLogTimes = getProp("debug.rs.profile");
rsc->props.mLogScripts = getProp("debug.rs.script");
rsc->props.mLogObjects = getProp("debug.rs.object");
rsc->props.mLogShaders = getProp("debug.rs.shader");
rsc->props.mLogShadersAttr = getProp("debug.rs.shader.attributes");
rsc->props.mLogShadersUniforms = getProp("debug.rs.shader.uniforms");
rsc->props.mLogVisual = getProp("debug.rs.visual");
if (!rsdHalInit(rsc, 0, 0)) {
rsc->setError(RS_ERROR_FATAL_DRIVER, "Failed initializing GL");
LOGE("Hal init failed");
return NULL;
}
rsc->mHal.funcs.setPriority(rsc, rsc->mThreadPriority);
if (rsc->mIsGraphicsContext) {
if (!rsc->initGLThread()) {
rsc->setError(RS_ERROR_OUT_OF_MEMORY, "Failed initializing GL");
return NULL;
}
rsc->mStateRaster.init(rsc);
rsc->setProgramRaster(NULL);
rsc->mStateVertex.init(rsc);
rsc->setProgramVertex(NULL);
rsc->mStateFragment.init(rsc);
rsc->setProgramFragment(NULL);
rsc->mStateFragmentStore.init(rsc);
rsc->setProgramStore(NULL);
rsc->mStateFont.init(rsc);
rsc->setFont(NULL);
rsc->mStateSampler.init(rsc);
rsc->mFBOCache.init(rsc);
}
rsc->mRunning = true;
bool mDraw = true;
bool doWait = true;
uint64_t targetTime = rsc->getTime();
while (!rsc->mExit) {
uint64_t waitTime = 0;
uint64_t now = rsc->getTime();
if (!doWait) {
if (now < targetTime) {
waitTime = targetTime - now;
doWait = true;
}
}
mDraw |= rsc->mIO.playCoreCommands(rsc, doWait, waitTime);
mDraw &= (rsc->mRootScript.get() != NULL);
mDraw &= rsc->mHasSurface;
if (mDraw && rsc->mIsGraphicsContext) {
uint64_t delay = rsc->runRootScript() * 1000000;
targetTime = rsc->getTime() + delay;
doWait = (delay == 0);
if (rsc->props.mLogVisual) {
rsc->displayDebugStats();
}
mDraw = !rsc->mPaused;
rsc->timerSet(RS_TIMER_CLEAR_SWAP);
rsc->mHal.funcs.swap(rsc);
rsc->timerFrame();
rsc->timerSet(RS_TIMER_INTERNAL);
rsc->timerPrint();
rsc->timerReset();
} else {
doWait = true;
}
}
LOGV("%p RS Thread exiting", rsc);
if (rsc->mIsGraphicsContext) {
pthread_mutex_lock(&gInitMutex);
rsc->deinitEGL();
pthread_mutex_unlock(&gInitMutex);
}
LOGV("%p RS Thread exited", rsc);
return NULL;
}
void Context::destroyWorkerThreadResources() {
//LOGV("destroyWorkerThreadResources 1");
ObjectBase::zeroAllUserRef(this);
if (mIsGraphicsContext) {
mRaster.clear();
mFragment.clear();
mVertex.clear();
mFragmentStore.clear();
mFont.clear();
mRootScript.clear();
mStateRaster.deinit(this);
mStateVertex.deinit(this);
mStateFragment.deinit(this);
mStateFragmentStore.deinit(this);
mStateFont.deinit(this);
mStateSampler.deinit(this);
mFBOCache.deinit(this);
}
ObjectBase::freeAllChildren(this);
//LOGV("destroyWorkerThreadResources 2");
mExit = true;
}
void Context::printWatchdogInfo(void *ctx) {
Context *rsc = (Context *)ctx;
if (rsc->watchdog.command && rsc->watchdog.file) {
LOGE("RS watchdog timeout: %i %s line %i %s", rsc->watchdog.inRoot,
rsc->watchdog.command, rsc->watchdog.line, rsc->watchdog.file);
} else {
LOGE("RS watchdog timeout: %i", rsc->watchdog.inRoot);
}
}
void Context::setPriority(int32_t p) {
// Note: If we put this in the proper "background" policy
// the wallpapers can become completly unresponsive at times.
// This is probably not what we want for something the user is actively
// looking at.
mThreadPriority = p;
#if 0
SchedPolicy pol = SP_FOREGROUND;
if (p > 0) {
pol = SP_BACKGROUND;
}
if (!set_sched_policy(mNativeThreadId, pol)) {
// success; reset the priority as well
}
#else
setpriority(PRIO_PROCESS, mNativeThreadId, p);
#endif
}
Context::Context() {
mDev = NULL;
mRunning = false;
mExit = false;
mPaused = false;
mObjHead = NULL;
mError = RS_ERROR_NONE;
mTargetSdkVersion = 14;
mDPI = 96;
mIsContextLite = false;
}
Context * Context::createContext(Device *dev, const RsSurfaceConfig *sc) {
Context * rsc = new Context();
if (!rsc->initContext(dev, sc)) {
delete rsc;
return NULL;
}
return rsc;
}
Context * Context::createContextLite() {
Context * rsc = new Context();
rsc->mIsContextLite = true;
return rsc;
}
bool Context::initContext(Device *dev, const RsSurfaceConfig *sc) {
pthread_mutex_lock(&gInitMutex);
mIO.init();
mIO.setTimoutCallback(printWatchdogInfo, this, 2e9);
dev->addContext(this);
mDev = dev;
if (sc) {
mUserSurfaceConfig = *sc;
} else {
memset(&mUserSurfaceConfig, 0, sizeof(mUserSurfaceConfig));
}
mIsGraphicsContext = sc != NULL;
int status;
pthread_attr_t threadAttr;
pthread_mutex_unlock(&gInitMutex);
// Global init done at this point.
status = pthread_attr_init(&threadAttr);
if (status) {
LOGE("Failed to init thread attribute.");
return false;
}
mHasSurface = false;
timerInit();
timerSet(RS_TIMER_INTERNAL);
status = pthread_create(&mThreadId, &threadAttr, threadProc, this);
if (status) {
LOGE("Failed to start rs context thread.");
return false;
}
while (!mRunning && (mError == RS_ERROR_NONE)) {
usleep(100);
}
if (mError != RS_ERROR_NONE) {
LOGE("Errors during thread init");
return false;
}
pthread_attr_destroy(&threadAttr);
return true;
}
Context::~Context() {
LOGV("%p Context::~Context", this);
if (!mIsContextLite) {
mIO.coreFlush();
rsAssert(mExit);
mExit = true;
mPaused = false;
void *res;
mIO.shutdown();
int status = pthread_join(mThreadId, &res);
if (mHal.funcs.shutdownDriver) {
mHal.funcs.shutdownDriver(this);
}
// Global structure cleanup.
pthread_mutex_lock(&gInitMutex);
if (mDev) {
mDev->removeContext(this);
mDev = NULL;
}
pthread_mutex_unlock(&gInitMutex);
}
LOGV("%p Context::~Context done", this);
}
void Context::setSurface(uint32_t w, uint32_t h, RsNativeWindow sur) {
rsAssert(mIsGraphicsContext);
mHal.funcs.setSurface(this, w, h, sur);
mHasSurface = sur != NULL;
mWidth = w;
mHeight = h;
if (mWidth && mHeight) {
mStateVertex.updateSize(this);
mFBOCache.updateSize();
}
}
void Context::pause() {
rsAssert(mIsGraphicsContext);
mPaused = true;
}
void Context::resume() {
rsAssert(mIsGraphicsContext);
mPaused = false;
}
void Context::setRootScript(Script *s) {
rsAssert(mIsGraphicsContext);
mRootScript.set(s);
}
void Context::setProgramStore(ProgramStore *pfs) {
rsAssert(mIsGraphicsContext);
if (pfs == NULL) {
mFragmentStore.set(mStateFragmentStore.mDefault);
} else {
mFragmentStore.set(pfs);
}
}
void Context::setProgramFragment(ProgramFragment *pf) {
rsAssert(mIsGraphicsContext);
if (pf == NULL) {
mFragment.set(mStateFragment.mDefault);
} else {
mFragment.set(pf);
}
}
void Context::setProgramRaster(ProgramRaster *pr) {
rsAssert(mIsGraphicsContext);
if (pr == NULL) {
mRaster.set(mStateRaster.mDefault);
} else {
mRaster.set(pr);
}
}
void Context::setProgramVertex(ProgramVertex *pv) {
rsAssert(mIsGraphicsContext);
if (pv == NULL) {
mVertex.set(mStateVertex.mDefault);
} else {
mVertex.set(pv);
}
}
void Context::setFont(Font *f) {
rsAssert(mIsGraphicsContext);
if (f == NULL) {
mFont.set(mStateFont.mDefault);
} else {
mFont.set(f);
}
}
void Context::assignName(ObjectBase *obj, const char *name, uint32_t len) {
rsAssert(!obj->getName());
obj->setName(name, len);
mNames.add(obj);
}
void Context::removeName(ObjectBase *obj) {
for (size_t ct=0; ct < mNames.size(); ct++) {
if (obj == mNames[ct]) {
mNames.removeAt(ct);
return;
}
}
}
RsMessageToClientType Context::peekMessageToClient(size_t *receiveLen, uint32_t *subID) {
return (RsMessageToClientType)mIO.getClientHeader(receiveLen, subID);
}
RsMessageToClientType Context::getMessageToClient(void *data, size_t *receiveLen, uint32_t *subID, size_t bufferLen) {
return (RsMessageToClientType)mIO.getClientPayload(data, receiveLen, subID, bufferLen);
}
bool Context::sendMessageToClient(const void *data, RsMessageToClientType cmdID,
uint32_t subID, size_t len, bool waitForSpace) const {
return mIO.sendToClient(cmdID, subID, data, len, waitForSpace);
}
void Context::initToClient() {
while (!mRunning) {
usleep(100);
}
}
void Context::deinitToClient() {
mIO.clientShutdown();
}
void Context::setError(RsError e, const char *msg) const {
mError = e;
sendMessageToClient(msg, RS_MESSAGE_TO_CLIENT_ERROR, e, strlen(msg) + 1, true);
}
void Context::dumpDebug() const {
LOGE("RS Context debug %p", this);
LOGE("RS Context debug");
LOGE(" RS width %i, height %i", mWidth, mHeight);
LOGE(" RS running %i, exit %i, paused %i", mRunning, mExit, mPaused);
LOGE(" RS pThreadID %li, nativeThreadID %i", (long int)mThreadId, mNativeThreadId);
}
///////////////////////////////////////////////////////////////////////////////////////////
//
namespace android {
namespace renderscript {
void rsi_ContextFinish(Context *rsc) {
}
void rsi_ContextBindRootScript(Context *rsc, RsScript vs) {
Script *s = static_cast<Script *>(vs);
rsc->setRootScript(s);
}
void rsi_ContextBindSampler(Context *rsc, uint32_t slot, RsSampler vs) {
Sampler *s = static_cast<Sampler *>(vs);
if (slot > RS_MAX_SAMPLER_SLOT) {
LOGE("Invalid sampler slot");
return;
}
s->bindToContext(&rsc->mStateSampler, slot);
}
void rsi_ContextBindProgramStore(Context *rsc, RsProgramStore vpfs) {
ProgramStore *pfs = static_cast<ProgramStore *>(vpfs);
rsc->setProgramStore(pfs);
}
void rsi_ContextBindProgramFragment(Context *rsc, RsProgramFragment vpf) {
ProgramFragment *pf = static_cast<ProgramFragment *>(vpf);
rsc->setProgramFragment(pf);
}
void rsi_ContextBindProgramRaster(Context *rsc, RsProgramRaster vpr) {
ProgramRaster *pr = static_cast<ProgramRaster *>(vpr);
rsc->setProgramRaster(pr);
}
void rsi_ContextBindProgramVertex(Context *rsc, RsProgramVertex vpv) {
ProgramVertex *pv = static_cast<ProgramVertex *>(vpv);
rsc->setProgramVertex(pv);
}
void rsi_ContextBindFont(Context *rsc, RsFont vfont) {
Font *font = static_cast<Font *>(vfont);
rsc->setFont(font);
}
void rsi_AssignName(Context *rsc, RsObjectBase obj, const char *name, size_t name_length) {
ObjectBase *ob = static_cast<ObjectBase *>(obj);
rsc->assignName(ob, name, name_length);
}
void rsi_ObjDestroy(Context *rsc, void *optr) {
ObjectBase *ob = static_cast<ObjectBase *>(optr);
rsc->removeName(ob);
ob->decUserRef();
}
void rsi_ContextPause(Context *rsc) {
rsc->pause();
}
void rsi_ContextResume(Context *rsc) {
rsc->resume();
}
void rsi_ContextSetSurface(Context *rsc, uint32_t w, uint32_t h, RsNativeWindow sur) {
rsc->setSurface(w, h, sur);
}
void rsi_ContextSetPriority(Context *rsc, int32_t p) {
rsc->setPriority(p);
}
void rsi_ContextDump(Context *rsc, int32_t bits) {
ObjectBase::dumpAll(rsc);
}
void rsi_ContextDestroyWorker(Context *rsc) {
rsc->destroyWorkerThreadResources();
}
void rsi_ContextDestroy(Context *rsc) {
LOGV("%p rsContextDestroy", rsc);
rsContextDestroyWorker(rsc);
delete rsc;
LOGV("%p rsContextDestroy done", rsc);
}
RsMessageToClientType rsi_ContextPeekMessage(Context *rsc,
size_t * receiveLen, size_t receiveLen_length,
uint32_t * subID, size_t subID_length) {
return rsc->peekMessageToClient(receiveLen, subID);
}
RsMessageToClientType rsi_ContextGetMessage(Context *rsc, void * data, size_t data_length,
size_t * receiveLen, size_t receiveLen_length,
uint32_t * subID, size_t subID_length) {
rsAssert(subID_length == sizeof(uint32_t));
rsAssert(receiveLen_length == sizeof(size_t));
return rsc->getMessageToClient(data, receiveLen, subID, data_length);
}
void rsi_ContextInitToClient(Context *rsc) {
rsc->initToClient();
}
void rsi_ContextDeinitToClient(Context *rsc) {
rsc->deinitToClient();
}
}
}
RsContext rsContextCreate(RsDevice vdev, uint32_t version,
uint32_t sdkVersion) {
LOGV("rsContextCreate dev=%p", vdev);
Device * dev = static_cast<Device *>(vdev);
Context *rsc = Context::createContext(dev, NULL);
if (rsc) {
rsc->setTargetSdkVersion(sdkVersion);
}
return rsc;
}
RsContext rsContextCreateGL(RsDevice vdev, uint32_t version,
uint32_t sdkVersion, RsSurfaceConfig sc,
uint32_t dpi) {
LOGV("rsContextCreateGL dev=%p", vdev);
Device * dev = static_cast<Device *>(vdev);
Context *rsc = Context::createContext(dev, &sc);
if (rsc) {
rsc->setTargetSdkVersion(sdkVersion);
rsc->setDPI(dpi);
}
LOGV("%p rsContextCreateGL ret", rsc);
return rsc;
}
// Only to be called at a3d load time, before object is visible to user
// not thread safe
void rsaGetName(RsContext con, void * obj, const char **name) {
ObjectBase *ob = static_cast<ObjectBase *>(obj);
(*name) = ob->getName();
}