Several places were setting GL_UNPACK_ALIGNMENT unneccessarily, whereas other places were assuming an unpack alignment of 1. Since we never actually do explicit row-alignment, set GL_UNPACK_ALIGNMENT to 1 at context creation time and never change it Bug: 26584230 Also turns on aggressive glGetError checking to better catch potential problem zones Change-Id: I190c8f0f0494a7f046d5ed769405c75d363be59a
46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef GLUTILS_H
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#define GLUTILS_H
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#include "Debug.h"
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#include <cutils/log.h>
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namespace android {
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namespace uirenderer {
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#if DEBUG_OPENGL
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#define GL_CHECKPOINT() LOG_ALWAYS_FATAL_IF(GLUtils::dumpGLErrors(),\
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"GL errors! %s:%d", __FILE__, __LINE__)
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#else
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#define GL_CHECKPOINT()
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#endif
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class GLUtils {
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public:
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/**
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* Print out any GL errors with ALOGE, returns true if any errors were found.
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*/
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static bool dumpGLErrors();
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}; // class GLUtils
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} /* namespace uirenderer */
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} /* namespace android */
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#endif /* GLUTILS_H */
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