760051854e
* Fixes hardware bitmap capture * Fixes mutable bitmap capture (no flickering) * Adds basic single-frame LRU cache to avoid repeated readbacks of GPU resources * Does up-front readback of GPU resources * Moves serialization off RenderThread again thanks to up-front readback avoiding needing GPU access off-thread * Reduces RAM usage & improves performance by serializing directly to output stream instead of first copying to a byte[] Bug: 174223722 Test: PictureCaptureDemo mirrors the content Change-Id: If7ec208b61d5b917e82087cc312880fc5a38c943
162 lines
6.4 KiB
C++
162 lines
6.4 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <SkSurface.h>
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#include <SkDocument.h>
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#include <SkMultiPictureDocument.h>
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#include "Lighting.h"
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#include "hwui/AnimatedImageDrawable.h"
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#include "renderthread/CanvasContext.h"
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#include "renderthread/IRenderPipeline.h"
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class SkPictureRecorder;
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struct SkSharingSerialContext;
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namespace android {
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namespace uirenderer {
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namespace skiapipeline {
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class SkiaPipeline : public renderthread::IRenderPipeline {
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public:
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explicit SkiaPipeline(renderthread::RenderThread& thread);
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virtual ~SkiaPipeline();
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void onDestroyHardwareResources() override;
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bool pinImages(std::vector<SkImage*>& mutableImages) override;
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bool pinImages(LsaVector<sk_sp<Bitmap>>& images) override { return false; }
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void unpinImages() override;
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void renderLayers(const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
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bool opaque, const LightInfo& lightInfo) override;
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// If the given node didn't have a layer surface, or had one of the wrong size, this method
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// creates a new one and returns true. Otherwise does nothing and returns false.
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bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
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ErrorHandler* errorHandler) override;
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void setSurfaceColorProperties(ColorMode colorMode) override;
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SkColorType getSurfaceColorType() const override { return mSurfaceColorType; }
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sk_sp<SkColorSpace> getSurfaceColorSpace() override { return mSurfaceColorSpace; }
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void renderFrame(const LayerUpdateQueue& layers, const SkRect& clip,
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const std::vector<sp<RenderNode>>& nodes, bool opaque,
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const Rect& contentDrawBounds, sk_sp<SkSurface> surface,
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const SkMatrix& preTransform);
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static void prepareToDraw(const renderthread::RenderThread& thread, Bitmap* bitmap);
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void renderLayersImpl(const LayerUpdateQueue& layers, bool opaque);
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// Sets the recording callback to the provided function and the recording mode
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// to CallbackAPI
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void setPictureCapturedCallback(
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const std::function<void(sk_sp<SkPicture>&&)>& callback) override {
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mPictureCapturedCallback = callback;
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mCaptureMode = callback ? CaptureMode::CallbackAPI : CaptureMode::None;
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}
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protected:
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void dumpResourceCacheUsage() const;
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renderthread::RenderThread& mRenderThread;
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ColorMode mColorMode = ColorMode::Default;
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SkColorType mSurfaceColorType;
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sk_sp<SkColorSpace> mSurfaceColorSpace;
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bool isCapturingSkp() const { return mCaptureMode != CaptureMode::None; }
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private:
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void renderFrameImpl(const SkRect& clip,
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const std::vector<sp<RenderNode>>& nodes, bool opaque,
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const Rect& contentDrawBounds, SkCanvas* canvas,
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const SkMatrix& preTransform);
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/**
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* Debugging feature. Draws a semi-transparent overlay on each pixel, indicating
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* how many times it has been drawn.
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*/
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void renderOverdraw(const SkRect& clip,
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const std::vector<sp<RenderNode>>& nodes, const Rect& contentDrawBounds,
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sk_sp<SkSurface> surface, const SkMatrix& preTransform);
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// Called every frame. Normally returns early with screen canvas.
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// But when capture is enabled, returns an nwaycanvas where commands are also recorded.
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SkCanvas* tryCapture(SkSurface* surface, RenderNode* root, const LayerUpdateQueue& dirtyLayers);
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// Called at the end of every frame, closes the recording if necessary.
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void endCapture(SkSurface* surface);
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// Determine if a new file-based capture should be started.
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// If so, sets mCapturedFile and mCaptureSequence and returns true.
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// Should be called every frame when capture is enabled.
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// sets mCaptureMode.
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bool shouldStartNewFileCapture();
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// Set up a multi frame capture.
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bool setupMultiFrameCapture();
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std::vector<sk_sp<SkImage>> mPinnedImages;
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// Block of properties used only for debugging to record a SkPicture and save it in a file.
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// There are three possible ways of recording drawing commands.
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enum class CaptureMode {
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// return to this mode when capture stops.
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None,
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// A mode where every frame is recorded into an SkPicture and sent to a provided callback,
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// until that callback is cleared
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CallbackAPI,
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// A mode where a finite number of frames are recorded to a file with
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// SkMultiPictureDocument
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MultiFrameSKP,
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// A mode which records a single frame to a normal SKP file.
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SingleFrameSKP,
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};
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CaptureMode mCaptureMode = CaptureMode::None;
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/**
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* mCapturedFile - the filename to write a recorded SKP to in either MultiFrameSKP or
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* SingleFrameSKP mode.
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*/
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std::string mCapturedFile;
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/**
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* mCaptureSequence counts down how many frames are left to take in the sequence. Applicable
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* only to MultiFrameSKP or SingleFrameSKP mode.
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*/
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int mCaptureSequence = 0;
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// Multi frame serialization stream and writer used when serializing more than one frame.
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std::unique_ptr<SkSharingSerialContext> mSerialContext; // Must be declared before any other
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// serializing member
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std::unique_ptr<SkFILEWStream> mOpenMultiPicStream;
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sk_sp<SkDocument> mMultiPic;
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/**
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* mRecorder holds the current picture recorder when serializing in either SingleFrameSKP or
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* CallbackAPI modes.
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*/
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std::unique_ptr<SkPictureRecorder> mRecorder;
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std::unique_ptr<SkNWayCanvas> mNwayCanvas;
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// Set by setPictureCapturedCallback and when set, CallbackAPI mode recording is ongoing.
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// Not used in other recording modes.
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std::function<void(sk_sp<SkPicture>&&)> mPictureCapturedCallback;
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};
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} /* namespace skiapipeline */
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} /* namespace uirenderer */
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} /* namespace android */
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