Romain Guy 5dc7fa7096 Add TaskManager API
This API can be used to run arbitrary tasks on a pool of worker
threads. The number of threads is calculated based on the number
of CPU cores available.

The API is made of 3 classes:

TaskManager
      Creates and manages the worker threads.

Task
      Describes the work to be done and the type of the output.
      A task contains a future used to wait for the worker thread
      to be done computing the result of the task.

TaskProcessor
      The processor dispatches tasks to the TaskManager and is
      responsible for performing the computation required by
      each task. A processor will only be asked to process tasks
      sent to the manager through the processor.

A typical use case:

class MyTask: Task<MyType>

class MyProcessor: TaskProcessor<MyType>

TaskManager m = new TaskManager();
MyProcessor p = new MyProcessor(m);
MyTask t = new MyTask();
p.add(t);

// Waits until the result is available
MyType result = t->getResult();

Change-Id: I1fe845ba4c49bb0e1b0627ab147f9a861c8e0749
2013-03-12 15:06:42 -07:00

78 lines
1.8 KiB
Makefile

LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
# Only build libhwui when USE_OPENGL_RENDERER is
# defined in the current device/board configuration
ifeq ($(USE_OPENGL_RENDERER),true)
LOCAL_SRC_FILES:= \
utils/Blur.cpp \
utils/SortedListImpl.cpp \
thread/TaskManager.cpp \
font/CacheTexture.cpp \
font/Font.cpp \
FontRenderer.cpp \
GammaFontRenderer.cpp \
Caches.cpp \
DisplayList.cpp \
DeferredDisplayList.cpp \
DisplayListLogBuffer.cpp \
DisplayListRenderer.cpp \
Dither.cpp \
Extensions.cpp \
FboCache.cpp \
GradientCache.cpp \
Layer.cpp \
LayerCache.cpp \
LayerRenderer.cpp \
Matrix.cpp \
OpenGLRenderer.cpp \
Patch.cpp \
PatchCache.cpp \
PathCache.cpp \
PathTessellator.cpp \
Program.cpp \
ProgramCache.cpp \
RenderBufferCache.cpp \
ResourceCache.cpp \
ShapeCache.cpp \
SkiaColorFilter.cpp \
SkiaShader.cpp \
Snapshot.cpp \
Stencil.cpp \
TextureCache.cpp \
TextDropShadowCache.cpp
intermediates := $(call intermediates-dir-for,STATIC_LIBRARIES,libRS,TARGET,)
LOCAL_C_INCLUDES += \
$(JNI_H_INCLUDE) \
$(LOCAL_PATH)/../../include/utils \
external/skia/include/core \
external/skia/include/effects \
external/skia/include/images \
external/skia/src/core \
external/skia/src/ports \
external/skia/include/utils \
$(intermediates) \
frameworks/rs/cpp \
frameworks/rs
LOCAL_CFLAGS += -DUSE_OPENGL_RENDERER -DGL_GLEXT_PROTOTYPES
LOCAL_MODULE_CLASS := SHARED_LIBRARIES
LOCAL_SHARED_LIBRARIES := libcutils libutils libGLESv2 libskia libui libRS libRScpp
LOCAL_MODULE := libhwui
LOCAL_MODULE_TAGS := optional
ifndef HWUI_COMPILE_SYMBOLS
LOCAL_CFLAGS += -fvisibility=hidden
endif
ifdef HWUI_COMPILE_FOR_PERF
LOCAL_CFLAGS += -fno-omit-frame-pointer -marm -mapcs
endif
include $(BUILD_SHARED_LIBRARY)
include $(call all-makefiles-under,$(LOCAL_PATH))
endif