Chris Craik 9cd1bbe5c9 Improve multi-window render clipping logic
Fixes: 28125010

Restructures 'scene defer', to implement window backdrop overdraw
avoidance in new render pipeline, and disable clipping to content draw
bounds.

Also restructures FrameBuilder's constructors, to separate out into
multiple defer methods.

Change-Id: I53facb904c1a4a4acc493d8a489921a79a50494e
2016-04-18 10:39:02 -07:00

152 lines
5.5 KiB
C++

/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <benchmark/benchmark.h>
#include "BakedOpState.h"
#include "BakedOpDispatcher.h"
#include "BakedOpRenderer.h"
#include "FrameBuilder.h"
#include "LayerUpdateQueue.h"
#include "RecordedOp.h"
#include "RecordingCanvas.h"
#include "tests/common/TestContext.h"
#include "tests/common/TestScene.h"
#include "tests/common/TestUtils.h"
#include "Vector.h"
#include <vector>
using namespace android;
using namespace android::uirenderer;
using namespace android::uirenderer::renderthread;
using namespace android::uirenderer::test;
const FrameBuilder::LightGeometry sLightGeometry = { {100, 100, 100}, 50};
const BakedOpRenderer::LightInfo sLightInfo = { 128, 128 };
static sp<RenderNode> createTestNode() {
auto node = TestUtils::createNode(0, 0, 200, 200,
[](RenderProperties& props, RecordingCanvas& canvas) {
SkBitmap bitmap = TestUtils::createSkBitmap(10, 10);
SkPaint paint;
// Alternate between drawing rects and bitmaps, with bitmaps overlapping rects.
// Rects don't overlap bitmaps, so bitmaps should be brought to front as a group.
canvas.save(SaveFlags::MatrixClip);
for (int i = 0; i < 30; i++) {
canvas.translate(0, 10);
canvas.drawRect(0, 0, 10, 10, paint);
canvas.drawBitmap(bitmap, 5, 0, nullptr);
}
canvas.restore();
});
TestUtils::syncHierarchyPropertiesAndDisplayList(node);
return node;
}
void BM_FrameBuilder_defer(benchmark::State& state) {
TestUtils::runOnRenderThread([&state](RenderThread& thread) {
auto node = createTestNode();
while (state.KeepRunning()) {
FrameBuilder frameBuilder(SkRect::MakeWH(100, 200), 100, 200,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*node);
benchmark::DoNotOptimize(&frameBuilder);
}
});
}
BENCHMARK(BM_FrameBuilder_defer);
void BM_FrameBuilder_deferAndRender(benchmark::State& state) {
TestUtils::runOnRenderThread([&state](RenderThread& thread) {
auto node = createTestNode();
RenderState& renderState = thread.renderState();
Caches& caches = Caches::getInstance();
while (state.KeepRunning()) {
FrameBuilder frameBuilder(SkRect::MakeWH(100, 200), 100, 200,
sLightGeometry, caches);
frameBuilder.deferRenderNode(*node);
BakedOpRenderer renderer(caches, renderState, true, sLightInfo);
frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
benchmark::DoNotOptimize(&renderer);
}
});
}
BENCHMARK(BM_FrameBuilder_deferAndRender);
static sp<RenderNode> getSyncedSceneNode(const char* sceneName) {
gDisplay = getBuiltInDisplay(); // switch to real display if present
TestContext testContext;
TestScene::Options opts;
std::unique_ptr<TestScene> scene(TestScene::testMap()[sceneName].createScene(opts));
sp<RenderNode> rootNode = TestUtils::createNode(0, 0, gDisplay.w, gDisplay.h,
[&scene](RenderProperties& props, TestCanvas& canvas) {
scene->createContent(gDisplay.w, gDisplay.h, canvas);
});
TestUtils::syncHierarchyPropertiesAndDisplayList(rootNode);
return rootNode;
}
static auto SCENES = {
"listview",
};
void BM_FrameBuilder_defer_scene(benchmark::State& state) {
TestUtils::runOnRenderThread([&state](RenderThread& thread) {
const char* sceneName = *(SCENES.begin() + state.range_x());
state.SetLabel(sceneName);
auto node = getSyncedSceneNode(sceneName);
while (state.KeepRunning()) {
FrameBuilder frameBuilder(SkRect::MakeWH(gDisplay.w, gDisplay.h),
gDisplay.w, gDisplay.h,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*node);
benchmark::DoNotOptimize(&frameBuilder);
}
});
}
BENCHMARK(BM_FrameBuilder_defer_scene)->DenseRange(0, SCENES.size() - 1);
void BM_FrameBuilder_deferAndRender_scene(benchmark::State& state) {
TestUtils::runOnRenderThread([&state](RenderThread& thread) {
const char* sceneName = *(SCENES.begin() + state.range_x());
state.SetLabel(sceneName);
auto node = getSyncedSceneNode(sceneName);
RenderState& renderState = thread.renderState();
Caches& caches = Caches::getInstance();
while (state.KeepRunning()) {
FrameBuilder frameBuilder(SkRect::MakeWH(gDisplay.w, gDisplay.h),
gDisplay.w, gDisplay.h,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*node);
BakedOpRenderer renderer(caches, renderState, true, sLightInfo);
frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
benchmark::DoNotOptimize(&renderer);
}
});
}
BENCHMARK(BM_FrameBuilder_deferAndRender_scene)->DenseRange(0, SCENES.size() - 1);