74 lines
1.7 KiB
C++
74 lines
1.7 KiB
C++
/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_RS_STRUCTURED_COMPONENT_H
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#define ANDROID_RS_STRUCTURED_COMPONENT_H
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#include "rsUtils.h"
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#include "rsObjectBase.h"
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// ---------------------------------------------------------------------------
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namespace android {
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namespace renderscript {
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class Component : public ObjectBase
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{
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public:
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enum DataType {
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FLOAT,
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UNSIGNED,
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SIGNED
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};
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enum DataKind {
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NONE,
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RED, GREEN, BLUE, ALPHA, LUMINANCE, INTENSITY,
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X, Y, Z, W,
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S, T, Q, R,
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NX, NY, NZ,
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INDEX,
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USER
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};
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Component(DataKind dk, DataType dt, bool isNormalized, uint32_t bits);
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virtual ~Component();
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DataType getType() const {return mType;}
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bool getIsNormalized() const {return mIsNormalized;}
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DataKind getKind() const {return mKind;}
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uint32_t getBits() const {return mBits;}
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uint32_t getGLType() const;
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protected:
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DataType mType;
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bool mIsNormalized;
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DataKind mKind;
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uint32_t mBits;
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private:
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Component();
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};
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}
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}
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#endif //ANDROID_RS_STRUCTURED_COMPONENT_H
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