Bug: 27136799 This reverts commit 18bdf443e371e9f293439b4ff92cc79abaa422e5. Change-Id: I825b061eec2a591f2d18119ba64494624b9ad4f2
130 lines
4.0 KiB
C++
130 lines
4.0 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "PropertyValuesAnimatorSet.h"
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#include "RenderNode.h"
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namespace android {
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namespace uirenderer {
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void PropertyValuesAnimatorSet::addPropertyAnimator(PropertyValuesHolder* propertyValuesHolder,
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Interpolator* interpolator, nsecs_t startDelay,
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nsecs_t duration, int repeatCount) {
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PropertyAnimator* animator = new PropertyAnimator(propertyValuesHolder,
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interpolator, startDelay, duration, repeatCount);
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mAnimators.emplace_back(animator);
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setListener(new PropertyAnimatorSetListener(this));
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}
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PropertyValuesAnimatorSet::PropertyValuesAnimatorSet()
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: BaseRenderNodeAnimator(1.0f) {
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setStartValue(0);
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mLastFraction = 0.0f;
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setInterpolator(new LinearInterpolator());
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}
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void PropertyValuesAnimatorSet::onFinished(BaseRenderNodeAnimator* animator) {
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if (mOneShotListener.get()) {
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mOneShotListener->onAnimationFinished(animator);
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mOneShotListener = nullptr;
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}
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}
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float PropertyValuesAnimatorSet::getValue(RenderNode* target) const {
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return mLastFraction;
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}
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void PropertyValuesAnimatorSet::setValue(RenderNode* target, float value) {
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mLastFraction = value;
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}
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void PropertyValuesAnimatorSet::onPlayTimeChanged(nsecs_t playTime) {
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for (size_t i = 0; i < mAnimators.size(); i++) {
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mAnimators[i]->setCurrentPlayTime(playTime);
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}
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}
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void PropertyValuesAnimatorSet::reset() {
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// TODO: implement reset through adding a play state because we need to support reset() even
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// during an animation run.
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}
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void PropertyValuesAnimatorSet::start(AnimationListener* listener) {
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init();
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mOneShotListener = listener;
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BaseRenderNodeAnimator::start();
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}
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void PropertyValuesAnimatorSet::reverse(AnimationListener* listener) {
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// TODO: implement reverse
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}
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void PropertyValuesAnimatorSet::init() {
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if (mInitialized) {
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return;
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}
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nsecs_t maxDuration = 0;
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for (size_t i = 0; i < mAnimators.size(); i++) {
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if (maxDuration < mAnimators[i]->getTotalDuration()) {
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maxDuration = mAnimators[i]->getTotalDuration();
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}
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}
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mDuration = maxDuration;
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mInitialized = true;
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}
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uint32_t PropertyValuesAnimatorSet::dirtyMask() {
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return RenderNode::DISPLAY_LIST;
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}
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PropertyAnimator::PropertyAnimator(PropertyValuesHolder* holder, Interpolator* interpolator,
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nsecs_t startDelay, nsecs_t duration, int repeatCount)
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: mPropertyValuesHolder(holder), mInterpolator(interpolator), mStartDelay(startDelay),
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mDuration(duration) {
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if (repeatCount < 0) {
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mRepeatCount = UINT32_MAX;
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} else {
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mRepeatCount = repeatCount;
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}
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mTotalDuration = ((nsecs_t) mRepeatCount + 1) * mDuration + mStartDelay;
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}
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void PropertyAnimator::setCurrentPlayTime(nsecs_t playTime) {
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if (playTime >= mStartDelay && playTime < mTotalDuration) {
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nsecs_t currentIterationPlayTime = (playTime - mStartDelay) % mDuration;
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mLatestFraction = currentIterationPlayTime / (float) mDuration;
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} else if (mLatestFraction < 1.0f && playTime >= mTotalDuration) {
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mLatestFraction = 1.0f;
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} else {
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return;
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}
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setFraction(mLatestFraction);
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}
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void PropertyAnimator::setFraction(float fraction) {
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float interpolatedFraction = mInterpolator->interpolate(mLatestFraction);
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mPropertyValuesHolder->setFraction(interpolatedFraction);
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}
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void PropertyAnimatorSetListener::onAnimationFinished(BaseRenderNodeAnimator* animator) {
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mSet->onFinished(animator);
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}
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}
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}
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