- Make the custom Canvas actually replace the original one so that it's used even by parts of the framework that allocate their own temp Canvas object. - Better support for Matrix: added support for mapPoint() and mapRect(), and invert() - Implemented drawBitmap() with a Matrix, and made the paint object not NPE when null.
Description
No description provided
Languages
Java
77.3%
Kotlin
9.2%
PowerBuilder
6.6%
C++
5.5%
AIDL
1%