be67195c44
Make DisplayList its own type instead of an alias, pushing the Skia aspect behind it mostly. Removes a bunch of manual memory management and opens the door to DisplayList being a union type with multiple implementations Test: builds (somehow), boots, hwuiunit passes, CtsUiRendering passes Change-Id: I1d7806aa3afc5d9ece08b06959920078a5814c59
157 lines
5.2 KiB
C++
157 lines
5.2 KiB
C++
/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "RenderNode.h"
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#include "SkiaDisplayList.h"
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namespace android {
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namespace uirenderer {
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namespace skiapipeline {
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/**
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* DumpOpsCanvas prints drawing ops from a SkiaDisplayList into a std::ostream. Children render
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* nodes are walked recursively and their drawing ops are printed as well.
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*/
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class DumpOpsCanvas : public SkCanvas {
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public:
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DumpOpsCanvas(std::ostream& output, int level, const SkiaDisplayList& displayList)
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: mOutput(output)
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, mLevel(level)
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, mDisplayList(displayList)
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, mIdent((level + 1) * 2, ' ') {}
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protected:
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void onClipRect(const SkRect& rect, SkClipOp, ClipEdgeStyle) override {
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mOutput << mIdent << "clipRect" << std::endl;
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}
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void onClipRRect(const SkRRect& rrect, SkClipOp, ClipEdgeStyle) override {
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mOutput << mIdent << "clipRRect" << std::endl;
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}
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void onClipPath(const SkPath& path, SkClipOp, ClipEdgeStyle) override {
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mOutput << mIdent << "clipPath" << std::endl;
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}
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void onClipRegion(const SkRegion& deviceRgn, SkClipOp) override {
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mOutput << mIdent << "clipRegion" << std::endl;
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}
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void onDrawPaint(const SkPaint&) override { mOutput << mIdent << "drawPaint" << std::endl; }
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void onDrawPath(const SkPath&, const SkPaint&) override {
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mOutput << mIdent << "drawPath" << std::endl;
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}
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void onDrawRect(const SkRect&, const SkPaint&) override {
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mOutput << mIdent << "drawRect" << std::endl;
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}
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void onDrawRegion(const SkRegion&, const SkPaint&) override {
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mOutput << mIdent << "drawRegion" << std::endl;
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}
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void onDrawOval(const SkRect&, const SkPaint&) override {
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mOutput << mIdent << "drawOval" << std::endl;
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}
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void onDrawArc(const SkRect&, SkScalar, SkScalar, bool, const SkPaint&) override {
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mOutput << mIdent << "drawArc" << std::endl;
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}
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void onDrawRRect(const SkRRect&, const SkPaint&) override {
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mOutput << mIdent << "drawRRect" << std::endl;
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}
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void onDrawDRRect(const SkRRect&, const SkRRect&, const SkPaint&) override {
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mOutput << mIdent << "drawDRRect" << std::endl;
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}
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void onDrawTextBlob(const SkTextBlob*, SkScalar, SkScalar, const SkPaint&) override {
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mOutput << mIdent << "drawTextBlob" << std::endl;
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}
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void onDrawImage2(const SkImage*, SkScalar dx, SkScalar dy, const SkSamplingOptions&,
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const SkPaint*) override {
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mOutput << mIdent << "drawImage" << std::endl;
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}
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void onDrawImageRect2(const SkImage*, const SkRect&, const SkRect&, const SkSamplingOptions&,
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const SkPaint*, SrcRectConstraint) override {
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mOutput << mIdent << "drawImageRect" << std::endl;
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}
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void onDrawImageLattice2(const SkImage*, const Lattice& lattice, const SkRect& dst,
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SkFilterMode, const SkPaint*) override {
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mOutput << mIdent << "drawImageLattice" << std::endl;
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}
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void onDrawPoints(SkCanvas::PointMode, size_t, const SkPoint[], const SkPaint&) override {
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mOutput << mIdent << "drawPoints" << std::endl;
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}
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void onDrawPicture(const SkPicture*, const SkMatrix*, const SkPaint*) override {
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mOutput << mIdent << "drawPicture" << std::endl;
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}
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void onDrawDrawable(SkDrawable* drawable, const SkMatrix*) override {
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mOutput << mIdent;
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auto renderNodeDrawable = getRenderNodeDrawable(drawable);
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if (nullptr != renderNodeDrawable) {
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mOutput << std::string(mLevel * 2, ' ') << "drawRenderNode";
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renderNodeDrawable->getRenderNode()->output(mOutput, mLevel + 1);
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return;
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}
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auto glFunctorDrawable = getFunctorDrawable(drawable);
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if (nullptr != glFunctorDrawable) {
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mOutput << std::string(mLevel * 2, ' ') << "drawGLFunctorDrawable" << std::endl;
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return;
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}
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mOutput << std::string(mLevel * 2, ' ') << "drawDrawable" << std::endl;
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}
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private:
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const RenderNodeDrawable* getRenderNodeDrawable(SkDrawable* drawable) {
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for (auto& child : mDisplayList.mChildNodes) {
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if (drawable == &child) {
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return &child;
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}
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}
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return nullptr;
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}
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FunctorDrawable* getFunctorDrawable(SkDrawable* drawable) {
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for (auto& child : mDisplayList.mChildFunctors) {
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if (drawable == child) {
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return child;
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}
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}
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return nullptr;
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}
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std::ostream& mOutput;
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int mLevel;
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const SkiaDisplayList& mDisplayList;
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std::string mIdent;
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};
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} // namespace skiapipeline
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} // namespace uirenderer
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} // namespace android
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