167 lines
4.8 KiB
C++
167 lines
4.8 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "OpenGLRenderer"
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#include <GLES2/gl2.h>
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#include <SkCanvas.h>
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#include <SkRect.h>
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#include "PathCache.h"
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Constructors/destructor
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///////////////////////////////////////////////////////////////////////////////
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PathCache::PathCache(uint32_t maxByteSize):
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mCache(GenerationCache<PathCacheEntry, PathTexture*>::kUnlimitedCapacity),
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mSize(0), mMaxSize(maxByteSize) {
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mCache.setOnEntryRemovedListener(this);
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}
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PathCache::~PathCache() {
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mCache.clear();
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}
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///////////////////////////////////////////////////////////////////////////////
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// Size management
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///////////////////////////////////////////////////////////////////////////////
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uint32_t PathCache::getSize() {
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return mSize;
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}
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uint32_t PathCache::getMaxSize() {
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return mMaxSize;
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}
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void PathCache::setMaxSize(uint32_t maxSize) {
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mMaxSize = maxSize;
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while (mSize > mMaxSize) {
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mCache.removeOldest();
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Callbacks
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///////////////////////////////////////////////////////////////////////////////
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void PathCache::operator()(PathCacheEntry& path, PathTexture*& texture) {
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const uint32_t size = texture->width * texture->height;
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mSize -= size;
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if (texture) {
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glDeleteTextures(1, &texture->id);
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delete texture;
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Caching
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///////////////////////////////////////////////////////////////////////////////
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PathTexture* PathCache::get(SkPath* path, SkPaint* paint) {
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PathCacheEntry entry(path, paint);
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PathTexture* texture = mCache.get(entry);
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if (!texture) {
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texture = addTexture(entry, path, paint);
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} else if (path->getGenerationID() != texture->generation) {
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mCache.remove(entry);
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texture = addTexture(entry, path, paint);
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}
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return texture;
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}
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PathTexture* PathCache::addTexture(const PathCacheEntry& entry,
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const SkPath *path, const SkPaint* paint) {
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const SkRect& bounds = path->getBounds();
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const float offset = entry.strokeWidth * 1.5f;
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const uint32_t width = uint32_t(bounds.width() + offset * 2.0 + 0.5);
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const uint32_t height = uint32_t(bounds.height() + offset * 2.0 + 0.5);
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const uint32_t size = width * height;
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// Don't even try to cache a bitmap that's bigger than the cache
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if (size < mMaxSize) {
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while (mSize + size > mMaxSize) {
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mCache.removeOldest();
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}
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}
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PathTexture* texture = new PathTexture;
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texture->left = bounds.fLeft;
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texture->top = bounds.fTop;
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texture->offset = offset;
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texture->width = width;
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texture->height = height;
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texture->generation = path->getGenerationID();
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SkBitmap bitmap;
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bitmap.setConfig(SkBitmap::kA8_Config, width, height);
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bitmap.allocPixels();
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bitmap.eraseColor(0);
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SkCanvas canvas(bitmap);
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canvas.translate(-bounds.fLeft + offset, -bounds.fTop + offset);
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canvas.drawPath(*path, *paint);
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generateTexture(bitmap, texture);
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if (size < mMaxSize) {
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mSize += size;
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mCache.put(entry, texture);
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} else {
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texture->cleanup = true;
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}
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return texture;
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}
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void PathCache::clear() {
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mCache.clear();
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}
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void PathCache::generateTexture(SkBitmap& bitmap, Texture* texture) {
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SkAutoLockPixels alp(bitmap);
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if (!bitmap.readyToDraw()) {
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LOGE("Cannot generate texture from bitmap");
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return;
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}
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glGenTextures(1, &texture->id);
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glBindTexture(GL_TEXTURE_2D, texture->id);
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glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap.bytesPerPixel());
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texture->blend = true;
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, bitmap.rowBytesAsPixels(), texture->height, 0,
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GL_ALPHA, GL_UNSIGNED_BYTE, bitmap.getPixels());
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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}; // namespace uirenderer
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}; // namespace android
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