John Reck 2de7771740 Normalize GL_UNPACK_ALIGNMENT
Several places were setting GL_UNPACK_ALIGNMENT
unneccessarily, whereas other places were assuming an
unpack alignment of 1. Since we never actually
do explicit row-alignment, set GL_UNPACK_ALIGNMENT
to 1 at context creation time and never change it

Bug: 26584230

Also turns on aggressive glGetError checking to
better catch potential problem zones

Change-Id: I190c8f0f0494a7f046d5ed769405c75d363be59a
2016-01-20 13:16:24 -08:00

46 lines
1.1 KiB
C++

/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef GLUTILS_H
#define GLUTILS_H
#include "Debug.h"
#include <cutils/log.h>
namespace android {
namespace uirenderer {
#if DEBUG_OPENGL
#define GL_CHECKPOINT() LOG_ALWAYS_FATAL_IF(GLUtils::dumpGLErrors(),\
"GL errors! %s:%d", __FILE__, __LINE__)
#else
#define GL_CHECKPOINT()
#endif
class GLUtils {
public:
/**
* Print out any GL errors with ALOGE, returns true if any errors were found.
*/
static bool dumpGLErrors();
}; // class GLUtils
} /* namespace uirenderer */
} /* namespace android */
#endif /* GLUTILS_H */