This is part of an effort to distinguish between different types of contexts in GPU Skia. When using a DeferredDisplayList (DDL) recorder, the context you get is not a direct context and cannot be used for operations like uploading or reading textures. Since Android does not use DDLs, it is not directly affected by this change but other APIs, such as SkImage::MakeFromTexture are being migrated to require a GrDirectContext to increase sanity. Change-Id: I9afbdf3c026a9f9cb6ad2aad904915e189e584d6
94 lines
3.4 KiB
C++
94 lines
3.4 KiB
C++
/*
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* Copyright 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "AutoBackendTextureRelease.h"
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#include "renderthread/RenderThread.h"
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#include "utils/Color.h"
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#include "utils/PaintUtils.h"
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using namespace android::uirenderer::renderthread;
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namespace android {
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namespace uirenderer {
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AutoBackendTextureRelease::AutoBackendTextureRelease(GrDirectContext* context,
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AHardwareBuffer* buffer) {
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AHardwareBuffer_Desc desc;
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AHardwareBuffer_describe(buffer, &desc);
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bool createProtectedImage = 0 != (desc.usage & AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT);
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GrBackendFormat backendFormat =
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GrAHardwareBufferUtils::GetBackendFormat(context, buffer, desc.format, false);
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mBackendTexture = GrAHardwareBufferUtils::MakeBackendTexture(
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context, buffer, desc.width, desc.height, &mDeleteProc, &mUpdateProc, &mImageCtx,
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createProtectedImage, backendFormat, false);
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}
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void AutoBackendTextureRelease::unref(bool releaseImage) {
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if (!RenderThread::isCurrent()) {
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// EGLImage needs to be destroyed on RenderThread to prevent memory leak.
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// ~SkImage dtor for both pipelines needs to be invoked on RenderThread, because it is not
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// thread safe.
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RenderThread::getInstance().queue().post([this, releaseImage]() { unref(releaseImage); });
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return;
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}
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if (releaseImage) {
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mImage.reset();
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}
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mUsageCount--;
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if (mUsageCount <= 0) {
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if (mBackendTexture.isValid()) {
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mDeleteProc(mImageCtx);
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mBackendTexture = {};
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}
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delete this;
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}
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}
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// releaseProc is invoked by SkImage, when texture is no longer in use.
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// "releaseContext" contains an "AutoBackendTextureRelease*".
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static void releaseProc(SkImage::ReleaseContext releaseContext) {
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AutoBackendTextureRelease* textureRelease =
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reinterpret_cast<AutoBackendTextureRelease*>(releaseContext);
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textureRelease->unref(false);
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}
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void AutoBackendTextureRelease::makeImage(AHardwareBuffer* buffer,
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android_dataspace dataspace,
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GrDirectContext* context) {
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AHardwareBuffer_Desc desc;
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AHardwareBuffer_describe(buffer, &desc);
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SkColorType colorType = GrAHardwareBufferUtils::GetSkColorTypeFromBufferFormat(desc.format);
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mImage = SkImage::MakeFromTexture(
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context, mBackendTexture, kTopLeft_GrSurfaceOrigin, colorType, kPremul_SkAlphaType,
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uirenderer::DataSpaceToColorSpace(dataspace), releaseProc, this);
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if (mImage.get()) {
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// The following ref will be counteracted by releaseProc, when SkImage is discarded.
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ref();
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}
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}
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void AutoBackendTextureRelease::newBufferContent(GrDirectContext* context) {
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if (mBackendTexture.isValid()) {
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mUpdateProc(mImageCtx, context);
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}
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}
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} /* namespace uirenderer */
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} /* namespace android */
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