224107a421
Change-Id: Id0069535e97fe96eef74e4d0c1d19b010061fe3b
1942 lines
66 KiB
Java
1942 lines
66 KiB
Java
/*
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**
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** Copyright 2009, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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// This source file is automatically generated
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package android.opengl;
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/** OpenGL ES 2.0
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*/
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public class GLES20 {
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public static final int GL_ACTIVE_TEXTURE = 0x84E0;
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public static final int GL_DEPTH_BUFFER_BIT = 0x00000100;
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public static final int GL_STENCIL_BUFFER_BIT = 0x00000400;
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public static final int GL_COLOR_BUFFER_BIT = 0x00004000;
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public static final int GL_FALSE = 0;
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public static final int GL_TRUE = 1;
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public static final int GL_POINTS = 0x0000;
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public static final int GL_LINES = 0x0001;
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public static final int GL_LINE_LOOP = 0x0002;
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public static final int GL_LINE_STRIP = 0x0003;
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public static final int GL_TRIANGLES = 0x0004;
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public static final int GL_TRIANGLE_STRIP = 0x0005;
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public static final int GL_TRIANGLE_FAN = 0x0006;
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public static final int GL_ZERO = 0;
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public static final int GL_ONE = 1;
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public static final int GL_SRC_COLOR = 0x0300;
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public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301;
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public static final int GL_SRC_ALPHA = 0x0302;
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public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303;
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public static final int GL_DST_ALPHA = 0x0304;
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public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305;
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public static final int GL_DST_COLOR = 0x0306;
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public static final int GL_ONE_MINUS_DST_COLOR = 0x0307;
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public static final int GL_SRC_ALPHA_SATURATE = 0x0308;
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public static final int GL_FUNC_ADD = 0x8006;
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public static final int GL_BLEND_EQUATION = 0x8009;
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public static final int GL_BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */
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public static final int GL_BLEND_EQUATION_ALPHA = 0x883D;
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public static final int GL_FUNC_SUBTRACT = 0x800A;
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public static final int GL_FUNC_REVERSE_SUBTRACT = 0x800B;
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public static final int GL_BLEND_DST_RGB = 0x80C8;
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public static final int GL_BLEND_SRC_RGB = 0x80C9;
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public static final int GL_BLEND_DST_ALPHA = 0x80CA;
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public static final int GL_BLEND_SRC_ALPHA = 0x80CB;
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public static final int GL_CONSTANT_COLOR = 0x8001;
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public static final int GL_ONE_MINUS_CONSTANT_COLOR = 0x8002;
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public static final int GL_CONSTANT_ALPHA = 0x8003;
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public static final int GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004;
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public static final int GL_BLEND_COLOR = 0x8005;
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public static final int GL_ARRAY_BUFFER = 0x8892;
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public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893;
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public static final int GL_ARRAY_BUFFER_BINDING = 0x8894;
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public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
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public static final int GL_STREAM_DRAW = 0x88E0;
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public static final int GL_STATIC_DRAW = 0x88E4;
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public static final int GL_DYNAMIC_DRAW = 0x88E8;
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public static final int GL_BUFFER_SIZE = 0x8764;
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public static final int GL_BUFFER_USAGE = 0x8765;
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public static final int GL_CURRENT_VERTEX_ATTRIB = 0x8626;
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public static final int GL_FRONT = 0x0404;
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public static final int GL_BACK = 0x0405;
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public static final int GL_FRONT_AND_BACK = 0x0408;
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public static final int GL_TEXTURE_2D = 0x0DE1;
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public static final int GL_CULL_FACE = 0x0B44;
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public static final int GL_BLEND = 0x0BE2;
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public static final int GL_DITHER = 0x0BD0;
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public static final int GL_STENCIL_TEST = 0x0B90;
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public static final int GL_DEPTH_TEST = 0x0B71;
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public static final int GL_SCISSOR_TEST = 0x0C11;
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public static final int GL_POLYGON_OFFSET_FILL = 0x8037;
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public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
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public static final int GL_SAMPLE_COVERAGE = 0x80A0;
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public static final int GL_NO_ERROR = 0;
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public static final int GL_INVALID_ENUM = 0x0500;
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public static final int GL_INVALID_VALUE = 0x0501;
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public static final int GL_INVALID_OPERATION = 0x0502;
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public static final int GL_OUT_OF_MEMORY = 0x0505;
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public static final int GL_CW = 0x0900;
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public static final int GL_CCW = 0x0901;
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public static final int GL_LINE_WIDTH = 0x0B21;
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public static final int GL_ALIASED_POINT_SIZE_RANGE = 0x846D;
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public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;
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public static final int GL_CULL_FACE_MODE = 0x0B45;
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public static final int GL_FRONT_FACE = 0x0B46;
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public static final int GL_DEPTH_RANGE = 0x0B70;
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public static final int GL_DEPTH_WRITEMASK = 0x0B72;
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public static final int GL_DEPTH_CLEAR_VALUE = 0x0B73;
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public static final int GL_DEPTH_FUNC = 0x0B74;
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public static final int GL_STENCIL_CLEAR_VALUE = 0x0B91;
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public static final int GL_STENCIL_FUNC = 0x0B92;
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public static final int GL_STENCIL_FAIL = 0x0B94;
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public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95;
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public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
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public static final int GL_STENCIL_REF = 0x0B97;
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public static final int GL_STENCIL_VALUE_MASK = 0x0B93;
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public static final int GL_STENCIL_WRITEMASK = 0x0B98;
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public static final int GL_STENCIL_BACK_FUNC = 0x8800;
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public static final int GL_STENCIL_BACK_FAIL = 0x8801;
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public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
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public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
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public static final int GL_STENCIL_BACK_REF = 0x8CA3;
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public static final int GL_STENCIL_BACK_VALUE_MASK = 0x8CA4;
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public static final int GL_STENCIL_BACK_WRITEMASK = 0x8CA5;
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public static final int GL_VIEWPORT = 0x0BA2;
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public static final int GL_SCISSOR_BOX = 0x0C10;
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public static final int GL_COLOR_CLEAR_VALUE = 0x0C22;
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public static final int GL_COLOR_WRITEMASK = 0x0C23;
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public static final int GL_UNPACK_ALIGNMENT = 0x0CF5;
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public static final int GL_PACK_ALIGNMENT = 0x0D05;
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public static final int GL_MAX_TEXTURE_SIZE = 0x0D33;
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public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A;
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public static final int GL_SUBPIXEL_BITS = 0x0D50;
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public static final int GL_RED_BITS = 0x0D52;
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public static final int GL_GREEN_BITS = 0x0D53;
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public static final int GL_BLUE_BITS = 0x0D54;
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public static final int GL_ALPHA_BITS = 0x0D55;
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public static final int GL_DEPTH_BITS = 0x0D56;
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public static final int GL_STENCIL_BITS = 0x0D57;
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public static final int GL_POLYGON_OFFSET_UNITS = 0x2A00;
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public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038;
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public static final int GL_TEXTURE_BINDING_2D = 0x8069;
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public static final int GL_SAMPLE_BUFFERS = 0x80A8;
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public static final int GL_SAMPLES = 0x80A9;
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public static final int GL_SAMPLE_COVERAGE_VALUE = 0x80AA;
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public static final int GL_SAMPLE_COVERAGE_INVERT = 0x80AB;
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public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
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public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
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public static final int GL_DONT_CARE = 0x1100;
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public static final int GL_FASTEST = 0x1101;
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public static final int GL_NICEST = 0x1102;
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public static final int GL_GENERATE_MIPMAP_HINT = 0x8192;
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public static final int GL_BYTE = 0x1400;
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public static final int GL_UNSIGNED_BYTE = 0x1401;
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public static final int GL_SHORT = 0x1402;
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public static final int GL_UNSIGNED_SHORT = 0x1403;
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public static final int GL_INT = 0x1404;
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public static final int GL_UNSIGNED_INT = 0x1405;
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public static final int GL_FLOAT = 0x1406;
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public static final int GL_FIXED = 0x140C;
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public static final int GL_DEPTH_COMPONENT = 0x1902;
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public static final int GL_ALPHA = 0x1906;
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public static final int GL_RGB = 0x1907;
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public static final int GL_RGBA = 0x1908;
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public static final int GL_LUMINANCE = 0x1909;
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public static final int GL_LUMINANCE_ALPHA = 0x190A;
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public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
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public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
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public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
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public static final int GL_FRAGMENT_SHADER = 0x8B30;
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public static final int GL_VERTEX_SHADER = 0x8B31;
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public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869;
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public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
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public static final int GL_MAX_VARYING_VECTORS = 0x8DFC;
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public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
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public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
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public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872;
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public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
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public static final int GL_SHADER_TYPE = 0x8B4F;
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public static final int GL_DELETE_STATUS = 0x8B80;
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public static final int GL_LINK_STATUS = 0x8B82;
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public static final int GL_VALIDATE_STATUS = 0x8B83;
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public static final int GL_ATTACHED_SHADERS = 0x8B85;
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public static final int GL_ACTIVE_UNIFORMS = 0x8B86;
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public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87;
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public static final int GL_ACTIVE_ATTRIBUTES = 0x8B89;
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public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A;
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public static final int GL_SHADING_LANGUAGE_VERSION = 0x8B8C;
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public static final int GL_CURRENT_PROGRAM = 0x8B8D;
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public static final int GL_NEVER = 0x0200;
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public static final int GL_LESS = 0x0201;
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public static final int GL_EQUAL = 0x0202;
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public static final int GL_LEQUAL = 0x0203;
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public static final int GL_GREATER = 0x0204;
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public static final int GL_NOTEQUAL = 0x0205;
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public static final int GL_GEQUAL = 0x0206;
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public static final int GL_ALWAYS = 0x0207;
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public static final int GL_KEEP = 0x1E00;
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public static final int GL_REPLACE = 0x1E01;
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public static final int GL_INCR = 0x1E02;
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public static final int GL_DECR = 0x1E03;
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public static final int GL_INVERT = 0x150A;
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public static final int GL_INCR_WRAP = 0x8507;
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public static final int GL_DECR_WRAP = 0x8508;
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public static final int GL_VENDOR = 0x1F00;
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public static final int GL_RENDERER = 0x1F01;
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public static final int GL_VERSION = 0x1F02;
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public static final int GL_EXTENSIONS = 0x1F03;
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public static final int GL_NEAREST = 0x2600;
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public static final int GL_LINEAR = 0x2601;
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public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
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public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
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public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
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public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
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public static final int GL_TEXTURE_MAG_FILTER = 0x2800;
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public static final int GL_TEXTURE_MIN_FILTER = 0x2801;
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public static final int GL_TEXTURE_WRAP_S = 0x2802;
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public static final int GL_TEXTURE_WRAP_T = 0x2803;
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public static final int GL_TEXTURE = 0x1702;
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public static final int GL_TEXTURE_CUBE_MAP = 0x8513;
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public static final int GL_TEXTURE_BINDING_CUBE_MAP = 0x8514;
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public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
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public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
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public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
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public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
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public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
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public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
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public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
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public static final int GL_TEXTURE0 = 0x84C0;
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public static final int GL_TEXTURE1 = 0x84C1;
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public static final int GL_TEXTURE2 = 0x84C2;
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public static final int GL_TEXTURE3 = 0x84C3;
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public static final int GL_TEXTURE4 = 0x84C4;
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public static final int GL_TEXTURE5 = 0x84C5;
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public static final int GL_TEXTURE6 = 0x84C6;
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public static final int GL_TEXTURE7 = 0x84C7;
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public static final int GL_TEXTURE8 = 0x84C8;
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public static final int GL_TEXTURE9 = 0x84C9;
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public static final int GL_TEXTURE10 = 0x84CA;
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public static final int GL_TEXTURE11 = 0x84CB;
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public static final int GL_TEXTURE12 = 0x84CC;
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public static final int GL_TEXTURE13 = 0x84CD;
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public static final int GL_TEXTURE14 = 0x84CE;
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public static final int GL_TEXTURE15 = 0x84CF;
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public static final int GL_TEXTURE16 = 0x84D0;
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public static final int GL_TEXTURE17 = 0x84D1;
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public static final int GL_TEXTURE18 = 0x84D2;
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public static final int GL_TEXTURE19 = 0x84D3;
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public static final int GL_TEXTURE20 = 0x84D4;
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public static final int GL_TEXTURE21 = 0x84D5;
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public static final int GL_TEXTURE22 = 0x84D6;
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public static final int GL_TEXTURE23 = 0x84D7;
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public static final int GL_TEXTURE24 = 0x84D8;
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public static final int GL_TEXTURE25 = 0x84D9;
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public static final int GL_TEXTURE26 = 0x84DA;
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public static final int GL_TEXTURE27 = 0x84DB;
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public static final int GL_TEXTURE28 = 0x84DC;
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public static final int GL_TEXTURE29 = 0x84DD;
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public static final int GL_TEXTURE30 = 0x84DE;
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public static final int GL_TEXTURE31 = 0x84DF;
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public static final int GL_REPEAT = 0x2901;
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public static final int GL_CLAMP_TO_EDGE = 0x812F;
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public static final int GL_MIRRORED_REPEAT = 0x8370;
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public static final int GL_FLOAT_VEC2 = 0x8B50;
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public static final int GL_FLOAT_VEC3 = 0x8B51;
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public static final int GL_FLOAT_VEC4 = 0x8B52;
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public static final int GL_INT_VEC2 = 0x8B53;
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public static final int GL_INT_VEC3 = 0x8B54;
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public static final int GL_INT_VEC4 = 0x8B55;
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public static final int GL_BOOL = 0x8B56;
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public static final int GL_BOOL_VEC2 = 0x8B57;
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public static final int GL_BOOL_VEC3 = 0x8B58;
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public static final int GL_BOOL_VEC4 = 0x8B59;
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public static final int GL_FLOAT_MAT2 = 0x8B5A;
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public static final int GL_FLOAT_MAT3 = 0x8B5B;
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public static final int GL_FLOAT_MAT4 = 0x8B5C;
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public static final int GL_SAMPLER_2D = 0x8B5E;
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public static final int GL_SAMPLER_CUBE = 0x8B60;
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public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
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public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
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public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
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public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
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public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
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public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
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public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
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public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
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public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
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public static final int GL_COMPILE_STATUS = 0x8B81;
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public static final int GL_INFO_LOG_LENGTH = 0x8B84;
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public static final int GL_SHADER_SOURCE_LENGTH = 0x8B88;
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public static final int GL_SHADER_COMPILER = 0x8DFA;
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public static final int GL_SHADER_BINARY_FORMATS = 0x8DF8;
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public static final int GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9;
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public static final int GL_LOW_FLOAT = 0x8DF0;
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public static final int GL_MEDIUM_FLOAT = 0x8DF1;
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public static final int GL_HIGH_FLOAT = 0x8DF2;
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public static final int GL_LOW_INT = 0x8DF3;
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public static final int GL_MEDIUM_INT = 0x8DF4;
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public static final int GL_HIGH_INT = 0x8DF5;
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public static final int GL_FRAMEBUFFER = 0x8D40;
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public static final int GL_RENDERBUFFER = 0x8D41;
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public static final int GL_RGBA4 = 0x8056;
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public static final int GL_RGB5_A1 = 0x8057;
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public static final int GL_RGB565 = 0x8D62;
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public static final int GL_DEPTH_COMPONENT16 = 0x81A5;
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public static final int GL_STENCIL_INDEX = 0x1901;
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public static final int GL_STENCIL_INDEX8 = 0x8D48;
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public static final int GL_RENDERBUFFER_WIDTH = 0x8D42;
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public static final int GL_RENDERBUFFER_HEIGHT = 0x8D43;
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public static final int GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
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public static final int GL_RENDERBUFFER_RED_SIZE = 0x8D50;
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public static final int GL_RENDERBUFFER_GREEN_SIZE = 0x8D51;
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public static final int GL_RENDERBUFFER_BLUE_SIZE = 0x8D52;
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public static final int GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53;
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public static final int GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54;
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public static final int GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55;
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public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
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public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
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public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
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public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
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public static final int GL_COLOR_ATTACHMENT0 = 0x8CE0;
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public static final int GL_DEPTH_ATTACHMENT = 0x8D00;
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public static final int GL_STENCIL_ATTACHMENT = 0x8D20;
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public static final int GL_NONE = 0;
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public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5;
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public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
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public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
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public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
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public static final int GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
|
|
public static final int GL_FRAMEBUFFER_BINDING = 0x8CA6;
|
|
public static final int GL_RENDERBUFFER_BINDING = 0x8CA7;
|
|
public static final int GL_MAX_RENDERBUFFER_SIZE = 0x84E8;
|
|
public static final int GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506;
|
|
|
|
native private static void _nativeClassInit();
|
|
static {
|
|
_nativeClassInit();
|
|
}
|
|
// C function void glActiveTexture ( GLenum texture )
|
|
|
|
public static native void glActiveTexture(
|
|
int texture
|
|
);
|
|
|
|
// C function void glAttachShader ( GLuint program, GLuint shader )
|
|
|
|
public static native void glAttachShader(
|
|
int program,
|
|
int shader
|
|
);
|
|
|
|
// C function void glBindAttribLocation ( GLuint program, GLuint index, const char *name )
|
|
|
|
public static native void glBindAttribLocation(
|
|
int program,
|
|
int index,
|
|
String name
|
|
);
|
|
|
|
// C function void glBindBuffer ( GLenum target, GLuint buffer )
|
|
|
|
public static native void glBindBuffer(
|
|
int target,
|
|
int buffer
|
|
);
|
|
|
|
// C function void glBindFramebuffer ( GLenum target, GLuint framebuffer )
|
|
|
|
public static native void glBindFramebuffer(
|
|
int target,
|
|
int framebuffer
|
|
);
|
|
|
|
// C function void glBindRenderbuffer ( GLenum target, GLuint renderbuffer )
|
|
|
|
public static native void glBindRenderbuffer(
|
|
int target,
|
|
int renderbuffer
|
|
);
|
|
|
|
// C function void glBindTexture ( GLenum target, GLuint texture )
|
|
|
|
public static native void glBindTexture(
|
|
int target,
|
|
int texture
|
|
);
|
|
|
|
// C function void glBlendColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
|
|
|
|
public static native void glBlendColor(
|
|
float red,
|
|
float green,
|
|
float blue,
|
|
float alpha
|
|
);
|
|
|
|
// C function void glBlendEquation ( GLenum mode )
|
|
|
|
public static native void glBlendEquation(
|
|
int mode
|
|
);
|
|
|
|
// C function void glBlendEquationSeparate ( GLenum modeRGB, GLenum modeAlpha )
|
|
|
|
public static native void glBlendEquationSeparate(
|
|
int modeRGB,
|
|
int modeAlpha
|
|
);
|
|
|
|
// C function void glBlendFunc ( GLenum sfactor, GLenum dfactor )
|
|
|
|
public static native void glBlendFunc(
|
|
int sfactor,
|
|
int dfactor
|
|
);
|
|
|
|
// C function void glBlendFuncSeparate ( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha )
|
|
|
|
public static native void glBlendFuncSeparate(
|
|
int srcRGB,
|
|
int dstRGB,
|
|
int srcAlpha,
|
|
int dstAlpha
|
|
);
|
|
|
|
// C function void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage )
|
|
|
|
public static native void glBufferData(
|
|
int target,
|
|
int size,
|
|
java.nio.Buffer data,
|
|
int usage
|
|
);
|
|
|
|
// C function void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data )
|
|
|
|
public static native void glBufferSubData(
|
|
int target,
|
|
int offset,
|
|
int size,
|
|
java.nio.Buffer data
|
|
);
|
|
|
|
// C function GLenum glCheckFramebufferStatus ( GLenum target )
|
|
|
|
public static native int glCheckFramebufferStatus(
|
|
int target
|
|
);
|
|
|
|
// C function void glClear ( GLbitfield mask )
|
|
|
|
public static native void glClear(
|
|
int mask
|
|
);
|
|
|
|
// C function void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
|
|
|
|
public static native void glClearColor(
|
|
float red,
|
|
float green,
|
|
float blue,
|
|
float alpha
|
|
);
|
|
|
|
// C function void glClearDepthf ( GLclampf depth )
|
|
|
|
public static native void glClearDepthf(
|
|
float depth
|
|
);
|
|
|
|
// C function void glClearStencil ( GLint s )
|
|
|
|
public static native void glClearStencil(
|
|
int s
|
|
);
|
|
|
|
// C function void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
|
|
|
|
public static native void glColorMask(
|
|
boolean red,
|
|
boolean green,
|
|
boolean blue,
|
|
boolean alpha
|
|
);
|
|
|
|
// C function void glCompileShader ( GLuint shader )
|
|
|
|
public static native void glCompileShader(
|
|
int shader
|
|
);
|
|
|
|
// C function void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data )
|
|
|
|
public static native void glCompressedTexImage2D(
|
|
int target,
|
|
int level,
|
|
int internalformat,
|
|
int width,
|
|
int height,
|
|
int border,
|
|
int imageSize,
|
|
java.nio.Buffer data
|
|
);
|
|
|
|
// C function void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data )
|
|
|
|
public static native void glCompressedTexSubImage2D(
|
|
int target,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int width,
|
|
int height,
|
|
int format,
|
|
int imageSize,
|
|
java.nio.Buffer data
|
|
);
|
|
|
|
// C function void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
|
|
|
|
public static native void glCopyTexImage2D(
|
|
int target,
|
|
int level,
|
|
int internalformat,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
int border
|
|
);
|
|
|
|
// C function void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )
|
|
|
|
public static native void glCopyTexSubImage2D(
|
|
int target,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height
|
|
);
|
|
|
|
// C function GLuint glCreateProgram ( void )
|
|
|
|
public static native int glCreateProgram(
|
|
);
|
|
|
|
// C function GLuint glCreateShader ( GLenum type )
|
|
|
|
public static native int glCreateShader(
|
|
int type
|
|
);
|
|
|
|
// C function void glCullFace ( GLenum mode )
|
|
|
|
public static native void glCullFace(
|
|
int mode
|
|
);
|
|
|
|
// C function void glDeleteBuffers ( GLsizei n, const GLuint *buffers )
|
|
|
|
public static native void glDeleteBuffers(
|
|
int n,
|
|
int[] buffers,
|
|
int offset
|
|
);
|
|
|
|
// C function void glDeleteBuffers ( GLsizei n, const GLuint *buffers )
|
|
|
|
public static native void glDeleteBuffers(
|
|
int n,
|
|
java.nio.IntBuffer buffers
|
|
);
|
|
|
|
// C function void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers )
|
|
|
|
public static native void glDeleteFramebuffers(
|
|
int n,
|
|
int[] framebuffers,
|
|
int offset
|
|
);
|
|
|
|
// C function void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers )
|
|
|
|
public static native void glDeleteFramebuffers(
|
|
int n,
|
|
java.nio.IntBuffer framebuffers
|
|
);
|
|
|
|
// C function void glDeleteProgram ( GLuint program )
|
|
|
|
public static native void glDeleteProgram(
|
|
int program
|
|
);
|
|
|
|
// C function void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers )
|
|
|
|
public static native void glDeleteRenderbuffers(
|
|
int n,
|
|
int[] renderbuffers,
|
|
int offset
|
|
);
|
|
|
|
// C function void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers )
|
|
|
|
public static native void glDeleteRenderbuffers(
|
|
int n,
|
|
java.nio.IntBuffer renderbuffers
|
|
);
|
|
|
|
// C function void glDeleteShader ( GLuint shader )
|
|
|
|
public static native void glDeleteShader(
|
|
int shader
|
|
);
|
|
|
|
// C function void glDeleteTextures ( GLsizei n, const GLuint *textures )
|
|
|
|
public static native void glDeleteTextures(
|
|
int n,
|
|
int[] textures,
|
|
int offset
|
|
);
|
|
|
|
// C function void glDeleteTextures ( GLsizei n, const GLuint *textures )
|
|
|
|
public static native void glDeleteTextures(
|
|
int n,
|
|
java.nio.IntBuffer textures
|
|
);
|
|
|
|
// C function void glDepthFunc ( GLenum func )
|
|
|
|
public static native void glDepthFunc(
|
|
int func
|
|
);
|
|
|
|
// C function void glDepthMask ( GLboolean flag )
|
|
|
|
public static native void glDepthMask(
|
|
boolean flag
|
|
);
|
|
|
|
// C function void glDepthRangef ( GLclampf zNear, GLclampf zFar )
|
|
|
|
public static native void glDepthRangef(
|
|
float zNear,
|
|
float zFar
|
|
);
|
|
|
|
// C function void glDetachShader ( GLuint program, GLuint shader )
|
|
|
|
public static native void glDetachShader(
|
|
int program,
|
|
int shader
|
|
);
|
|
|
|
// C function void glDisable ( GLenum cap )
|
|
|
|
public static native void glDisable(
|
|
int cap
|
|
);
|
|
|
|
// C function void glDisableVertexAttribArray ( GLuint index )
|
|
|
|
public static native void glDisableVertexAttribArray(
|
|
int index
|
|
);
|
|
|
|
// C function void glDrawArrays ( GLenum mode, GLint first, GLsizei count )
|
|
|
|
public static native void glDrawArrays(
|
|
int mode,
|
|
int first,
|
|
int count
|
|
);
|
|
|
|
// C function void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLint offset )
|
|
|
|
public static native void glDrawElements(
|
|
int mode,
|
|
int count,
|
|
int type,
|
|
int offset
|
|
);
|
|
|
|
// C function void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
|
|
|
|
public static native void glDrawElements(
|
|
int mode,
|
|
int count,
|
|
int type,
|
|
java.nio.Buffer indices
|
|
);
|
|
|
|
// C function void glEnable ( GLenum cap )
|
|
|
|
public static native void glEnable(
|
|
int cap
|
|
);
|
|
|
|
// C function void glEnableVertexAttribArray ( GLuint index )
|
|
|
|
public static native void glEnableVertexAttribArray(
|
|
int index
|
|
);
|
|
|
|
// C function void glFinish ( void )
|
|
|
|
public static native void glFinish(
|
|
);
|
|
|
|
// C function void glFlush ( void )
|
|
|
|
public static native void glFlush(
|
|
);
|
|
|
|
// C function void glFramebufferRenderbuffer ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer )
|
|
|
|
public static native void glFramebufferRenderbuffer(
|
|
int target,
|
|
int attachment,
|
|
int renderbuffertarget,
|
|
int renderbuffer
|
|
);
|
|
|
|
// C function void glFramebufferTexture2D ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )
|
|
|
|
public static native void glFramebufferTexture2D(
|
|
int target,
|
|
int attachment,
|
|
int textarget,
|
|
int texture,
|
|
int level
|
|
);
|
|
|
|
// C function void glFrontFace ( GLenum mode )
|
|
|
|
public static native void glFrontFace(
|
|
int mode
|
|
);
|
|
|
|
// C function void glGenBuffers ( GLsizei n, GLuint *buffers )
|
|
|
|
public static native void glGenBuffers(
|
|
int n,
|
|
int[] buffers,
|
|
int offset
|
|
);
|
|
|
|
// C function void glGenBuffers ( GLsizei n, GLuint *buffers )
|
|
|
|
public static native void glGenBuffers(
|
|
int n,
|
|
java.nio.IntBuffer buffers
|
|
);
|
|
|
|
// C function void glGenerateMipmap ( GLenum target )
|
|
|
|
public static native void glGenerateMipmap(
|
|
int target
|
|
);
|
|
|
|
// C function void glGenFramebuffers ( GLsizei n, GLuint *framebuffers )
|
|
|
|
public static native void glGenFramebuffers(
|
|
int n,
|
|
int[] framebuffers,
|
|
int offset
|
|
);
|
|
|
|
// C function void glGenFramebuffers ( GLsizei n, GLuint *framebuffers )
|
|
|
|
public static native void glGenFramebuffers(
|
|
int n,
|
|
java.nio.IntBuffer framebuffers
|
|
);
|
|
|
|
// C function void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers )
|
|
|
|
public static native void glGenRenderbuffers(
|
|
int n,
|
|
int[] renderbuffers,
|
|
int offset
|
|
);
|
|
|
|
// C function void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers )
|
|
|
|
public static native void glGenRenderbuffers(
|
|
int n,
|
|
java.nio.IntBuffer renderbuffers
|
|
);
|
|
|
|
// C function void glGenTextures ( GLsizei n, GLuint *textures )
|
|
|
|
public static native void glGenTextures(
|
|
int n,
|
|
int[] textures,
|
|
int offset
|
|
);
|
|
|
|
// C function void glGenTextures ( GLsizei n, GLuint *textures )
|
|
|
|
public static native void glGenTextures(
|
|
int n,
|
|
java.nio.IntBuffer textures
|
|
);
|
|
|
|
// C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
|
|
|
|
public static native void glGetActiveAttrib(
|
|
int program,
|
|
int index,
|
|
int bufsize,
|
|
int[] length,
|
|
int lengthOffset,
|
|
int[] size,
|
|
int sizeOffset,
|
|
int[] type,
|
|
int typeOffset,
|
|
byte[] name,
|
|
int nameOffset
|
|
);
|
|
|
|
// C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
|
|
|
|
public static native void glGetActiveAttrib(
|
|
int program,
|
|
int index,
|
|
int bufsize,
|
|
java.nio.IntBuffer length,
|
|
java.nio.IntBuffer size,
|
|
java.nio.IntBuffer type,
|
|
byte name
|
|
);
|
|
|
|
// C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
|
|
|
|
public static native void glGetActiveUniform(
|
|
int program,
|
|
int index,
|
|
int bufsize,
|
|
int[] length,
|
|
int lengthOffset,
|
|
int[] size,
|
|
int sizeOffset,
|
|
int[] type,
|
|
int typeOffset,
|
|
byte[] name,
|
|
int nameOffset
|
|
);
|
|
|
|
// C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
|
|
|
|
public static native void glGetActiveUniform(
|
|
int program,
|
|
int index,
|
|
int bufsize,
|
|
java.nio.IntBuffer length,
|
|
java.nio.IntBuffer size,
|
|
java.nio.IntBuffer type,
|
|
byte name
|
|
);
|
|
|
|
// C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
|
|
|
|
public static native void glGetAttachedShaders(
|
|
int program,
|
|
int maxcount,
|
|
int[] count,
|
|
int countOffset,
|
|
int[] shaders,
|
|
int shadersOffset
|
|
);
|
|
|
|
// C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
|
|
|
|
public static native void glGetAttachedShaders(
|
|
int program,
|
|
int maxcount,
|
|
java.nio.IntBuffer count,
|
|
java.nio.IntBuffer shaders
|
|
);
|
|
|
|
// C function int glGetAttribLocation ( GLuint program, const char *name )
|
|
|
|
public static native int glGetAttribLocation(
|
|
int program,
|
|
String name
|
|
);
|
|
|
|
// C function void glGetBooleanv ( GLenum pname, GLboolean *params )
|
|
|
|
public static native void glGetBooleanv(
|
|
int pname,
|
|
boolean[] params,
|
|
int offset
|
|
);
|
|
|
|
// C function void glGetBooleanv ( GLenum pname, GLboolean *params )
|
|
|
|
public static native void glGetBooleanv(
|
|
int pname,
|
|
java.nio.IntBuffer params
|
|
);
|
|
|
|
// C function void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )
|
|
|
|
public static native void glGetBufferParameteriv(
|
|
int target,
|
|
int pname,
|
|
int[] params,
|
|
int offset
|
|
);
|
|
|
|
// C function void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )
|
|
|
|
public static native void glGetBufferParameteriv(
|
|
int target,
|
|
int pname,
|
|
java.nio.IntBuffer params
|
|
);
|
|
|
|
// C function GLenum glGetError ( void )
|
|
|
|
public static native int glGetError(
|
|
);
|
|
|
|
// C function void glGetFloatv ( GLenum pname, GLfloat *params )
|
|
|
|
public static native void glGetFloatv(
|
|
int pname,
|
|
float[] params,
|
|
int offset
|
|
);
|
|
|
|
// C function void glGetFloatv ( GLenum pname, GLfloat *params )
|
|
|
|
public static native void glGetFloatv(
|
|
int pname,
|
|
java.nio.FloatBuffer params
|
|
);
|
|
|
|
// C function void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params )
|
|
|
|
public static native void glGetFramebufferAttachmentParameteriv(
|
|
int target,
|
|
int attachment,
|
|
int pname,
|
|
int[] params,
|
|
int offset
|
|
);
|
|
|
|
// C function void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params )
|
|
|
|
public static native void glGetFramebufferAttachmentParameteriv(
|
|
int target,
|
|
int attachment,
|
|
int pname,
|
|
java.nio.IntBuffer params
|
|
);
|
|
|
|
// C function void glGetIntegerv ( GLenum pname, GLint *params )
|
|
|
|
public static native void glGetIntegerv(
|
|
int pname,
|
|
int[] params,
|
|
int offset
|
|
);
|
|
|
|
// C function void glGetIntegerv ( GLenum pname, GLint *params )
|
|
|
|
public static native void glGetIntegerv(
|
|
int pname,
|
|
java.nio.IntBuffer params
|
|
);
|
|
|
|
// C function void glGetProgramiv ( GLuint program, GLenum pname, GLint *params )
|
|
|
|
public static native void glGetProgramiv(
|
|
int program,
|
|
int pname,
|
|
int[] params,
|
|
int offset
|
|
);
|
|
|
|
// C function void glGetProgramiv ( GLuint program, GLenum pname, GLint *params )
|
|
|
|
public static native void glGetProgramiv(
|
|
int program,
|
|
int pname,
|
|
java.nio.IntBuffer params
|
|
);
|
|
|
|
/*
|
|
* Copyright (C) 2009 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
// C function void glGetProgramInfoLog( GLuint program, GLsizei maxLength, GLsizei * length,
|
|
// GLchar * infoLog);
|
|
|
|
public static native String glGetProgramInfoLog(
|
|
int program
|
|
);
|
|
// C function void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params )
|
|
|
|
public static native void glGetRenderbufferParameteriv(
|
|
int target,
|
|
int pname,
|
|
int[] params,
|
|
int offset
|
|
);
|
|
|
|
// C function void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params )
|
|
|
|
public static native void glGetRenderbufferParameteriv(
|
|
int target,
|
|
int pname,
|
|
java.nio.IntBuffer params
|
|
);
|
|
|
|
// C function void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params )
|
|
|
|
public static native void glGetShaderiv(
|
|
int shader,
|
|
int pname,
|
|
int[] params,
|
|
int offset
|
|
);
|
|
|
|
// C function void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params )
|
|
|
|
public static native void glGetShaderiv(
|
|
int shader,
|
|
int pname,
|
|
java.nio.IntBuffer params
|
|
);
|
|
|
|
/*
|
|
* Copyright (C) 2009 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
// C function void glGetShaderInfoLog( GLuint shader, GLsizei maxLength, GLsizei * length,
|
|
// GLchar * infoLog);
|
|
|
|
public static native String glGetShaderInfoLog(
|
|
int shader
|
|
);
|
|
// C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
|
|
|
|
public static native void glGetShaderPrecisionFormat(
|
|
int shadertype,
|
|
int precisiontype,
|
|
int[] range,
|
|
int rangeOffset,
|
|
int[] precision,
|
|
int precisionOffset
|
|
);
|
|
|
|
// C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
|
|
|
|
public static native void glGetShaderPrecisionFormat(
|
|
int shadertype,
|
|
int precisiontype,
|
|
java.nio.IntBuffer range,
|
|
java.nio.IntBuffer precision
|
|
);
|
|
|
|
// C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
|
|
|
|
public static native void glGetShaderSource(
|
|
int shader,
|
|
int bufsize,
|
|
int[] length,
|
|
int lengthOffset,
|
|
byte[] source,
|
|
int sourceOffset
|
|
);
|
|
|
|
// C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
|
|
|
|
public static native void glGetShaderSource(
|
|
int shader,
|
|
int bufsize,
|
|
java.nio.IntBuffer length,
|
|
byte source
|
|
);
|
|
|
|
/*
|
|
* Copyright (C) 2009 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
// C function const GLubyte * glGetString ( GLenum name )
|
|
|
|
public static native String glGetString(
|
|
int name
|
|
);
|
|
// C function void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )
|
|
|
|
public static native void glGetTexParameterfv(
|
|
int target,
|
|
int pname,
|
|
float[] params,
|
|
int offset
|
|
);
|
|
|
|
// C function void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )
|
|
|
|
public static native void glGetTexParameterfv(
|
|
int target,
|
|
int pname,
|
|
java.nio.FloatBuffer params
|
|
);
|
|
|
|
// C function void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )
|
|
|
|
public static native void glGetTexParameteriv(
|
|
int target,
|
|
int pname,
|
|
int[] params,
|
|
int offset
|
|
);
|
|
|
|
// C function void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )
|
|
|
|
public static native void glGetTexParameteriv(
|
|
int target,
|
|
int pname,
|
|
java.nio.IntBuffer params
|
|
);
|
|
|
|
// C function void glGetUniformfv ( GLuint program, GLint location, GLfloat *params )
|
|
|
|
public static native void glGetUniformfv(
|
|
int program,
|
|
int location,
|
|
float[] params,
|
|
int offset
|
|
);
|
|
|
|
// C function void glGetUniformfv ( GLuint program, GLint location, GLfloat *params )
|
|
|
|
public static native void glGetUniformfv(
|
|
int program,
|
|
int location,
|
|
java.nio.FloatBuffer params
|
|
);
|
|
|
|
// C function void glGetUniformiv ( GLuint program, GLint location, GLint *params )
|
|
|
|
public static native void glGetUniformiv(
|
|
int program,
|
|
int location,
|
|
int[] params,
|
|
int offset
|
|
);
|
|
|
|
// C function void glGetUniformiv ( GLuint program, GLint location, GLint *params )
|
|
|
|
public static native void glGetUniformiv(
|
|
int program,
|
|
int location,
|
|
java.nio.IntBuffer params
|
|
);
|
|
|
|
// C function int glGetUniformLocation ( GLuint program, const char *name )
|
|
|
|
public static native int glGetUniformLocation(
|
|
int program,
|
|
String name
|
|
);
|
|
|
|
// C function void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params )
|
|
|
|
public static native void glGetVertexAttribfv(
|
|
int index,
|
|
int pname,
|
|
float[] params,
|
|
int offset
|
|
);
|
|
|
|
// C function void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params )
|
|
|
|
public static native void glGetVertexAttribfv(
|
|
int index,
|
|
int pname,
|
|
java.nio.FloatBuffer params
|
|
);
|
|
|
|
// C function void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params )
|
|
|
|
public static native void glGetVertexAttribiv(
|
|
int index,
|
|
int pname,
|
|
int[] params,
|
|
int offset
|
|
);
|
|
|
|
// C function void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params )
|
|
|
|
public static native void glGetVertexAttribiv(
|
|
int index,
|
|
int pname,
|
|
java.nio.IntBuffer params
|
|
);
|
|
|
|
// C function void glHint ( GLenum target, GLenum mode )
|
|
|
|
public static native void glHint(
|
|
int target,
|
|
int mode
|
|
);
|
|
|
|
// C function GLboolean glIsBuffer ( GLuint buffer )
|
|
|
|
public static native boolean glIsBuffer(
|
|
int buffer
|
|
);
|
|
|
|
// C function GLboolean glIsEnabled ( GLenum cap )
|
|
|
|
public static native boolean glIsEnabled(
|
|
int cap
|
|
);
|
|
|
|
// C function GLboolean glIsFramebuffer ( GLuint framebuffer )
|
|
|
|
public static native boolean glIsFramebuffer(
|
|
int framebuffer
|
|
);
|
|
|
|
// C function GLboolean glIsProgram ( GLuint program )
|
|
|
|
public static native boolean glIsProgram(
|
|
int program
|
|
);
|
|
|
|
// C function GLboolean glIsRenderbuffer ( GLuint renderbuffer )
|
|
|
|
public static native boolean glIsRenderbuffer(
|
|
int renderbuffer
|
|
);
|
|
|
|
// C function GLboolean glIsShader ( GLuint shader )
|
|
|
|
public static native boolean glIsShader(
|
|
int shader
|
|
);
|
|
|
|
// C function GLboolean glIsTexture ( GLuint texture )
|
|
|
|
public static native boolean glIsTexture(
|
|
int texture
|
|
);
|
|
|
|
// C function void glLineWidth ( GLfloat width )
|
|
|
|
public static native void glLineWidth(
|
|
float width
|
|
);
|
|
|
|
// C function void glLinkProgram ( GLuint program )
|
|
|
|
public static native void glLinkProgram(
|
|
int program
|
|
);
|
|
|
|
// C function void glPixelStorei ( GLenum pname, GLint param )
|
|
|
|
public static native void glPixelStorei(
|
|
int pname,
|
|
int param
|
|
);
|
|
|
|
// C function void glPolygonOffset ( GLfloat factor, GLfloat units )
|
|
|
|
public static native void glPolygonOffset(
|
|
float factor,
|
|
float units
|
|
);
|
|
|
|
// C function void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels )
|
|
|
|
public static native void glReadPixels(
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
int format,
|
|
int type,
|
|
java.nio.Buffer pixels
|
|
);
|
|
|
|
// C function void glReleaseShaderCompiler ( void )
|
|
|
|
public static native void glReleaseShaderCompiler(
|
|
);
|
|
|
|
// C function void glRenderbufferStorage ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height )
|
|
|
|
public static native void glRenderbufferStorage(
|
|
int target,
|
|
int internalformat,
|
|
int width,
|
|
int height
|
|
);
|
|
|
|
// C function void glSampleCoverage ( GLclampf value, GLboolean invert )
|
|
|
|
public static native void glSampleCoverage(
|
|
float value,
|
|
boolean invert
|
|
);
|
|
|
|
// C function void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height )
|
|
|
|
public static native void glScissor(
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height
|
|
);
|
|
|
|
// C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
|
|
|
|
public static native void glShaderBinary(
|
|
int n,
|
|
int[] shaders,
|
|
int offset,
|
|
int binaryformat,
|
|
java.nio.Buffer binary,
|
|
int length
|
|
);
|
|
|
|
// C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
|
|
|
|
public static native void glShaderBinary(
|
|
int n,
|
|
java.nio.IntBuffer shaders,
|
|
int binaryformat,
|
|
java.nio.Buffer binary,
|
|
int length
|
|
);
|
|
|
|
/*
|
|
* Copyright (C) 2009 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
// C function void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint* length )
|
|
|
|
public static native void glShaderSource(
|
|
int shader,
|
|
String string
|
|
);
|
|
// C function void glStencilFunc ( GLenum func, GLint ref, GLuint mask )
|
|
|
|
public static native void glStencilFunc(
|
|
int func,
|
|
int ref,
|
|
int mask
|
|
);
|
|
|
|
// C function void glStencilFuncSeparate ( GLenum face, GLenum func, GLint ref, GLuint mask )
|
|
|
|
public static native void glStencilFuncSeparate(
|
|
int face,
|
|
int func,
|
|
int ref,
|
|
int mask
|
|
);
|
|
|
|
// C function void glStencilMask ( GLuint mask )
|
|
|
|
public static native void glStencilMask(
|
|
int mask
|
|
);
|
|
|
|
// C function void glStencilMaskSeparate ( GLenum face, GLuint mask )
|
|
|
|
public static native void glStencilMaskSeparate(
|
|
int face,
|
|
int mask
|
|
);
|
|
|
|
// C function void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
|
|
|
|
public static native void glStencilOp(
|
|
int fail,
|
|
int zfail,
|
|
int zpass
|
|
);
|
|
|
|
// C function void glStencilOpSeparate ( GLenum face, GLenum fail, GLenum zfail, GLenum zpass )
|
|
|
|
public static native void glStencilOpSeparate(
|
|
int face,
|
|
int fail,
|
|
int zfail,
|
|
int zpass
|
|
);
|
|
|
|
// C function void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
|
|
|
|
public static native void glTexImage2D(
|
|
int target,
|
|
int level,
|
|
int internalformat,
|
|
int width,
|
|
int height,
|
|
int border,
|
|
int format,
|
|
int type,
|
|
java.nio.Buffer pixels
|
|
);
|
|
|
|
// C function void glTexParameterf ( GLenum target, GLenum pname, GLfloat param )
|
|
|
|
public static native void glTexParameterf(
|
|
int target,
|
|
int pname,
|
|
float param
|
|
);
|
|
|
|
// C function void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )
|
|
|
|
public static native void glTexParameterfv(
|
|
int target,
|
|
int pname,
|
|
float[] params,
|
|
int offset
|
|
);
|
|
|
|
// C function void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )
|
|
|
|
public static native void glTexParameterfv(
|
|
int target,
|
|
int pname,
|
|
java.nio.FloatBuffer params
|
|
);
|
|
|
|
// C function void glTexParameteri ( GLenum target, GLenum pname, GLint param )
|
|
|
|
public static native void glTexParameteri(
|
|
int target,
|
|
int pname,
|
|
int param
|
|
);
|
|
|
|
// C function void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )
|
|
|
|
public static native void glTexParameteriv(
|
|
int target,
|
|
int pname,
|
|
int[] params,
|
|
int offset
|
|
);
|
|
|
|
// C function void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )
|
|
|
|
public static native void glTexParameteriv(
|
|
int target,
|
|
int pname,
|
|
java.nio.IntBuffer params
|
|
);
|
|
|
|
// C function void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
|
|
|
|
public static native void glTexSubImage2D(
|
|
int target,
|
|
int level,
|
|
int xoffset,
|
|
int yoffset,
|
|
int width,
|
|
int height,
|
|
int format,
|
|
int type,
|
|
java.nio.Buffer pixels
|
|
);
|
|
|
|
// C function void glUniform1f ( GLint location, GLfloat x )
|
|
|
|
public static native void glUniform1f(
|
|
int location,
|
|
float x
|
|
);
|
|
|
|
// C function void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v )
|
|
|
|
public static native void glUniform1fv(
|
|
int location,
|
|
int count,
|
|
float[] v,
|
|
int offset
|
|
);
|
|
|
|
// C function void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v )
|
|
|
|
public static native void glUniform1fv(
|
|
int location,
|
|
int count,
|
|
java.nio.FloatBuffer v
|
|
);
|
|
|
|
// C function void glUniform1i ( GLint location, GLint x )
|
|
|
|
public static native void glUniform1i(
|
|
int location,
|
|
int x
|
|
);
|
|
|
|
// C function void glUniform1iv ( GLint location, GLsizei count, const GLint *v )
|
|
|
|
public static native void glUniform1iv(
|
|
int location,
|
|
int count,
|
|
int[] v,
|
|
int offset
|
|
);
|
|
|
|
// C function void glUniform1iv ( GLint location, GLsizei count, const GLint *v )
|
|
|
|
public static native void glUniform1iv(
|
|
int location,
|
|
int count,
|
|
java.nio.IntBuffer v
|
|
);
|
|
|
|
// C function void glUniform2f ( GLint location, GLfloat x, GLfloat y )
|
|
|
|
public static native void glUniform2f(
|
|
int location,
|
|
float x,
|
|
float y
|
|
);
|
|
|
|
// C function void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v )
|
|
|
|
public static native void glUniform2fv(
|
|
int location,
|
|
int count,
|
|
float[] v,
|
|
int offset
|
|
);
|
|
|
|
// C function void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v )
|
|
|
|
public static native void glUniform2fv(
|
|
int location,
|
|
int count,
|
|
java.nio.FloatBuffer v
|
|
);
|
|
|
|
// C function void glUniform2i ( GLint location, GLint x, GLint y )
|
|
|
|
public static native void glUniform2i(
|
|
int location,
|
|
int x,
|
|
int y
|
|
);
|
|
|
|
// C function void glUniform2iv ( GLint location, GLsizei count, const GLint *v )
|
|
|
|
public static native void glUniform2iv(
|
|
int location,
|
|
int count,
|
|
int[] v,
|
|
int offset
|
|
);
|
|
|
|
// C function void glUniform2iv ( GLint location, GLsizei count, const GLint *v )
|
|
|
|
public static native void glUniform2iv(
|
|
int location,
|
|
int count,
|
|
java.nio.IntBuffer v
|
|
);
|
|
|
|
// C function void glUniform3f ( GLint location, GLfloat x, GLfloat y, GLfloat z )
|
|
|
|
public static native void glUniform3f(
|
|
int location,
|
|
float x,
|
|
float y,
|
|
float z
|
|
);
|
|
|
|
// C function void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v )
|
|
|
|
public static native void glUniform3fv(
|
|
int location,
|
|
int count,
|
|
float[] v,
|
|
int offset
|
|
);
|
|
|
|
// C function void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v )
|
|
|
|
public static native void glUniform3fv(
|
|
int location,
|
|
int count,
|
|
java.nio.FloatBuffer v
|
|
);
|
|
|
|
// C function void glUniform3i ( GLint location, GLint x, GLint y, GLint z )
|
|
|
|
public static native void glUniform3i(
|
|
int location,
|
|
int x,
|
|
int y,
|
|
int z
|
|
);
|
|
|
|
// C function void glUniform3iv ( GLint location, GLsizei count, const GLint *v )
|
|
|
|
public static native void glUniform3iv(
|
|
int location,
|
|
int count,
|
|
int[] v,
|
|
int offset
|
|
);
|
|
|
|
// C function void glUniform3iv ( GLint location, GLsizei count, const GLint *v )
|
|
|
|
public static native void glUniform3iv(
|
|
int location,
|
|
int count,
|
|
java.nio.IntBuffer v
|
|
);
|
|
|
|
// C function void glUniform4f ( GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
|
|
|
|
public static native void glUniform4f(
|
|
int location,
|
|
float x,
|
|
float y,
|
|
float z,
|
|
float w
|
|
);
|
|
|
|
// C function void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v )
|
|
|
|
public static native void glUniform4fv(
|
|
int location,
|
|
int count,
|
|
float[] v,
|
|
int offset
|
|
);
|
|
|
|
// C function void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v )
|
|
|
|
public static native void glUniform4fv(
|
|
int location,
|
|
int count,
|
|
java.nio.FloatBuffer v
|
|
);
|
|
|
|
// C function void glUniform4i ( GLint location, GLint x, GLint y, GLint z, GLint w )
|
|
|
|
public static native void glUniform4i(
|
|
int location,
|
|
int x,
|
|
int y,
|
|
int z,
|
|
int w
|
|
);
|
|
|
|
// C function void glUniform4iv ( GLint location, GLsizei count, const GLint *v )
|
|
|
|
public static native void glUniform4iv(
|
|
int location,
|
|
int count,
|
|
int[] v,
|
|
int offset
|
|
);
|
|
|
|
// C function void glUniform4iv ( GLint location, GLsizei count, const GLint *v )
|
|
|
|
public static native void glUniform4iv(
|
|
int location,
|
|
int count,
|
|
java.nio.IntBuffer v
|
|
);
|
|
|
|
// C function void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
|
|
|
|
public static native void glUniformMatrix2fv(
|
|
int location,
|
|
int count,
|
|
boolean transpose,
|
|
float[] value,
|
|
int offset
|
|
);
|
|
|
|
// C function void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
|
|
|
|
public static native void glUniformMatrix2fv(
|
|
int location,
|
|
int count,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer value
|
|
);
|
|
|
|
// C function void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
|
|
|
|
public static native void glUniformMatrix3fv(
|
|
int location,
|
|
int count,
|
|
boolean transpose,
|
|
float[] value,
|
|
int offset
|
|
);
|
|
|
|
// C function void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
|
|
|
|
public static native void glUniformMatrix3fv(
|
|
int location,
|
|
int count,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer value
|
|
);
|
|
|
|
// C function void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
|
|
|
|
public static native void glUniformMatrix4fv(
|
|
int location,
|
|
int count,
|
|
boolean transpose,
|
|
float[] value,
|
|
int offset
|
|
);
|
|
|
|
// C function void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
|
|
|
|
public static native void glUniformMatrix4fv(
|
|
int location,
|
|
int count,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer value
|
|
);
|
|
|
|
// C function void glUseProgram ( GLuint program )
|
|
|
|
public static native void glUseProgram(
|
|
int program
|
|
);
|
|
|
|
// C function void glValidateProgram ( GLuint program )
|
|
|
|
public static native void glValidateProgram(
|
|
int program
|
|
);
|
|
|
|
// C function void glVertexAttrib1f ( GLuint indx, GLfloat x )
|
|
|
|
public static native void glVertexAttrib1f(
|
|
int indx,
|
|
float x
|
|
);
|
|
|
|
// C function void glVertexAttrib1fv ( GLuint indx, const GLfloat *values )
|
|
|
|
public static native void glVertexAttrib1fv(
|
|
int indx,
|
|
float[] values,
|
|
int offset
|
|
);
|
|
|
|
// C function void glVertexAttrib1fv ( GLuint indx, const GLfloat *values )
|
|
|
|
public static native void glVertexAttrib1fv(
|
|
int indx,
|
|
java.nio.FloatBuffer values
|
|
);
|
|
|
|
// C function void glVertexAttrib2f ( GLuint indx, GLfloat x, GLfloat y )
|
|
|
|
public static native void glVertexAttrib2f(
|
|
int indx,
|
|
float x,
|
|
float y
|
|
);
|
|
|
|
// C function void glVertexAttrib2fv ( GLuint indx, const GLfloat *values )
|
|
|
|
public static native void glVertexAttrib2fv(
|
|
int indx,
|
|
float[] values,
|
|
int offset
|
|
);
|
|
|
|
// C function void glVertexAttrib2fv ( GLuint indx, const GLfloat *values )
|
|
|
|
public static native void glVertexAttrib2fv(
|
|
int indx,
|
|
java.nio.FloatBuffer values
|
|
);
|
|
|
|
// C function void glVertexAttrib3f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z )
|
|
|
|
public static native void glVertexAttrib3f(
|
|
int indx,
|
|
float x,
|
|
float y,
|
|
float z
|
|
);
|
|
|
|
// C function void glVertexAttrib3fv ( GLuint indx, const GLfloat *values )
|
|
|
|
public static native void glVertexAttrib3fv(
|
|
int indx,
|
|
float[] values,
|
|
int offset
|
|
);
|
|
|
|
// C function void glVertexAttrib3fv ( GLuint indx, const GLfloat *values )
|
|
|
|
public static native void glVertexAttrib3fv(
|
|
int indx,
|
|
java.nio.FloatBuffer values
|
|
);
|
|
|
|
// C function void glVertexAttrib4f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
|
|
|
|
public static native void glVertexAttrib4f(
|
|
int indx,
|
|
float x,
|
|
float y,
|
|
float z,
|
|
float w
|
|
);
|
|
|
|
// C function void glVertexAttrib4fv ( GLuint indx, const GLfloat *values )
|
|
|
|
public static native void glVertexAttrib4fv(
|
|
int indx,
|
|
float[] values,
|
|
int offset
|
|
);
|
|
|
|
// C function void glVertexAttrib4fv ( GLuint indx, const GLfloat *values )
|
|
|
|
public static native void glVertexAttrib4fv(
|
|
int indx,
|
|
java.nio.FloatBuffer values
|
|
);
|
|
|
|
// C function void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLint offset )
|
|
|
|
public static native void glVertexAttribPointer(
|
|
int indx,
|
|
int size,
|
|
int type,
|
|
boolean normalized,
|
|
int stride,
|
|
int offset
|
|
);
|
|
|
|
// C function void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr )
|
|
|
|
private static native void glVertexAttribPointerBounds(
|
|
int indx,
|
|
int size,
|
|
int type,
|
|
boolean normalized,
|
|
int stride,
|
|
java.nio.Buffer ptr,
|
|
int remaining
|
|
);
|
|
|
|
public static void glVertexAttribPointer(
|
|
int indx,
|
|
int size,
|
|
int type,
|
|
boolean normalized,
|
|
int stride,
|
|
java.nio.Buffer ptr
|
|
) {
|
|
glVertexAttribPointerBounds(
|
|
indx,
|
|
size,
|
|
type,
|
|
normalized,
|
|
stride,
|
|
ptr,
|
|
ptr.remaining()
|
|
);
|
|
}
|
|
|
|
// C function void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )
|
|
|
|
public static native void glViewport(
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height
|
|
);
|
|
|
|
}
|