a73450cd27
Change-Id: I5c1ac7645dc68c28da97f46babcab5926c38dbea
535 lines
26 KiB
Plaintext
535 lines
26 KiB
Plaintext
ndk=true
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page.template=sdk
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ndk.mac64_download=android-ndk-r10e-darwin-x86_64.bin
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ndk.mac64_bytes=388937326
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ndk.mac64_checksum=2cb8893a5701603519d38a7e04c50e81
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ndk.linux64_download=android-ndk-r10e-linux-x86_64.bin
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ndk.linux64_bytes=401522849
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ndk.linux64_checksum=19af543b068bdb7f27787c2bc69aba7f
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ndk.linux32_download=android-ndk-r10e-linux-x86.bin
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ndk.linux32_bytes=394281908
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ndk.linux32_checksum=c3edd3273029da1cbd2f62c48249e978
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ndk.win64_download=android-ndk-r10e-windows-x86_64.exe
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ndk.win64_bytes=419616132
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ndk.win64_checksum=8412bb4991a95e08fda50b5a44d95df7
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ndk.win32_download=android-ndk-r10e-windows-x86.exe
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ndk.win32_bytes=396563176
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ndk.win32_checksum=1a82445baaf62aec3a46386ab1e5772c
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page.title=NDK Downloads
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@jd:body
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<div id="tos" style="display:none;width:760px;height:0;margin:0 auto">
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<div id="download" class="ndk" style="
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z-index: 99;
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width: 720px;
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position: absolute;
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margin: -70px 0;
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padding: 14px;
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background: white;
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border: 1px solid #999;
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box-shadow: -10px 10px 50px #888;
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-moz-box-shadow: -10px 10px 50px #888;
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-webkit-box-shadow: -10px 10px 50px #888;">
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<p>Before installing the Android NDK, you must agree to the following terms and conditions.</p>
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<div class="sdk-terms" style="width:auto" onfocus="this.blur()">
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<h2 class="norule">Terms and Conditions</h2>
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This is the Android Software Development Kit License Agreement
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<h3>1. Introduction</h3>
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1.1 The Android Software Development Kit (referred to in this License Agreement as the "SDK" and
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specifically including the Android system files, packaged APIs, and Google APIs add-ons) is
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licensed to you subject to the terms of this License Agreement. This License Agreement forms a
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legally binding contract between you and Google in relation to your use of the SDK.
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1.2 “Android” means the Android software stack for devices, as made available under the Android
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Open Source Project, which is located at the following URL: http://source.android.com/, as updated
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from time to time.
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1.3 "Google" means Google Inc., a Delaware corporation with principal place of business at 1600
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Amphitheatre Parkway, Mountain View, CA 94043, United States.
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<h3>2. Accepting this License Agreement</h3>
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2.1 In order to use the SDK, you must first agree to this License Agreement. You may not use the
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SDK if you do not accept this License Agreement.
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2.2 By clicking to accept, you hereby agree to the terms of this License Agreement.
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2.3 You may not use the SDK and may not accept the License Agreement if you are a person barred
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from receiving the SDK under the laws of the United States or other countries including the country
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in which you are resident or from which you use the SDK.
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2.4 If you are agreeing to be bound by this License Agreement on behalf of your employer or other
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entity, you represent and warrant that you have full legal authority to bind your employer or such
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entity to this License Agreement. If you do not have the requisite authority, you may not accept
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the License Agreement or use the SDK on behalf of your employer or other entity.
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<h3>3. SDK License from Google</h3>
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3.1 Subject to the terms of this License Agreement, Google grants you a limited, worldwide,
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royalty-free, non-assignable and non-exclusive license to use the SDK solely to develop
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applications to run on the Android platform.
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3.2 You agree that Google or third parties own all legal right, title and interest in and to the
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SDK, including any Intellectual Property Rights that subsist in the SDK. "Intellectual Property
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Rights" means any and all rights under patent law, copyright law, trade secret law, trademark law,
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and any and all other proprietary rights. Google reserves all rights not expressly granted to you.
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3.3 You may not use the SDK for any purpose not expressly permitted by this License Agreement.
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Except to the extent required by applicable third party licenses, you may not: (a) copy (except for
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backup purposes), modify, adapt, redistribute, decompile, reverse engineer, disassemble, or create
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derivative works of the SDK or any part of the SDK; or (b) load any part of the SDK onto a mobile
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handset or any other hardware device except a personal computer, combine any part of the SDK with
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other software, or distribute any software or device incorporating a part of the SDK.
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3.4 You agree that you will not take any actions that may cause or result in the fragmentation of
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Android, including but not limited to distributing, participating in the creation of, or promoting
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in any way a software development kit derived from the SDK.
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3.5 Use, reproduction and distribution of components of the SDK licensed under an open source
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software license are governed solely by the terms of that open source software license and not this
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License Agreement.
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3.6 You agree that the form and nature of the SDK that Google provides may change without prior
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notice to you and that future versions of the SDK may be incompatible with applications developed
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on previous versions of the SDK. You agree that Google may stop (permanently or temporarily)
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providing the SDK (or any features within the SDK) to you or to users generally at Google's sole
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discretion, without prior notice to you.
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3.7 Nothing in this License Agreement gives you a right to use any of Google's trade names,
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trademarks, service marks, logos, domain names, or other distinctive brand features.
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3.8 You agree that you will not remove, obscure, or alter any proprietary rights notices (including
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copyright and trademark notices) that may be affixed to or contained within the SDK.
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<h3>4. Use of the SDK by You</h3>
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4.1 Google agrees that it obtains no right, title or interest from you (or your licensors) under
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this License Agreement in or to any software applications that you develop using the SDK, including
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any intellectual property rights that subsist in those applications.
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4.2 You agree to use the SDK and write applications only for purposes that are permitted by (a)
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this License Agreement and (b) any applicable law, regulation or generally accepted practices or
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guidelines in the relevant jurisdictions (including any laws regarding the export of data or
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software to and from the United States or other relevant countries).
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4.3 You agree that if you use the SDK to develop applications for general public users, you will
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protect the privacy and legal rights of those users. If the users provide you with user names,
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passwords, or other login information or personal information, you must make the users aware that
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the information will be available to your application, and you must provide legally adequate
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privacy notice and protection for those users. If your application stores personal or sensitive
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information provided by users, it must do so securely. If the user provides your application with
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Google Account information, your application may only use that information to access the user's
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Google Account when, and for the limited purposes for which, the user has given you permission to
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do so.
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4.4 You agree that you will not engage in any activity with the SDK, including the development or
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distribution of an application, that interferes with, disrupts, damages, or accesses in an
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unauthorized manner the servers, networks, or other properties or services of any third party
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including, but not limited to, Google or any mobile communications carrier.
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4.5 You agree that you are solely responsible for (and that Google has no responsibility to you or
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to any third party for) any data, content, or resources that you create, transmit or display
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through Android and/or applications for Android, and for the consequences of your actions
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(including any loss or damage which Google may suffer) by doing so.
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4.6 You agree that you are solely responsible for (and that Google has no responsibility to you or
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to any third party for) any breach of your obligations under this License Agreement, any applicable
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third party contract or Terms of Service, or any applicable law or regulation, and for the
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consequences (including any loss or damage which Google or any third party may suffer) of any such
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breach.
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<h3>5. Your Developer Credentials</h3>
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5.1 You agree that you are responsible for maintaining the confidentiality of any developer
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credentials that may be issued to you by Google or which you may choose yourself and that you will
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be solely responsible for all applications that are developed under your developer credentials.
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<h3>6. Privacy and Information</h3>
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6.1 In order to continually innovate and improve the SDK, Google may collect certain usage
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statistics from the software including but not limited to a unique identifier, associated IP
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address, version number of the software, and information on which tools and/or services in the SDK
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are being used and how they are being used. Before any of this information is collected, the SDK
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will notify you and seek your consent. If you withhold consent, the information will not be
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collected.
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6.2 The data collected is examined in the aggregate to improve the SDK and is maintained in
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accordance with Google's Privacy Policy.
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<h3>7. Third Party Applications</h3>
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7.1 If you use the SDK to run applications developed by a third party or that access data, content
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or resources provided by a third party, you agree that Google is not responsible for those
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applications, data, content, or resources. You understand that all data, content or resources which
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you may access through such third party applications are the sole responsibility of the person from
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which they originated and that Google is not liable for any loss or damage that you may experience
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as a result of the use or access of any of those third party applications, data, content, or
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resources.
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7.2 You should be aware the data, content, and resources presented to you through such a third
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party application may be protected by intellectual property rights which are owned by the providers
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(or by other persons or companies on their behalf). You may not modify, rent, lease, loan, sell,
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distribute or create derivative works based on these data, content, or resources (either in whole
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or in part) unless you have been specifically given permission to do so by the relevant owners.
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7.3 You acknowledge that your use of such third party applications, data, content, or resources may
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be subject to separate terms between you and the relevant third party. In that case, this License
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Agreement does not affect your legal relationship with these third parties.
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<h3>8. Using Android APIs</h3>
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8.1 Google Data APIs
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8.1.1 If you use any API to retrieve data from Google, you acknowledge that the data may be
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protected by intellectual property rights which are owned by Google or those parties that provide
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the data (or by other persons or companies on their behalf). Your use of any such API may be
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subject to additional Terms of Service. You may not modify, rent, lease, loan, sell, distribute or
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create derivative works based on this data (either in whole or in part) unless allowed by the
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relevant Terms of Service.
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8.1.2 If you use any API to retrieve a user's data from Google, you acknowledge and agree that you
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shall retrieve data only with the user's explicit consent and only when, and for the limited
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purposes for which, the user has given you permission to do so.
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<h3>9. Terminating this License Agreement</h3>
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9.1 This License Agreement will continue to apply until terminated by either you or Google as set
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out below.
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9.2 If you want to terminate this License Agreement, you may do so by ceasing your use of the SDK
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and any relevant developer credentials.
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9.3 Google may at any time, terminate this License Agreement with you if:
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(A) you have breached any provision of this License Agreement; or
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(B) Google is required to do so by law; or
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(C) the partner with whom Google offered certain parts of SDK (such as APIs) to you has terminated
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its relationship with Google or ceased to offer certain parts of the SDK to you; or
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(D) Google decides to no longer provide the SDK or certain parts of the SDK to users in the country
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in which you are resident or from which you use the service, or the provision of the SDK or certain
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SDK services to you by Google is, in Google's sole discretion, no longer commercially viable.
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9.4 When this License Agreement comes to an end, all of the legal rights, obligations and
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liabilities that you and Google have benefited from, been subject to (or which have accrued over
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time whilst this License Agreement has been in force) or which are expressed to continue
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indefinitely, shall be unaffected by this cessation, and the provisions of paragraph 14.7 shall
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continue to apply to such rights, obligations and liabilities indefinitely.
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<h3>10. DISCLAIMER OF WARRANTIES</h3>
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10.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT YOUR USE OF THE SDK IS AT YOUR SOLE RISK AND THAT THE
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SDK IS PROVIDED "AS IS" AND "AS AVAILABLE" WITHOUT WARRANTY OF ANY KIND FROM GOOGLE.
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10.2 YOUR USE OF THE SDK AND ANY MATERIAL DOWNLOADED OR OTHERWISE OBTAINED THROUGH THE USE OF THE
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SDK IS AT YOUR OWN DISCRETION AND RISK AND YOU ARE SOLELY RESPONSIBLE FOR ANY DAMAGE TO YOUR
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COMPUTER SYSTEM OR OTHER DEVICE OR LOSS OF DATA THAT RESULTS FROM SUCH USE.
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10.3 GOOGLE FURTHER EXPRESSLY DISCLAIMS ALL WARRANTIES AND CONDITIONS OF ANY KIND, WHETHER EXPRESS
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OR IMPLIED, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES AND CONDITIONS OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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<h3>11. LIMITATION OF LIABILITY</h3>
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11.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT GOOGLE, ITS SUBSIDIARIES AND AFFILIATES, AND ITS
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LICENSORS SHALL NOT BE LIABLE TO YOU UNDER ANY THEORY OF LIABILITY FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, CONSEQUENTIAL OR EXEMPLARY DAMAGES THAT MAY BE INCURRED BY YOU, INCLUDING ANY
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LOSS OF DATA, WHETHER OR NOT GOOGLE OR ITS REPRESENTATIVES HAVE BEEN ADVISED OF OR SHOULD HAVE BEEN
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AWARE OF THE POSSIBILITY OF ANY SUCH LOSSES ARISING.
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<h3>12. Indemnification</h3>
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12.1 To the maximum extent permitted by law, you agree to defend, indemnify and hold harmless
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Google, its affiliates and their respective directors, officers, employees and agents from and
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against any and all claims, actions, suits or proceedings, as well as any and all losses,
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liabilities, damages, costs and expenses (including reasonable attorneys fees) arising out of or
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accruing from (a) your use of the SDK, (b) any application you develop on the SDK that infringes
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any copyright, trademark, trade secret, trade dress, patent or other intellectual property right of
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any person or defames any person or violates their rights of publicity or privacy, and (c) any
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non-compliance by you with this License Agreement.
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<h3>13. Changes to the License Agreement</h3>
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13.1 Google may make changes to the License Agreement as it distributes new versions of the SDK.
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When these changes are made, Google will make a new version of the License Agreement available on
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the website where the SDK is made available.
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<h3>14. General Legal Terms</h3>
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14.1 This License Agreement constitutes the whole legal agreement between you and Google and
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governs your use of the SDK (excluding any services which Google may provide to you under a
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separate written agreement), and completely replaces any prior agreements between you and Google in
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relation to the SDK.
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14.2 You agree that if Google does not exercise or enforce any legal right or remedy which is
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contained in this License Agreement (or which Google has the benefit of under any applicable law),
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this will not be taken to be a formal waiver of Google's rights and that those rights or remedies
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will still be available to Google.
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14.3 If any court of law, having the jurisdiction to decide on this matter, rules that any
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provision of this License Agreement is invalid, then that provision will be removed from this
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License Agreement without affecting the rest of this License Agreement. The remaining provisions of
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this License Agreement will continue to be valid and enforceable.
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14.4 You acknowledge and agree that each member of the group of companies of which Google is the
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parent shall be third party beneficiaries to this License Agreement and that such other companies
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shall be entitled to directly enforce, and rely upon, any provision of this License Agreement that
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confers a benefit on (or rights in favor of) them. Other than this, no other person or company
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shall be third party beneficiaries to this License Agreement.
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14.5 EXPORT RESTRICTIONS. THE SDK IS SUBJECT TO UNITED STATES EXPORT LAWS AND REGULATIONS. YOU MUST
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COMPLY WITH ALL DOMESTIC AND INTERNATIONAL EXPORT LAWS AND REGULATIONS THAT APPLY TO THE SDK. THESE
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LAWS INCLUDE RESTRICTIONS ON DESTINATIONS, END USERS AND END USE.
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14.6 The rights granted in this License Agreement may not be assigned or transferred by either you
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or Google without the prior written approval of the other party. Neither you nor Google shall be
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permitted to delegate their responsibilities or obligations under this License Agreement without
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the prior written approval of the other party.
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14.7 This License Agreement, and your relationship with Google under this License Agreement, shall
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be governed by the laws of the State of California without regard to its conflict of laws
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provisions. You and Google agree to submit to the exclusive jurisdiction of the courts located
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within the county of Santa Clara, California to resolve any legal matter arising from this License
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Agreement. Notwithstanding this, you agree that Google shall still be allowed to apply for
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injunctive remedies (or an equivalent type of urgent legal relief) in any jurisdiction.
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<em>November 13, 2012</em>
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</div>
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<div id="sdk-terms-form">
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<p>
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<input id="agree" type="checkbox" name="agree" value="1" onclick="onAgreeChecked()" />
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<label id="agreeLabel" for="agree">I have read and agree with the above terms and conditions</label>
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</p>
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<p><a href="" class="button disabled ndk" id="downloadForRealz" onclick="return onDownloadNdkForRealz(this);"></a></p>
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</div>
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</div>
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</div>
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<div id="qv-wrapper">
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</div>
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<p>Select, from the table below, the NDK package for your development platform. For information
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about the changes in the newest version of the NDK, see <a href="#rel">Release Notes</a>. For
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information about earlier revisions, see <a href="{@docRoot}ndk/downloads/revision_history.html">
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NDK Revision History.</a></p>
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<h2 id="Downloads">Downloading</h2>
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<script>
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$('#Downloads').after($('#download-table'));
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</script>
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<h2 id="extract">Extraction</h2>
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<p>The NDK package is a self-extracting binary. To unpack it, follow the procedure for your
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development platform:</p>
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<ul>
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<li>On Linux and Mac OS X (Darwin):
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<ul>
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<ol>
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<li>Download the appropriate package from this page.</li>
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<li>Open a terminal window.</li>
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<li>Go to the directory to which you downloaded the package.</li>
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<li>Run <code>chmod a+x</code> on the downloaded package.</li>
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<li>Execute the package. For example:
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<pre class="no-pretty-print">
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ndk$ chmod a+x android-ndk-r10c-darwin-x86_64.bin
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ndk$ ./android-ndk-r10c-darwin-x86_64.bin
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</pre></li>
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<p>The folder containing the NDK extracts itself.</p>
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<p>You can also use a program like 7z to extract the package.</p>
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</ol>
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</ul>
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</li>
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<li>On Windows:</li>
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<ul>
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<ol>
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<li>Download the appropriate package from this page.</li>
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<li>Navigate to the folder to which you downloaded the package.</li>
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<li>Double-click the downloaded file. The folder containing the NDK extracts itself.</li>
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</ol>
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</ul>
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</ul>When uncompressed, the NDK files are contained in a directory called
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<code>android-ndk-<version></code>. You can rename the NDK directory if necessary and you
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can move it to any location on your computer. This documentation refers to the NDK directory as
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<code><ndk></code>.
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<p>You are now ready to start working with the NDK.</p>
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<h2 id="rel">Release Notes</h2>
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<p>Android NDK, Revision 10e</a> <em>(May 2015)</em></p>
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<dl>
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<dt>Important changes:</dt>
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<dd>
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<ul>
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<li>Integrated the workaround for Cortex-A53 Erratum 843419 into the
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{@code aarch64-linux-android-4.9} linker. For more information on this workaround, see
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<a href="https://sourceware.org/ml/binutils/2015-03/msg00446.html">Workaround for cortex-a53
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erratum 843419.</a></li>
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<li>Added Clang 3.6; {@code NDK_TOOLCHAIN_VERSION=clang} now picks that version
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of Clang by default.</li>
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<li>Removed Clang 3.4.</li>
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<li>Removed GCC 4.6.</li>
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<li>Implemented multithreading support in {@code ld.gold} for all architectures. It can
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now link with or without support for multithreading; the default is to do it without.
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<ul>
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<li>To compile with multithreading, use the {@code --threads} option.</li>
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<li>To compile without multithreading, use the {@code --no-threads} option.</li>
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</ul>
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</li>
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<li>Upgraded GDB/gdbserver to 7.7 for all architectures.</li>
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<li>Removed the NDK package for 32-bit Darwin.</li>
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</ul>
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</dd>
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<dl>
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<dt>Important bug fixes:</dt>
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<dd>
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<ul>
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<li>Fixed a crash that occurred when there were OpenMP loops outside of the main thread.</li>
|
|
|
|
<li>Fixed a GCC 4.9 internal compiler error (<i>ICE</i>) that occured when the user declared
|
|
{@code #pragma GCC optimize ("O0")}, but had a different level of optimization specified
|
|
on the command line. The {@code pragma} takes precedence.</li>
|
|
|
|
<li>Fixed an error that used to produce a crash with the following error message:
|
|
<pre>
|
|
in add_stores, at var-tracking.c:6000
|
|
</pre>
|
|
</li>
|
|
|
|
<li>Implemented a workaround for a Clang 3.5 issue in which LLVM auto-vectorization
|
|
generates {@code llvm.cttz.v2i64()}, an instruction with no counterpart in the ARM
|
|
instruction set.</li>
|
|
</ul>
|
|
</dd>
|
|
|
|
<dt>Other bug fixes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Made the following header and library fixes:</li>
|
|
<ul>
|
|
<li>Fixed {@code PROPERTY_*} in {@code media/NdkMediaDrm.h}.</li>
|
|
<li>Fixed {@code sys/ucontext.h} for {@code mips64}.</li>
|
|
<li>Dropped the Clang version check for {@code __builtin_isnan} and
|
|
{@code __builtin_isinf}.</li>
|
|
<li>Added {@code android-21/arch-mips/usr/include/asm/reg.h}
|
|
and {@code android-21/arch-mips64/usr/include/asm/reg.h}.</li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li>Fixed a spurious array-bounds warning that GCC 4.9 produced for x86, and reenabled the
|
|
array bounds warning that GCC 4.9 had produced for ARM. The warning for ARM had
|
|
previously been unconditionally disabled.</li>
|
|
|
|
<li>Fixed Clang 3.5 for {@code mips} and {@code mips64} to create a writable
|
|
{@code .gcc_except_table} section, thus matching GCC behavior. This change allows you
|
|
to avoid the following linker warning:
|
|
|
|
<pre>
|
|
.../ld: warning: creating a DT_TEXTREL in a shared object
|
|
</pre>
|
|
</li>
|
|
|
|
<li>Backported a fix for {@code compiler-rt} issues that were causing crashes when Clang
|
|
compiled for {@code mips64}. For more information, see LLVM Issue
|
|
<a href="http://llvm.org/bugs/show_bug.cgi?id=20098">20098</a>.</li>
|
|
|
|
<li>Fixed Clang 3.5 crashes that occurred on non-ASCII comments. (Issue
|
|
<a href="https://code.google.com/p/android/issues/detail?id=81440">81440</a>)</li>
|
|
|
|
<li>Fixed {@code stlport collate::compare} to return {@code -1} and {@code 1}. Previously,
|
|
it had returned arbitrary signed numbers.</li>
|
|
|
|
<li>Fixed {@code ndk-gdb} for 64-bit ABIs. (Issue
|
|
<a href="https://code.google.com/p/android/issues/detail?id=118300">118300</a>)</li>
|
|
|
|
<li>Fixed the crash that the HelloComputeNDK sample for RenderScript was producing on
|
|
Android 4.4 (Android API level 19). For more information, see
|
|
<a href="http://stackoverflow.com/questions/28057049/targeting-pre-lollipop-devices-using-renderscript-from-ndk-c">this page</a>.</li>
|
|
|
|
<li>Fixed {@code libc++ __wrap_iter} for GCC. For more information, see LLVM Issue
|
|
<a href="http://llvm.org/bugs/show_bug.cgi?id=22355">22355</a>.</li>
|
|
|
|
<li>Fixed {@code .asm} support for ABI {@code x86_64}.</li>
|
|
|
|
<li>Implemented a workaround for the GCC 4.8 {@code stlport} issue. (Issue
|
|
<a href="https://android-review.googlesource.com/#/c/127773">127773</a>)</li>
|
|
|
|
<li>Removed the trailing directory separator {@code \\} from the project path in Windows.
|
|
(Issue <a href="https://code.google.com/p/android/issues/detail?id=160584">160584</a>)
|
|
</li>
|
|
|
|
<li>Fixed a {@code no rule to make target} error that occurred when compiling a single
|
|
{@code .c} file by executing the {@code ndk-build.cmd} command from {@code gradle}. (Issue
|
|
<a href="https://code.google.com/p/android/issues/detail?id=66937">66937</a>)</li>
|
|
|
|
<li>Added the {@code libatomic.a} and {@code libgomp.a} libraries that had been missing from
|
|
the following host toolchains:
|
|
<ul>
|
|
<li>{@code aarch64-linux-android-4.9}</li>
|
|
<li>{@code mips64el-linux-android-4.9}</li>
|
|
<li>{@code mipsel-linux-android-4.9}</li>
|
|
<li>{@code x86_64-4.9}</li>
|
|
</ul>
|
|
</ul>
|
|
</dd>
|
|
|
|
<dt>Other changes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Added {@code ld.gold} for {@code aarch64}. The default linker remains {@code ld.bfd}.
|
|
To explicitly enable {@code ld.gold}, add {@code -fuse-ld=gold} to the
|
|
{@code LOCAL_LDFLAGS} or {@code APP_LDFLAGS} variable.</li>
|
|
|
|
<li>Built the MIPS and MIPS64 toolchains with {@code binutils-2.25}, which provides improved
|
|
R6 support.</li>
|
|
|
|
<li>Made {@code -fstandalone-debug} (full debug info) a default option for Clang.</li>
|
|
|
|
<li>Replaced {@code -fstack-protector} with {@code -fstack-protector-strong} for
|
|
the ARM, AArch64, X86, and X86_64 toolchains for GCC 4.9, Clang 3.5, and
|
|
Clang 3.6.</li>
|
|
|
|
<li>Added the {@code --package} command-line switch to {@code ndk-gdb} to allow the build
|
|
system to override the package name. (Issue
|
|
<a href="https://code.google.com/p/android/issues/detail?id=56189">56189</a>)</li>
|
|
|
|
<li> Deprecated {@code -mno-ldc1-stc1} for MIPS. This option may not work with the new
|
|
{@code -fpxx} and {@code -mno-odd-spreg} options, or with the FPXX ABI.</li>
|
|
|
|
<li>Added MIPS MSA and R6 detection to {@code cpu-features}.</li>
|
|
|
|
</ul>
|
|
</dd>
|
|
|
|
</dl>
|