This CL marks RenderScript Java APIs as deprecated. Bug: 168711199 Test: m Test: CtsRenderscriptTestCases Test: CtsRsCppTestCases Test: CtsRsBlasTestCases Change-Id: Id271a794679d445c480d62c87ae6c8150f6901f8 Merged-In: Id271a794679d445c480d62c87ae6c8150f6901f8 (cherry picked from commit 8b4548c43a06290b5d9446c0235e65f21e9bfe5d)
464 lines
14 KiB
Java
464 lines
14 KiB
Java
/*
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* Copyright (C) 2008 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.renderscript;
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import android.compat.annotation.UnsupportedAppUsage;
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import android.os.Build;
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/**
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* @hide
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* <p>ProgramStore contains a set of parameters that control how
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* the graphics hardware handles writes to the framebuffer.
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* It could be used to:</p>
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* <ul>
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* <li>enable/disable depth testing</li>
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* <li>specify wheather depth writes are performed</li>
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* <li>setup various blending modes for use in effects like
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* transparency</li>
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* <li>define write masks for color components written into the
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* framebuffer</li>
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* </ul>
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*
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* @deprecated Renderscript has been deprecated in API level 31. Please refer to the <a
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* href="https://developer.android.com/guide/topics/renderscript/migration-guide">migration
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* guide</a> for the proposed alternatives.
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**/
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@Deprecated
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public class ProgramStore extends BaseObj {
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/**
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* Specifies the function used to determine whether a fragment
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* will be drawn during the depth testing stage in the rendering
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* pipeline by comparing its value with that already in the depth
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* buffer. DepthFunc is only valid when depth buffer is present
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* and depth testing is enabled
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*/
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public enum DepthFunc {
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/**
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* Always drawn
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*/
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@UnsupportedAppUsage
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ALWAYS (0),
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/**
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* Drawn if the incoming depth value is less than that in the
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* depth buffer
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*/
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@UnsupportedAppUsage
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LESS (1),
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/**
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* Drawn if the incoming depth value is less or equal to that in
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* the depth buffer
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*/
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LESS_OR_EQUAL (2),
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/**
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* Drawn if the incoming depth value is greater than that in the
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* depth buffer
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*/
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GREATER (3),
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/**
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* Drawn if the incoming depth value is greater or equal to that
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* in the depth buffer
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*/
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GREATER_OR_EQUAL (4),
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/**
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* Drawn if the incoming depth value is equal to that in the
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* depth buffer
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*/
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EQUAL (5),
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/**
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* Drawn if the incoming depth value is not equal to that in the
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* depth buffer
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*/
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NOT_EQUAL (6);
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int mID;
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DepthFunc(int id) {
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mID = id;
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}
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}
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/**
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* Specifies the functions used to combine incoming pixels with
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* those already in the frame buffer.
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*
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* BlendSrcFunc describes how the coefficient used to scale the
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* source pixels during the blending operation is computed
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*
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*/
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public enum BlendSrcFunc {
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ZERO (0),
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@UnsupportedAppUsage
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ONE (1),
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DST_COLOR (2),
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ONE_MINUS_DST_COLOR (3),
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@UnsupportedAppUsage
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SRC_ALPHA (4),
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ONE_MINUS_SRC_ALPHA (5),
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DST_ALPHA (6),
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ONE_MINUS_DST_ALPHA (7),
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SRC_ALPHA_SATURATE (8);
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int mID;
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BlendSrcFunc(int id) {
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mID = id;
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}
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}
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/**
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* Specifies the functions used to combine incoming pixels with
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* those already in the frame buffer.
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*
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* BlendDstFunc describes how the coefficient used to scale the
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* pixels already in the framebuffer is computed during the
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* blending operation
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*
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*/
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public enum BlendDstFunc {
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@UnsupportedAppUsage
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ZERO (0),
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@UnsupportedAppUsage
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ONE (1),
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SRC_COLOR (2),
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ONE_MINUS_SRC_COLOR (3),
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SRC_ALPHA (4),
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@UnsupportedAppUsage
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ONE_MINUS_SRC_ALPHA (5),
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DST_ALPHA (6),
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ONE_MINUS_DST_ALPHA (7);
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int mID;
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BlendDstFunc(int id) {
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mID = id;
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}
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}
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DepthFunc mDepthFunc;
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boolean mDepthMask;
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boolean mColorMaskR;
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boolean mColorMaskG;
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boolean mColorMaskB;
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boolean mColorMaskA;
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BlendSrcFunc mBlendSrc;
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BlendDstFunc mBlendDst;
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boolean mDither;
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ProgramStore(long id, RenderScript rs) {
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super(id, rs);
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}
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/**
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* Returns the function used to test writing into the depth
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* buffer
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* @return depth function
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*/
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public DepthFunc getDepthFunc() {
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return mDepthFunc;
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}
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/**
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* Queries whether writes are enabled into the depth buffer
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* @return depth mask
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*/
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public boolean isDepthMaskEnabled() {
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return mDepthMask;
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}
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/**
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* Queries whether red channel is written
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* @return red color channel mask
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*/
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public boolean isColorMaskRedEnabled() {
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return mColorMaskR;
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}
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/**
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* Queries whether green channel is written
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* @return green color channel mask
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*/
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public boolean isColorMaskGreenEnabled() {
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return mColorMaskG;
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}
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/**
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* Queries whether blue channel is written
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* @return blue color channel mask
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*/
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public boolean isColorMaskBlueEnabled() {
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return mColorMaskB;
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}
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/**
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* Queries whether alpha channel is written
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* @return alpha channel mask
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*/
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public boolean isColorMaskAlphaEnabled() {
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return mColorMaskA;
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}
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/**
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* Specifies how the source blending factor is computed
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* @return source blend function
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*/
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public BlendSrcFunc getBlendSrcFunc() {
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return mBlendSrc;
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}
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/**
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* Specifies how the destination blending factor is computed
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* @return destination blend function
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*/
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public BlendDstFunc getBlendDstFunc() {
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return mBlendDst;
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}
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/**
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* Specifies whether colors are dithered before writing into the
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* framebuffer
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* @return whether dither is enabled
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*/
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public boolean isDitherEnabled() {
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return mDither;
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}
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/**
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* Returns a pre-defined program store object with the following
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* characteristics:
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* - incoming pixels are drawn if their depth value is less than
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* the stored value in the depth buffer. If the pixel is
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* drawn, its value is also stored in the depth buffer
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* - incoming pixels override the value stored in the color
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* buffer if it passes the depth test
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*
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* @param rs Context to which the program will belong.
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**/
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public static ProgramStore BLEND_NONE_DEPTH_TEST(RenderScript rs) {
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if(rs.mProgramStore_BLEND_NONE_DEPTH_TEST == null) {
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ProgramStore.Builder builder = new ProgramStore.Builder(rs);
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builder.setDepthFunc(ProgramStore.DepthFunc.LESS);
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builder.setBlendFunc(BlendSrcFunc.ONE, BlendDstFunc.ZERO);
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builder.setDitherEnabled(false);
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builder.setDepthMaskEnabled(true);
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rs.mProgramStore_BLEND_NONE_DEPTH_TEST = builder.create();
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}
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return rs.mProgramStore_BLEND_NONE_DEPTH_TEST;
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}
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/**
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* Returns a pre-defined program store object with the following
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* characteristics:
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* - incoming pixels always pass the depth test and their value
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* is not stored in the depth buffer
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* - incoming pixels override the value stored in the color
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* buffer
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*
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* @param rs Context to which the program will belong.
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**/
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public static ProgramStore BLEND_NONE_DEPTH_NONE(RenderScript rs) {
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if(rs.mProgramStore_BLEND_NONE_DEPTH_NO_DEPTH == null) {
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ProgramStore.Builder builder = new ProgramStore.Builder(rs);
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builder.setDepthFunc(ProgramStore.DepthFunc.ALWAYS);
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builder.setBlendFunc(BlendSrcFunc.ONE, BlendDstFunc.ZERO);
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builder.setDitherEnabled(false);
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builder.setDepthMaskEnabled(false);
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rs.mProgramStore_BLEND_NONE_DEPTH_NO_DEPTH = builder.create();
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}
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return rs.mProgramStore_BLEND_NONE_DEPTH_NO_DEPTH;
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}
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/**
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* Returns a pre-defined program store object with the following
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* characteristics:
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* - incoming pixels are drawn if their depth value is less than
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* the stored value in the depth buffer. If the pixel is
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* drawn, its value is also stored in the depth buffer
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* - if the incoming (Source) pixel passes depth test, its value
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* is combined with the stored color (Dest) using the
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* following formula
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* Final.RGB = Source.RGB * Source.A + Dest.RGB * (1 - Source.A)
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*
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* @param rs Context to which the program will belong.
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**/
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public static ProgramStore BLEND_ALPHA_DEPTH_TEST(RenderScript rs) {
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if(rs.mProgramStore_BLEND_ALPHA_DEPTH_TEST == null) {
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ProgramStore.Builder builder = new ProgramStore.Builder(rs);
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builder.setDepthFunc(ProgramStore.DepthFunc.LESS);
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builder.setBlendFunc(BlendSrcFunc.SRC_ALPHA, BlendDstFunc.ONE_MINUS_SRC_ALPHA);
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builder.setDitherEnabled(false);
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builder.setDepthMaskEnabled(true);
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rs.mProgramStore_BLEND_ALPHA_DEPTH_TEST = builder.create();
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}
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return rs.mProgramStore_BLEND_ALPHA_DEPTH_TEST;
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}
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/**
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* Returns a pre-defined program store object with the following
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* characteristics:
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* - incoming pixels always pass the depth test and their value
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* is not stored in the depth buffer
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* - incoming pixel's value is combined with the stored color
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* (Dest) using the following formula
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* Final.RGB = Source.RGB * Source.A + Dest.RGB * (1 - Source.A)
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*
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* @param rs Context to which the program will belong.
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**/
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@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
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public static ProgramStore BLEND_ALPHA_DEPTH_NONE(RenderScript rs) {
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if(rs.mProgramStore_BLEND_ALPHA_DEPTH_NO_DEPTH == null) {
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ProgramStore.Builder builder = new ProgramStore.Builder(rs);
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builder.setDepthFunc(ProgramStore.DepthFunc.ALWAYS);
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builder.setBlendFunc(BlendSrcFunc.SRC_ALPHA, BlendDstFunc.ONE_MINUS_SRC_ALPHA);
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builder.setDitherEnabled(false);
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builder.setDepthMaskEnabled(false);
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rs.mProgramStore_BLEND_ALPHA_DEPTH_NO_DEPTH = builder.create();
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}
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return rs.mProgramStore_BLEND_ALPHA_DEPTH_NO_DEPTH;
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}
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/**
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* Builder class for ProgramStore object. If the builder is left
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* empty, the equivalent of BLEND_NONE_DEPTH_NONE would be
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* returned
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*/
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public static class Builder {
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RenderScript mRS;
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DepthFunc mDepthFunc;
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boolean mDepthMask;
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boolean mColorMaskR;
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boolean mColorMaskG;
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boolean mColorMaskB;
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boolean mColorMaskA;
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BlendSrcFunc mBlendSrc;
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BlendDstFunc mBlendDst;
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boolean mDither;
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@UnsupportedAppUsage
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public Builder(RenderScript rs) {
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mRS = rs;
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mDepthFunc = DepthFunc.ALWAYS;
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mDepthMask = false;
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mColorMaskR = true;
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mColorMaskG = true;
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mColorMaskB = true;
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mColorMaskA = true;
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mBlendSrc = BlendSrcFunc.ONE;
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mBlendDst = BlendDstFunc.ZERO;
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}
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/**
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* Specifies the depth testing behavior
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*
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* @param func function used for depth testing
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*
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* @return this
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*/
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@UnsupportedAppUsage
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public Builder setDepthFunc(DepthFunc func) {
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mDepthFunc = func;
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return this;
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}
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/**
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* Enables writes into the depth buffer
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*
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* @param enable specifies whether depth writes are
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* enabled or disabled
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*
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* @return this
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*/
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@UnsupportedAppUsage
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public Builder setDepthMaskEnabled(boolean enable) {
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mDepthMask = enable;
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return this;
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}
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/**
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* Enables writes into the color buffer
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*
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* @param r specifies whether red channel is written
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* @param g specifies whether green channel is written
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* @param b specifies whether blue channel is written
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* @param a specifies whether alpha channel is written
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*
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* @return this
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*/
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public Builder setColorMaskEnabled(boolean r, boolean g, boolean b, boolean a) {
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mColorMaskR = r;
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mColorMaskG = g;
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mColorMaskB = b;
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mColorMaskA = a;
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return this;
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}
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/**
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* Specifies how incoming pixels are combined with the pixels
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* stored in the framebuffer
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*
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* @param src specifies how the source blending factor is
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* computed
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* @param dst specifies how the destination blending factor is
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* computed
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*
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* @return this
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*/
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@UnsupportedAppUsage
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public Builder setBlendFunc(BlendSrcFunc src, BlendDstFunc dst) {
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mBlendSrc = src;
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mBlendDst = dst;
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return this;
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}
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/**
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* Enables dithering
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*
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* @param enable specifies whether dithering is enabled or
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* disabled
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*
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* @return this
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*/
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@UnsupportedAppUsage
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public Builder setDitherEnabled(boolean enable) {
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mDither = enable;
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return this;
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}
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/**
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* Creates a program store from the current state of the builder
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*/
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@UnsupportedAppUsage
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public ProgramStore create() {
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mRS.validate();
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long id = mRS.nProgramStoreCreate(mColorMaskR, mColorMaskG, mColorMaskB, mColorMaskA,
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mDepthMask, mDither,
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mBlendSrc.mID, mBlendDst.mID, mDepthFunc.mID);
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ProgramStore programStore = new ProgramStore(id, mRS);
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programStore.mDepthFunc = mDepthFunc;
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programStore.mDepthMask = mDepthMask;
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programStore.mColorMaskR = mColorMaskR;
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programStore.mColorMaskG = mColorMaskG;
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programStore.mColorMaskB = mColorMaskB;
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programStore.mColorMaskA = mColorMaskA;
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programStore.mBlendSrc = mBlendSrc;
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programStore.mBlendDst = mBlendDst;
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programStore.mDither = mDither;
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return programStore;
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}
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}
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}
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