less garish hue on the bugdroid : +----:-----------+ | | : | Θ.......... improved pop styles | | : @ | | | O A |....... occasionally there was no gap to fly | 0 O | through, creating an unintentional | @ | | | commentary on the futility of it all +----------------+ : : : : animation could continue : after activity pause, sapping : precious cycles : failure is now more visceral Bug: 17931806 Change-Id: Iea9bd88e340beb3a0ca310db071ec9f6ec719a33
47 lines
1.8 KiB
XML
47 lines
1.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!--
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/*
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** Copyright 2014, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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-->
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<resources>
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<dimen name="obstacle_spacing">380dp</dimen>
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<dimen name="translation_per_sec">100dp</dimen>
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<dimen name="boost_dv">550dp</dimen>
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<dimen name="player_hit_size">40dp</dimen>
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<dimen name="player_size">40dp</dimen>
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<dimen name="obstacle_width">90dp</dimen>
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<dimen name="obstacle_stem_width">12dp</dimen>
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<dimen name="obstacle_gap">170dp</dimen>
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<dimen name="obstacle_height_min">48dp</dimen>
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<dimen name="building_width_min">20dp</dimen>
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<dimen name="building_width_max">250dp</dimen>
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<dimen name="building_height_min">20dp</dimen>
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<dimen name="cloud_size_min">10dp</dimen>
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<dimen name="cloud_size_max">100dp</dimen>
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<dimen name="sun_size">45dp</dimen>
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<dimen name="moon_size">30dp</dimen>
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<dimen name="star_size_min">3dp</dimen>
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<dimen name="star_size_max">5dp</dimen>
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<dimen name="G">30dp</dimen>
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<dimen name="max_v">1000dp</dimen>
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<dimen name="scenery_z">6dp</dimen>
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<dimen name="obstacle_z">18dp</dimen>
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<dimen name="player_z">18dp</dimen>
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<dimen name="player_z_boost">20dp</dimen>
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<dimen name="hud_z">35dp</dimen>
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</resources>
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