ee4a564d4f
Overlays targeting shared libraries should be loaded into the resources of every target that depends on the shared library. Static shared libraries are currently not supported because overlays should override all versions of static shared libraries and there is not currently support for an overlay targeting multiple APKs. Also created a test instrumentation and host test suite for testing overlays and packages on the system image. Bug: 140790224 Test: atest OverlayRemountedTest Change-Id: I20a217b6368d6cf92b2b9f46908fd58012933f72
219 lines
7.1 KiB
C++
219 lines
7.1 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef AAPT_PROCESS_SYMBOLTABLE_H
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#define AAPT_PROCESS_SYMBOLTABLE_H
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#include <algorithm>
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#include <memory>
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#include <vector>
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#include "android-base/macros.h"
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#include "androidfw/Asset.h"
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#include "androidfw/AssetManager2.h"
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#include "utils/JenkinsHash.h"
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#include "utils/LruCache.h"
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#include "Resource.h"
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#include "ResourceTable.h"
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#include "ResourceValues.h"
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#include "util/Util.h"
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namespace aapt {
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inline android::hash_t hash_type(const ResourceName& name) {
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std::hash<std::string> str_hash;
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android::hash_t hash = 0;
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hash = android::JenkinsHashMix(hash, (uint32_t)str_hash(name.package));
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hash = android::JenkinsHashMix(hash, (uint32_t)name.type);
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hash = android::JenkinsHashMix(hash, (uint32_t)str_hash(name.entry));
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return hash;
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}
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inline android::hash_t hash_type(const ResourceId& id) {
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return android::hash_type(id.id);
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}
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class ISymbolSource;
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class ISymbolTableDelegate;
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class NameMangler;
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class SymbolTable {
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public:
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struct Symbol {
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Symbol() = default;
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explicit Symbol(const Maybe<ResourceId>& i, const std::shared_ptr<Attribute>& attr = {},
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bool pub = false)
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: id(i), attribute(attr), is_public(pub) {
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}
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Symbol(const Symbol&) = default;
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Symbol(Symbol&&) = default;
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Symbol& operator=(const Symbol&) = default;
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Symbol& operator=(Symbol&&) = default;
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Maybe<ResourceId> id;
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std::shared_ptr<Attribute> attribute;
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bool is_public = false;
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bool is_dynamic = false;
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};
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explicit SymbolTable(NameMangler* mangler);
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// Overrides the default ISymbolTableDelegate, which allows a custom defined strategy for
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// looking up resources from a set of sources.
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void SetDelegate(std::unique_ptr<ISymbolTableDelegate> delegate);
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// Appends a symbol source. The cache is not cleared since entries that
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// have already been found would take precedence due to ordering.
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void AppendSource(std::unique_ptr<ISymbolSource> source);
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// Prepends a symbol source so that its symbols take precedence. This will
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// cause the existing cache to be cleared.
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void PrependSource(std::unique_ptr<ISymbolSource> source);
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// NOTE: Never hold on to the result between calls to FindByXXX. The
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// results are stored in a cache which may evict entries on subsequent calls.
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const Symbol* FindByName(const ResourceName& name);
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// NOTE: Never hold on to the result between calls to FindByXXX. The
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// results are stored in a cache which may evict entries on subsequent calls.
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const Symbol* FindById(const ResourceId& id);
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// Let's the ISymbolSource decide whether looking up by name or ID is faster,
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// if both are available.
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// NOTE: Never hold on to the result between calls to FindByXXX. The
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// results are stored in a cache which may evict entries on subsequent calls.
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const Symbol* FindByReference(const Reference& ref);
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private:
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NameMangler* mangler_;
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std::unique_ptr<ISymbolTableDelegate> delegate_;
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std::vector<std::unique_ptr<ISymbolSource>> sources_;
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// We use shared_ptr because unique_ptr is not supported and
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// we need automatic deletion.
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android::LruCache<ResourceName, std::shared_ptr<Symbol>> cache_;
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android::LruCache<ResourceId, std::shared_ptr<Symbol>> id_cache_;
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DISALLOW_COPY_AND_ASSIGN(SymbolTable);
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};
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// Allows the customization of the lookup strategy/order of a symbol from a set of
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// symbol sources.
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class ISymbolTableDelegate {
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public:
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ISymbolTableDelegate() = default;
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virtual ~ISymbolTableDelegate() = default;
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// The name is already mangled and does not need further processing.
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virtual std::unique_ptr<SymbolTable::Symbol> FindByName(
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const ResourceName& name, const std::vector<std::unique_ptr<ISymbolSource>>& sources) = 0;
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virtual std::unique_ptr<SymbolTable::Symbol> FindById(
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ResourceId id, const std::vector<std::unique_ptr<ISymbolSource>>& sources) = 0;
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private:
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DISALLOW_COPY_AND_ASSIGN(ISymbolTableDelegate);
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};
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class DefaultSymbolTableDelegate : public ISymbolTableDelegate {
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public:
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DefaultSymbolTableDelegate() = default;
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virtual ~DefaultSymbolTableDelegate() = default;
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virtual std::unique_ptr<SymbolTable::Symbol> FindByName(
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const ResourceName& name,
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const std::vector<std::unique_ptr<ISymbolSource>>& sources) override;
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virtual std::unique_ptr<SymbolTable::Symbol> FindById(
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ResourceId id, const std::vector<std::unique_ptr<ISymbolSource>>& sources) override;
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private:
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DISALLOW_COPY_AND_ASSIGN(DefaultSymbolTableDelegate);
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};
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// An interface that a symbol source implements in order to surface symbol information
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// to the symbol table.
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class ISymbolSource {
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public:
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virtual ~ISymbolSource() = default;
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virtual std::unique_ptr<SymbolTable::Symbol> FindByName(
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const ResourceName& name) = 0;
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virtual std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) = 0;
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// Default implementation tries the name if it exists, else the ID.
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virtual std::unique_ptr<SymbolTable::Symbol> FindByReference(
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const Reference& ref) {
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if (ref.name) {
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return FindByName(ref.name.value());
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} else if (ref.id) {
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return FindById(ref.id.value());
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}
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return {};
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}
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};
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// Exposes the resources in a ResourceTable as symbols for SymbolTable.
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// Instances of this class must outlive the encompassed ResourceTable.
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// Lookups by ID are ignored.
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class ResourceTableSymbolSource : public ISymbolSource {
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public:
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explicit ResourceTableSymbolSource(ResourceTable* table) : table_(table) {}
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std::unique_ptr<SymbolTable::Symbol> FindByName(
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const ResourceName& name) override;
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std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) override {
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return {};
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}
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private:
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ResourceTable* table_;
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DISALLOW_COPY_AND_ASSIGN(ResourceTableSymbolSource);
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};
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class AssetManagerSymbolSource : public ISymbolSource {
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public:
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AssetManagerSymbolSource() = default;
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bool AddAssetPath(const android::StringPiece& path);
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std::map<size_t, std::string> GetAssignedPackageIds() const;
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bool IsPackageDynamic(uint32_t packageId, const std::string& package_name) const;
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std::unique_ptr<SymbolTable::Symbol> FindByName(
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const ResourceName& name) override;
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std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) override;
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std::unique_ptr<SymbolTable::Symbol> FindByReference(
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const Reference& ref) override;
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android::AssetManager2* GetAssetManager() {
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return &asset_manager_;
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}
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private:
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android::AssetManager2 asset_manager_;
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std::vector<std::unique_ptr<const android::ApkAssets>> apk_assets_;
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DISALLOW_COPY_AND_ASSIGN(AssetManagerSymbolSource);
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};
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} // namespace aapt
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#endif /* AAPT_PROCESS_SYMBOLTABLE_H */
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