bfec2a0189
Change-Id: I852004b6dbd7ca8343a20f05da1166cff2d2898a
230 lines
9.3 KiB
Plaintext
230 lines
9.3 KiB
Plaintext
page.title=Dashboards
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header.hide=1
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@jd:body
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<h2 id="Platform">Platform Versions</h2>
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<p>This page provides data about the relative number of active devices
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running a given version of the Android platform. This can help you
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understand the landscape of device distribution and decide how to prioritize
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the development of your application features for the devices currently in
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the hands of users. For information about how to target your application to devices based on
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platform version, read about <a
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href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API levels</a>.</p>
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<h3 id="PlatformCurrent">Current Distribution</h3>
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<p>The following pie chart and table is based on the number of Android devices that have accessed
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Google Play within a 14-day period ending on the data collection date noted below.</p>
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<div class="col-5" style="margin-left:0">
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<table>
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<tr>
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<th>Version</th>
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<th>Codename</th>
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<th>API</th>
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<th>Distribution</th>
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</tr>
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<tr><td><a href="/about/versions/android-1.6.html">1.6</a></td><td>Donut</td> <td>4</td><td>0.2%</td></tr>
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<tr><td><a href="/about/versions/android-2.1.html">2.1</a></td><td>Eclair</td> <td>7</td><td>2.2%</td></tr>
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<tr><td><a href="/about/versions/android-2.2.html">2.2</a></td><td>Froyo</td> <td>8</td><td>8.1%</td></tr>
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<tr><td><a href="/about/versions/android-2.3.html">2.3 - 2.3.2</a>
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</td><td rowspan="2">Gingerbread</td> <td>9</td><td>0.2%</td></tr>
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<tr><td><a href="/about/versions/android-2.3.3.html">2.3.3 - 2.3.7
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</a></td><!-- Gingerbread --> <td>10</td><td>45.4%</td></tr>
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<tr><td><a href="/about/versions/android-3.1.html">3.1</a></td>
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<td rowspan="2">Honeycomb</td> <td>12</td><td>0.3%</td></tr>
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<tr><td><a href="/about/versions/android-3.2.html">3.2</a></td> <!-- Honeycomb --><td>13</td><td>1.0%</td></tr>
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<tr><td><a href="/about/versions/android-4.0.3.html">4.0.3 - 4.0.4</a></td>
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<td>Ice Cream Sandwich</td><td>15</td><td>29.0%</td></tr>
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<tr><td><a href="/about/versions/android-4.1.html">4.1</a></td>
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<td rowspan="2">Jelly Bean</td><td>16</td><td>12.2%</td></tr>
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<tr><td><a href="/about/versions/android-4.2.html">4.2</a></td><!--Jelly Bean--> <td>17</td><td>1.4%</td></tr>
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</table>
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</div>
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<div class="col-8" style="margin-right:0">
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<img style="margin-left:30px" alt=""
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src="//chart.apis.google.com/chart?&cht=p&chs=460x245&chf=bg,s,00000000&chd=t:2.4,8.1,45.4,0.3,29,13.6&chl=Eclair%20%26%20older|Froyo|Gingerbread|Honeycomb|Ice%20Cream%20Sandwich|Jelly%20Bean&chco=c4df9b,6fad0c"
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/>
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</div><!-- end dashboard-panel -->
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<p style="clear:both"><em>Data collected during a 14-day period ending on February 4, 2013</em></p>
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<!--
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<p style="font-size:.9em">* <em>Other: 0.1% of devices running obsolete versions</em></p>
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-->
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<h3 id="PlatformHistorical">Historical Distribution</h3>
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<p>The following stacked line graph provides a history of the relative number of
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active Android devices running different versions of the Android platform. It also provides a
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valuable perspective of how many devices your application is compatible with, based on the
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platform version.</p>
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<p>Notice that the platform versions are stacked on top of each other with the oldest active
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version at the top. This format indicates the total percent of active devices that are compatible
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with a given version of Android. For example, if you develop your application for
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the version that is at the very top of the chart, then your application is
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compatible with 100% of active devices (and all future versions), because all Android APIs are
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forward compatible. Or, if you develop your application for a version lower on the chart,
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then it is currently compatible with the percentage of devices indicated on the y-axis, where the
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line for that version meets the y-axis on the right.</p>
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<p>Each dataset in the timeline is based on the number of Android devices that accessed
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Google Play within a 14-day period ending on the date indicated on the x-axis.</p>
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<img alt="" height="250" width="660"
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src="//chart.apis.google.com/chart?&cht=lc&chs=660x250&chxt=x,x,y,r&chf=bg,s,00000000&chxr=0,0,12|1,0,12|2,0,100|3,0,100&chxl=0%3A%7C08/01%7C08/15%7C09/01%7C09/15%7C10/01%7C10/15%7C11/01%7C11/15%7C12/01%7C12/15%7C01/01%7C01/15%7C02/01%7C1%3A%7C2012%7C%7C%7C%7C%7C%7C%7C%7C%7C%7C2013%7C%7C2013%7C2%3A%7C0%25%7C25%25%7C50%25%7C75%25%7C100%25%7C3%3A%7C0%25%7C25%25%7C50%25%7C75%25%7C100%25&chxp=0,0,1,2,3,4,5,6,7,8,9,10,11,12&chxtc=0,5&chd=t:99.2,99.2,99.3,99.4,99.5,99.5,99.5,99.6,100.0,100.0,100.0,100.0,100.0|95.0,95.2,95.6,95.8,96.1,96.3,96.4,96.7,96.9,97.2,97.4,97.4,97.6|79.5,80.4,81.4,82.3,83.2,83.8,84.7,85.6,86.4,87.0,88.2,88.8,89.4|18.9,21.2,23.7,25.5,27.4,28.7,31.1,33.0,35.4,36.8,40.3,42.0,43.6|16.6,19.0,21.5,23.5,25.5,26.8,29.4,31.4,33.8,35.2,38.8,40.7,42.3|0.8,0.9,1.1,1.4,1.8,2.1,3.2,4.8,6.5,7.5,9.9,11.7,13.3&chm=b,c3df9b,0,1,0|tFroyo,689326,1,0,15,,t::-5|b,b4db77,1,2,0|tGingerbread,547a19,2,0,15,,t::-5|b,a5db51,2,3,0|b,96dd28,3,4,0|tIce%20Cream%20Sandwich,293f07,4,0,15,,t::-5|b,83c916,4,5,0|tJelly%20Bean,131d02,5,11,15,,t::-5|B,6fad0c,5,6,0&chg=7,25&chdl=Eclair|Froyo|Gingerbread|Honeycomb|Ice%20Cream%20Sandwich|Jelly%20Bean&chco=add274,9dd14f,8ece2a,7ab61c,659b11,507d08"
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/>
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<p><em>Last historical dataset collected during a 14-day period ending on February 1, 2013</em></p>
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<h2 id="Screens">Screen Sizes and Densities</h2>
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<img alt="" style="float:right;"
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src="//chart.googleapis.com/chart?cht=p&chs=400x250&chf=bg,s,00000000&chco=c4df9b,6fad0c&chl=Xlarge%7CLarge%7CNormal%7CSmall&chd=t%3A4.6,6.1,86.6,2.7" />
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<img alt="" style="float:right;clear:right"
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src="//chart.googleapis.com/chart?cht=p&chs=400x250&chf=bg,s,00000000&chco=c4df9b,6fad0c&chl=ldpi%7Cmdpi%7Chdpi%7Cxhdpi&chd=t%3A2.2,18,51.1,28.7" />
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<p>This section provides data about the relative number of active devices that have a particular
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screen configuration, defined by a combination of screen size and density. To simplify the way that
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you design your user interfaces for different screen configurations, Android divides the range of
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actual screen sizes and densities into:</p>
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<ul>
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<li>A set of four generalized <strong>sizes</strong>: <em>small</em>, <em>normal</em>,
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<em>large</em>, and <em>xlarge</em></em></li>
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<li>A set of four generalized <strong>densities</strong>: <em>ldpi</em> (low), <em>mdpi</em>
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(medium), <em>hdpi</em> (high), and <em>xhdpi</em> (extra high)</li>
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</ul>
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<p>For information about how you can support multiple screen configurations in your
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application, see <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
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Screens</a>.</p>
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<p class="note"><strong>Note:</strong> This data is based on the number
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of Android devices that have accessed Google Play within a 7-day period
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ending on the data collection date noted below.</p>
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<table style="width:350px">
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<tr>
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<th></th>
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<th scope="col">ldpi</th>
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<th scope="col">mdpi</th>
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<th scope="col">hdpi</th>
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<th scope="col">xhdpi</th>
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</tr>
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<tr><th scope="row">small</th>
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<td>1.7%</td> <!-- small/ldpi -->
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<td></td> <!-- small/mdpi -->
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<td>1.0%</td> <!-- small/hdpi -->
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<td></td> <!-- small/xhdpi -->
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</tr>
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<tr><th scope="row">normal</th>
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<td>0.4%</td> <!-- normal/ldpi -->
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<td>11%</td> <!-- normal/mdpi -->
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<td>50.1%</td> <!-- normal/hdpi -->
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<td>25.1%</td> <!-- normal/xhdpi -->
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</tr>
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<tr><th scope="row">large</th>
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<td>0.1%</td> <!-- large/ldpi -->
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<td>2.4%</td> <!-- large/mdpi -->
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<td></td> <!-- large/hdpi -->
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<td>3.6%</td> <!-- large/xhdpi -->
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</tr>
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<tr><th scope="row">xlarge</th>
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<td></td> <!-- xlarge/ldpi -->
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<td>4.6%</td> <!-- xlarge/mdpi -->
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<td></td> <!-- xlarge/hdpi -->
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<td></td> <!-- xlarge/xhdpi -->
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</tr>
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</table>
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<p style="clear:both"><em>Data collected during a 7-day period ending on October 1, 2012</em></p>
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<h2 id="OpenGL">Open GL Version</h2>
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<p>This section provides data about the relative number of active devices that support a particular
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version of OpenGL ES. Note that support for one particular version of OpenGL ES also implies
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support for any lower version (for example, support for version 2.0 also implies support for
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1.1).</p>
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<img alt="" style="float:right"
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src="//chart.googleapis.com/chart?cht=p&chs=400x250&chco=c4df9b,6fad0c&chl=GL%201.1%20only|GL%202.0%20%26%201.1&chd=t%3A9.2,90.8&chf=bg,s,00000000" />
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<p>To declare which version of OpenGL ES your application requires, you should use the {@code
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android:glEsVersion} attribute of the <a
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href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a>
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element. You can also use the <a
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href="{@docRoot}guide/topics/manifest/supports-gl-texture-element.html">{@code
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<supports-gl-texture>}</a> element to declare the GL compression formats that your application
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uses.</p>
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<p class="note"><strong>Note:</strong> This data is based on the number
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of Android devices that have accessed Google Play within a 7-day period
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ending on the data collection date noted below.</p>
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<table style="width:350px">
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<tr>
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<th scope="col">OpenGL ES Version</th>
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<th scope="col">Distribution</th>
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</tr>
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<tr>
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<td>1.1 only</th>
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<td>9.2%</td>
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</tr>
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<tr>
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<td>2.0 & 1.1</th>
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<td>90.8%</td>
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</tr>
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</table>
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<p style="clear:both"><em>Data collected during a 7-day period ending on October 1, 2012</em></p>
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