Narayan Kamath 6381dd4ff2 LP64: Make 9 patches architecture agnostic.
The Res_png_9patch struct had several pointer members
whose size differed between 32 and 64 bit platforms.

These members have been replaced by uint32_t offsets
to serialized data. The serialized form for 9patches
places a Res_png_9patch object at the beginning of
serialized data, followed by int32_t arrays of xDivs,
yDivs and colors.

Note that these offsets are not strictly required,
since they can be computed from the values of numXDivs,
numYDivs & numColors, however they are called in tight
loops so having them computed once is a beneficial.

This change also removed the unused patch_equals function
from aapt's Image.cpp.

Change-Id: I3b9ac8ae5c05510d41377cae4dff1c69b40c2531
2014-03-10 10:00:02 +00:00

77 lines
2.2 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_PATCH_H
#define ANDROID_HWUI_PATCH_H
#include <sys/types.h>
#include <GLES2/gl2.h>
#include <utils/Vector.h>
#include <androidfw/ResourceTypes.h>
#include "Rect.h"
#include "UvMapper.h"
#include "Vertex.h"
namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// 9-patch structures
///////////////////////////////////////////////////////////////////////////////
struct Patch {
Patch();
~Patch();
/**
* Returns the size of this patch's mesh in bytes.
*/
uint32_t getSize() const;
TextureVertex* vertices;
uint32_t verticesCount;
uint32_t indexCount;
bool hasEmptyQuads;
Vector<Rect> quads;
GLintptr offset;
GLintptr textureOffset;
TextureVertex* createMesh(const float bitmapWidth, const float bitmapHeight,
float width, float height, const Res_png_9patch* patch);
TextureVertex* createMesh(const float bitmapWidth, const float bitmapHeight,
float width, float height, const UvMapper& mapper, const Res_png_9patch* patch);
private:
void generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex,
float y1, float y2, float v1, float v2, float stretchX, float rescaleX,
float width, float bitmapWidth, uint32_t& quadCount);
void generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
float u1, float v1, float u2, float v2, uint32_t& quadCount);
const uint32_t* mColors;
UvMapper mUvMapper;
}; // struct Patch
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_PATCH_H