d2345212d8
This is a rename with no functional changes. Change-Id: I4b0b7ee1926b688029e257b35c469113c0404a5b
131 lines
4.9 KiB
C++
131 lines
4.9 KiB
C++
/*
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* Copyright (C) 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <system/graphics.h>
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#include <system/window.h>
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#include <vulkan/vulkan.h>
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#include <SkRefCnt.h>
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#include <SkSize.h>
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#include "IRenderPipeline.h"
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class SkSurface;
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namespace android {
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namespace uirenderer {
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namespace renderthread {
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class VulkanManager;
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class VulkanSurface {
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public:
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static VulkanSurface* Create(ANativeWindow* window, ColorMode colorMode, SkColorType colorType,
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sk_sp<SkColorSpace> colorSpace, GrDirectContext* grContext,
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const VulkanManager& vkManager, uint32_t extraBuffers);
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~VulkanSurface();
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sk_sp<SkSurface> getCurrentSkSurface() {
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return mCurrentBufferInfo ? mCurrentBufferInfo->skSurface : nullptr;
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}
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const SkMatrix& getCurrentPreTransform() { return mWindowInfo.preTransform; }
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private:
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/*
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* All structs/methods in this private section are specifically for use by the VulkanManager
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*
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*/
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friend VulkanManager;
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struct NativeBufferInfo {
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sk_sp<SkSurface> skSurface;
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sp<ANativeWindowBuffer> buffer;
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// The fence is only valid when the buffer is dequeued, and should be
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// -1 any other time. When valid, we own the fd, and must ensure it is
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// closed: either by closing it explicitly when queueing the buffer,
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// or by passing ownership e.g. to ANativeWindow::cancelBuffer().
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int dequeue_fence = -1;
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bool dequeued = false;
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uint32_t lastPresentedCount = 0;
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bool hasValidContents = false;
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};
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NativeBufferInfo* dequeueNativeBuffer();
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NativeBufferInfo* getCurrentBufferInfo() { return mCurrentBufferInfo; }
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bool presentCurrentBuffer(const SkRect& dirtyRect, int semaphoreFd);
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// The width and height are are the logical width and height for when submitting draws to the
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// surface. In reality if the window is rotated the underlying window may have the width and
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// height swapped.
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int logicalWidth() const { return mWindowInfo.size.width(); }
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int logicalHeight() const { return mWindowInfo.size.height(); }
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int getCurrentBuffersAge();
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private:
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/*
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* All code below this line while logically available to VulkanManager should not be treated
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* as private to this class.
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*
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*/
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// How many buffers we want to be able to use ourselves. We want 1 in active rendering with
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// 1 more queued, so 2. This will be added to NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, which is
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// how many buffers the consumer needs (eg, 1 for SurfaceFlinger), getting to a typically
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// triple-buffered queue as a result.
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static constexpr uint32_t sTargetBufferCount = 2;
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struct WindowInfo {
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SkISize size;
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uint32_t bufferFormat;
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android_dataspace dataspace;
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int transform;
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size_t bufferCount;
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uint64_t windowUsageFlags;
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// size of the ANativeWindow if the inverse of transform requires us to swap width/height
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SkISize actualSize;
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// transform to be applied to the SkSurface to map the coordinates to the provided transform
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SkMatrix preTransform;
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};
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VulkanSurface(ANativeWindow* window, const WindowInfo& windowInfo, GrDirectContext* grContext);
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static bool InitializeWindowInfoStruct(ANativeWindow* window, ColorMode colorMode,
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SkColorType colorType, sk_sp<SkColorSpace> colorSpace,
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const VulkanManager& vkManager, uint32_t extraBuffers,
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WindowInfo* outWindowInfo);
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static bool UpdateWindow(ANativeWindow* window, const WindowInfo& windowInfo);
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void releaseBuffers();
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// TODO: This number comes from ui/BufferQueueDefs. We're not pulling the
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// header in so that we don't need to depend on libui, but we should share
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// this constant somewhere. But right now it's okay to keep here because we
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// can't safely change the slot count anyways.
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static constexpr size_t kNumBufferSlots = 64;
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// TODO: Just use a vector?
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NativeBufferInfo mNativeBuffers[kNumBufferSlots];
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sp<ANativeWindow> mNativeWindow;
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WindowInfo mWindowInfo;
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GrDirectContext* mGrContext;
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uint32_t mPresentCount = 0;
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NativeBufferInfo* mCurrentBufferInfo = nullptr;
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};
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} /* namespace renderthread */
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} /* namespace uirenderer */
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} /* namespace android */
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