7061f7d791
When enabled defer rendering, it will do precache for DrawPathOp. The paint used for creating PathTask in precache just get the address of mFilteredPaint of OpenGLRenderer. So for the following defer operation like DrawTextOp has possibility change the mFilteredPaint by getPaint while another WorkerThread in PathCache is using the paint which pointed to the same address of mFilteredPaint to generate bitmap. As a result, it will generate a wrong bitmap for generateTexture in PathCache. To fix it, do a copy of paint when creating PathTask. CRs-Fixed: 664244 Change-Id: I5516f5b143458b88d3573d15b7ebb34f688800c7
337 lines
8.8 KiB
C++
337 lines
8.8 KiB
C++
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_PATH_CACHE_H
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#define ANDROID_HWUI_PATH_CACHE_H
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#include <GLES2/gl2.h>
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#include <utils/LruCache.h>
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#include <utils/Mutex.h>
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#include <utils/Vector.h>
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#include "Debug.h"
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#include "Properties.h"
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#include "Texture.h"
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#include "utils/Pair.h"
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class SkBitmap;
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class SkCanvas;
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class SkPaint;
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class SkPath;
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class SkRect;
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namespace android {
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namespace uirenderer {
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class Caches;
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///////////////////////////////////////////////////////////////////////////////
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// Defines
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///////////////////////////////////////////////////////////////////////////////
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// Debug
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#if DEBUG_PATHS
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#define PATH_LOGD(...) ALOGD(__VA_ARGS__)
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#else
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#define PATH_LOGD(...)
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#endif
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///////////////////////////////////////////////////////////////////////////////
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// Classes
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///////////////////////////////////////////////////////////////////////////////
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/**
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* Alpha texture used to represent a path.
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*/
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struct PathTexture: public Texture {
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PathTexture(Caches& caches): Texture(caches) {
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}
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~PathTexture() {
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clearTask();
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}
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/**
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* Left coordinate of the path bounds.
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*/
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float left;
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/**
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* Top coordinate of the path bounds.
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*/
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float top;
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/**
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* Offset to draw the path at the correct origin.
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*/
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float offset;
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sp<Task<SkBitmap*> > task() const {
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return mTask;
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}
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void setTask(const sp<Task<SkBitmap*> >& task) {
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mTask = task;
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}
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void clearTask() {
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if (mTask != NULL) {
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mTask.clear();
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}
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}
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private:
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sp<Task<SkBitmap*> > mTask;
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}; // struct PathTexture
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enum ShapeType {
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kShapeNone,
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kShapeRect,
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kShapeRoundRect,
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kShapeCircle,
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kShapeOval,
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kShapeArc,
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kShapePath
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};
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struct PathDescription {
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ShapeType type;
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SkPaint::Join join;
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SkPaint::Cap cap;
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SkPaint::Style style;
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float miter;
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float strokeWidth;
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SkPathEffect* pathEffect;
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union Shape {
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struct Path {
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SkPath* mPath;
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} path;
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struct RoundRect {
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float mWidth;
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float mHeight;
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float mRx;
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float mRy;
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} roundRect;
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struct Circle {
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float mRadius;
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} circle;
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struct Oval {
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float mWidth;
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float mHeight;
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} oval;
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struct Rect {
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float mWidth;
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float mHeight;
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} rect;
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struct Arc {
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float mWidth;
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float mHeight;
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float mStartAngle;
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float mSweepAngle;
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bool mUseCenter;
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} arc;
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} shape;
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PathDescription();
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PathDescription(ShapeType shapeType, SkPaint* paint);
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hash_t hash() const;
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int compare(const PathDescription& rhs) const;
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bool operator==(const PathDescription& other) const {
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return compare(other) == 0;
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}
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bool operator!=(const PathDescription& other) const {
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return compare(other) != 0;
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}
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friend inline int strictly_order_type(
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const PathDescription& lhs, const PathDescription& rhs) {
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return lhs.compare(rhs) < 0;
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}
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friend inline int compare_type(const PathDescription& lhs, const PathDescription& rhs) {
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return lhs.compare(rhs);
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}
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friend inline hash_t hash_type(const PathDescription& entry) {
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return entry.hash();
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}
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};
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/**
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* A simple LRU shape cache. The cache has a maximum size expressed in bytes.
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* Any texture added to the cache causing the cache to grow beyond the maximum
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* allowed size will also cause the oldest texture to be kicked out.
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*/
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class PathCache: public OnEntryRemoved<PathDescription, PathTexture*> {
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public:
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PathCache();
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~PathCache();
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/**
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* Used as a callback when an entry is removed from the cache.
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* Do not invoke directly.
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*/
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void operator()(PathDescription& path, PathTexture*& texture);
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/**
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* Clears the cache. This causes all textures to be deleted.
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*/
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void clear();
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/**
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* Sets the maximum size of the cache in bytes.
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*/
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void setMaxSize(uint32_t maxSize);
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/**
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* Returns the maximum size of the cache in bytes.
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*/
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uint32_t getMaxSize();
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/**
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* Returns the current size of the cache in bytes.
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*/
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uint32_t getSize();
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PathTexture* getRoundRect(float width, float height, float rx, float ry, SkPaint* paint);
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PathTexture* getCircle(float radius, SkPaint* paint);
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PathTexture* getOval(float width, float height, SkPaint* paint);
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PathTexture* getRect(float width, float height, SkPaint* paint);
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PathTexture* getArc(float width, float height, float startAngle, float sweepAngle,
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bool useCenter, SkPaint* paint);
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PathTexture* get(SkPath* path, SkPaint* paint);
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/**
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* Removes the specified path. This is meant to be called from threads
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* that are not the EGL context thread.
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*/
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void removeDeferred(SkPath* path);
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/**
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* Process deferred removals.
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*/
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void clearGarbage();
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/**
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* Trims the contents of the cache, removing items until it's under its
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* specified limit.
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*
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* Trimming is used for caches that support pre-caching from a worker
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* thread. During pre-caching the maximum limit of the cache can be
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* exceeded for the duration of the frame. It is therefore required to
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* trim the cache at the end of the frame to keep the total amount of
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* memory used under control.
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*/
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void trim();
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/**
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* Precaches the specified path using background threads.
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*/
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void precache(SkPath* path, SkPaint* paint);
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static bool canDrawAsConvexPath(SkPath* path, SkPaint* paint);
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static void computePathBounds(const SkPath* path, const SkPaint* paint,
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float& left, float& top, float& offset, uint32_t& width, uint32_t& height);
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static void computeBounds(const SkRect& bounds, const SkPaint* paint,
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float& left, float& top, float& offset, uint32_t& width, uint32_t& height);
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private:
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typedef Pair<SkPath*, SkPath*> path_pair_t;
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PathTexture* addTexture(const PathDescription& entry,
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const SkPath *path, const SkPaint* paint);
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PathTexture* addTexture(const PathDescription& entry, SkBitmap* bitmap);
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/**
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* Generates the texture from a bitmap into the specified texture structure.
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*/
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void generateTexture(SkBitmap& bitmap, Texture* texture);
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void generateTexture(const PathDescription& entry, SkBitmap* bitmap, PathTexture* texture,
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bool addToCache = true);
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PathTexture* get(const PathDescription& entry) {
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return mCache.get(entry);
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}
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/**
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* Removes an entry.
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* The pair must define first=path, second=sourcePath
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*/
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void remove(Vector<PathDescription>& pathsToRemove, const path_pair_t& pair);
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/**
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* Ensures there is enough space in the cache for a texture of the specified
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* dimensions.
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*/
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void purgeCache(uint32_t width, uint32_t height);
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void removeTexture(PathTexture* texture);
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bool checkTextureSize(uint32_t width, uint32_t height) {
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if (width > mMaxTextureSize || height > mMaxTextureSize) {
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ALOGW("Shape too large to be rendered into a texture (%dx%d, max=%dx%d)",
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width, height, mMaxTextureSize, mMaxTextureSize);
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return false;
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}
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return true;
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}
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void init();
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class PathTask: public Task<SkBitmap*> {
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public:
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PathTask(SkPath* path, SkPaint* paint, PathTexture* texture):
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path(path), paint(*paint), texture(texture) {
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}
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~PathTask() {
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delete future()->get();
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}
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SkPath* path;
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//copied, since input paint may not be immutable
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SkPaint paint;
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PathTexture* texture;
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};
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class PathProcessor: public TaskProcessor<SkBitmap*> {
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public:
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PathProcessor(Caches& caches);
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~PathProcessor() { }
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virtual void onProcess(const sp<Task<SkBitmap*> >& task);
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private:
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uint32_t mMaxTextureSize;
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};
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LruCache<PathDescription, PathTexture*> mCache;
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uint32_t mSize;
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uint32_t mMaxSize;
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GLuint mMaxTextureSize;
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bool mDebugEnabled;
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sp<PathProcessor> mProcessor;
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Vector<path_pair_t> mGarbage;
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mutable Mutex mLock;
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}; // class PathCache
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}; // namespace uirenderer
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}; // namespace android
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#endif // ANDROID_HWUI_PATH_CACHE_H
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