Adlai Holler ab762153fb Migrate from SkCanvas::getGrContext to SkCanvas::recordingContext
This is part of API cleanup as we make DDL usage more mainstream
in Skia. Since Android doesn't use DDLs, the cast from recordingContext
to directContext will always succeed and there's no functional change.

Change-Id: Ie585cf6c97d01fecf082f146d5692999371fd39d
2020-09-18 14:42:41 +00:00

130 lines
4.7 KiB
C++

/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "VkFunctorDrawable.h"
#include <private/hwui/DrawVkInfo.h>
#include <GrBackendDrawableInfo.h>
#include <SkAndroidFrameworkUtils.h>
#include <SkImage.h>
#include <SkM44.h>
#include <utils/Color.h>
#include <utils/Trace.h>
#include <utils/TraceUtils.h>
#include <vk/GrVkTypes.h>
#include <thread>
#include "renderthread/RenderThread.h"
#include "renderthread/VulkanManager.h"
#include "thread/ThreadBase.h"
#include "utils/TimeUtils.h"
namespace android {
namespace uirenderer {
namespace skiapipeline {
VkFunctorDrawHandler::VkFunctorDrawHandler(sp<WebViewFunctor::Handle> functor_handle,
const SkMatrix& matrix, const SkIRect& clip,
const SkImageInfo& image_info)
: INHERITED()
, mFunctorHandle(functor_handle)
, mMatrix(matrix)
, mClip(clip)
, mImageInfo(image_info) {}
VkFunctorDrawHandler::~VkFunctorDrawHandler() {
if (mDrawn) {
mFunctorHandle->postDrawVk();
}
}
void VkFunctorDrawHandler::draw(const GrBackendDrawableInfo& info) {
ATRACE_CALL();
if (!renderthread::RenderThread::isCurrent())
LOG_ALWAYS_FATAL("VkFunctorDrawHandler::draw not called on render thread");
GrVkDrawableInfo vulkan_info;
if (!info.getVkDrawableInfo(&vulkan_info)) {
return;
}
renderthread::VulkanManager& vk_manager =
renderthread::RenderThread::getInstance().vulkanManager();
mFunctorHandle->initVk(vk_manager.getVkFunctorInitParams());
SkM44 mat4(mMatrix);
VkFunctorDrawParams params{
.width = mImageInfo.width(),
.height = mImageInfo.height(),
.color_space_ptr = mImageInfo.colorSpace(),
.clip_left = mClip.fLeft,
.clip_top = mClip.fTop,
.clip_right = mClip.fRight,
.clip_bottom = mClip.fBottom,
};
mat4.getColMajor(&params.transform[0]);
params.secondary_command_buffer = vulkan_info.fSecondaryCommandBuffer;
params.color_attachment_index = vulkan_info.fColorAttachmentIndex;
params.compatible_render_pass = vulkan_info.fCompatibleRenderPass;
params.format = vulkan_info.fFormat;
mFunctorHandle->drawVk(params);
mDrawn = true;
vulkan_info.fDrawBounds->offset.x = mClip.fLeft;
vulkan_info.fDrawBounds->offset.y = mClip.fTop;
vulkan_info.fDrawBounds->extent.width = mClip.fRight - mClip.fLeft;
vulkan_info.fDrawBounds->extent.height = mClip.fBottom - mClip.fTop;
}
VkFunctorDrawable::~VkFunctorDrawable() {}
void VkFunctorDrawable::onDraw(SkCanvas* canvas) {
// "canvas" is either SkNWayCanvas created by SkiaPipeline::tryCapture (SKP capture use case) or
// AlphaFilterCanvas (used by RenderNodeDrawable to apply alpha in certain cases).
// "VkFunctorDrawable::onDraw" is not invoked for the most common case, when drawing in a GPU
// canvas.
if (canvas->recordingContext() == nullptr) {
// We're dumping a picture, render a light-blue rectangle instead
SkPaint paint;
paint.setColor(0xFF81D4FA);
canvas->drawRect(mBounds, paint);
} else {
// Handle the case when "canvas" is AlphaFilterCanvas. Find the wrapped GPU canvas.
SkCanvas* gpuCanvas = SkAndroidFrameworkUtils::getBaseWrappedCanvas(canvas);
// Enforce "canvas" must be an AlphaFilterCanvas. For GPU canvas, the call should come from
// onSnapGpuDrawHandler.
LOG_ALWAYS_FATAL_IF(gpuCanvas == canvas,
"VkFunctorDrawable::onDraw() should not be called with a GPU canvas!");
// This will invoke onSnapGpuDrawHandler and regular draw flow.
gpuCanvas->drawDrawable(this);
}
}
std::unique_ptr<FunctorDrawable::GpuDrawHandler> VkFunctorDrawable::onSnapGpuDrawHandler(
GrBackendApi backendApi, const SkMatrix& matrix, const SkIRect& clip,
const SkImageInfo& image_info) {
if (backendApi != GrBackendApi::kVulkan) {
return nullptr;
}
std::unique_ptr<VkFunctorDrawHandler> draw;
return std::make_unique<VkFunctorDrawHandler>(mWebViewHandle, matrix, clip, image_info);
}
} // namespace skiapipeline
} // namespace uirenderer
} // namespace android