190 lines
4.7 KiB
Java
190 lines
4.7 KiB
Java
/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.renderscript;
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import java.lang.Math;
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import android.util.Log;
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/**
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* @hide
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*
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**/
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public class Matrix4f {
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public Matrix4f() {
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mMat = new float[16];
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loadIdentity();
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}
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public float get(int i, int j) {
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return mMat[i*4 + j];
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}
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public void set(int i, int j, float v) {
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mMat[i*4 + j] = v;
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}
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public void loadIdentity() {
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mMat[0] = 1;
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mMat[1] = 0;
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mMat[2] = 0;
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mMat[3] = 0;
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mMat[4] = 0;
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mMat[5] = 1;
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mMat[6] = 0;
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mMat[7] = 0;
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mMat[8] = 0;
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mMat[9] = 0;
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mMat[10] = 1;
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mMat[11] = 0;
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mMat[12] = 0;
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mMat[13] = 0;
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mMat[14] = 0;
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mMat[15] = 1;
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}
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public void load(Matrix4f src) {
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System.arraycopy(mMat, 0, src, 0, 16);
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}
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public void loadRotate(float rot, float x, float y, float z) {
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float c, s;
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mMat[3] = 0;
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mMat[7] = 0;
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mMat[11]= 0;
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mMat[12]= 0;
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mMat[13]= 0;
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mMat[14]= 0;
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mMat[15]= 1;
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rot *= (float)(java.lang.Math.PI / 180.0f);
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c = (float)java.lang.Math.cos(rot);
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s = (float)java.lang.Math.sin(rot);
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float len = (float)java.lang.Math.sqrt(x*x + y*y + z*z);
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if (!(len != 1)) {
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float recipLen = 1.f / len;
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x *= recipLen;
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y *= recipLen;
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z *= recipLen;
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}
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float nc = 1.0f - c;
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float xy = x * y;
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float yz = y * z;
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float zx = z * x;
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float xs = x * s;
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float ys = y * s;
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float zs = z * s;
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mMat[ 0] = x*x*nc + c;
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mMat[ 4] = xy*nc - zs;
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mMat[ 8] = zx*nc + ys;
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mMat[ 1] = xy*nc + zs;
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mMat[ 5] = y*y*nc + c;
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mMat[ 9] = yz*nc - xs;
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mMat[ 2] = zx*nc - ys;
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mMat[ 6] = yz*nc + xs;
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mMat[10] = z*z*nc + c;
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}
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public void loadScale(float x, float y, float z) {
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loadIdentity();
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mMat[0] = x;
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mMat[5] = y;
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mMat[10] = z;
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}
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public void loadTranslate(float x, float y, float z) {
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loadIdentity();
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mMat[12] = x;
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mMat[13] = y;
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mMat[14] = z;
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}
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public void loadMultiply(Matrix4f lhs, Matrix4f rhs) {
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for (int i=0 ; i<4 ; i++) {
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float ri0 = 0;
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float ri1 = 0;
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float ri2 = 0;
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float ri3 = 0;
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for (int j=0 ; j<4 ; j++) {
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float rhs_ij = rhs.get(i,j);
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ri0 += lhs.get(j,0) * rhs_ij;
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ri1 += lhs.get(j,1) * rhs_ij;
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ri2 += lhs.get(j,2) * rhs_ij;
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ri3 += lhs.get(j,3) * rhs_ij;
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}
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set(i,0, ri0);
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set(i,1, ri1);
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set(i,2, ri2);
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set(i,3, ri3);
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}
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}
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public void loadOrtho(float l, float r, float b, float t, float n, float f) {
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loadIdentity();
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mMat[0] = 2 / (r - l);
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mMat[5] = 2 / (t - b);
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mMat[10]= -2 / (f - n);
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mMat[12]= -(r + l) / (r - l);
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mMat[13]= -(t + b) / (t - b);
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mMat[14]= -(f + n) / (f - n);
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}
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public void loadFrustum(float l, float r, float b, float t, float n, float f) {
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loadIdentity();
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mMat[0] = 2 * n / (r - l);
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mMat[5] = 2 * n / (t - b);
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mMat[8] = (r + l) / (r - l);
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mMat[9] = (t + b) / (t - b);
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mMat[10]= -(f + n) / (f - n);
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mMat[11]= -1;
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mMat[14]= -2*f*n / (f - n);
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mMat[15]= 0;
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}
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public void multiply(Matrix4f rhs) {
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Matrix4f tmp = new Matrix4f();
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tmp.loadMultiply(this, rhs);
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load(tmp);
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}
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public void rotate(float rot, float x, float y, float z) {
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Matrix4f tmp = new Matrix4f();
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tmp.loadRotate(rot, x, y, z);
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multiply(tmp);
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}
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public void scale(float x, float y, float z) {
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Matrix4f tmp = new Matrix4f();
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tmp.loadScale(x, y, z);
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multiply(tmp);
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}
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public void translate(float x, float y, float z) {
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Matrix4f tmp = new Matrix4f();
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tmp.loadTranslate(x, y, z);
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multiply(tmp);
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}
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final float[] mMat;
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}
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