21b5c47ed8
If a pre processing effect is detroyed while enabled and capture is active, there was a possibility that the effect engine is released by the framework while still processed by the audio HAL. The fix consists in not releasing the engine in EffectModule::removeHandle() but just flag the effect as being detroyed to avoid further calls to functions on the engine effect interface. The effect interface is then removed from the audio HAL safely in EffectChain::removeEffect_l() while holding the EffectChain mutex. Change-Id: I71fab30d9145062af8644f545a1f1d4d3e7e7f02