android_frameworks_base/include/android_runtime/android_util_AssetManager.h
Mathias Agopian b13b9bdad2 frameworks/base refactoring.
step 2: move libutils headers to their new home: androidfw

Change-Id: I14624ba23db92a81f2cb929f104386e1fab293ef
2012-02-17 19:01:26 -08:00

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/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef android_util_AssetManager_H
#define android_util_AssetManager_H
#include <androidfw/AssetManager.h>
#include "jni.h"
namespace android {
extern AssetManager* assetManagerForJavaObject(JNIEnv* env, jobject assetMgr);
}
#endif