John Reck e486d932ca Tune scheduling a bit, avoid a binder ipc
Don't query running behind if it's not possible to be behind such
as having received a vsync since the last call to swap buffers.

This also avoids an accidental-starvation issue where if surface
flinger was a bit sluggish to dequeue then renderthread would drop
thinking the queue was full.

Also be a bit smarter about tracking if we've already drawn for this
vsync target to avoid producing two frames for the same vsync

Change-Id: Ib266500a693c27000b2e8ea578f111229d75147a
2015-10-28 12:24:13 -07:00

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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef UTILS_TIMEUTILS_H
#define UTILS_TIMEUTILS_H
#include <utils/Timers.h>
namespace android {
namespace uirenderer {
constexpr nsecs_t operator"" _ms (unsigned long long ms) {
return milliseconds_to_nanoseconds(ms);
}
} /* namespace uirenderer */
} /* namespace android */
#endif /* UTILS_TIMEUTILS_H */