Test: compiled & booted Bug: 35164655 Change-Id: I786167a21453e17493969cdacfc9d31bdb781d98
203 lines
6.6 KiB
C++
203 lines
6.6 KiB
C++
/*
|
|
* Copyright (C) 2016 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#include "SkiaOpenGLPipeline.h"
|
|
|
|
#include "DeferredLayerUpdater.h"
|
|
#include "GlLayer.h"
|
|
#include "LayerDrawable.h"
|
|
#include "renderthread/EglManager.h"
|
|
#include "renderthread/Frame.h"
|
|
#include "renderstate/RenderState.h"
|
|
#include "SkiaPipeline.h"
|
|
#include "SkiaProfileRenderer.h"
|
|
#include "utils/TraceUtils.h"
|
|
|
|
#include <cutils/properties.h>
|
|
#include <strings.h>
|
|
|
|
using namespace android::uirenderer::renderthread;
|
|
|
|
namespace android {
|
|
namespace uirenderer {
|
|
namespace skiapipeline {
|
|
|
|
SkiaOpenGLPipeline::SkiaOpenGLPipeline(RenderThread& thread)
|
|
: SkiaPipeline(thread)
|
|
, mEglManager(thread.eglManager()) {
|
|
}
|
|
|
|
MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() {
|
|
// TODO: Figure out why this workaround is needed, see b/13913604
|
|
// In the meantime this matches the behavior of GLRenderer, so it is not a regression
|
|
EGLint error = 0;
|
|
if (!mEglManager.makeCurrent(mEglSurface, &error)) {
|
|
return MakeCurrentResult::AlreadyCurrent;
|
|
}
|
|
return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded;
|
|
}
|
|
|
|
Frame SkiaOpenGLPipeline::getFrame() {
|
|
LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
|
|
"drawRenderNode called on a context with no surface!");
|
|
return mEglManager.beginFrame(mEglSurface);
|
|
}
|
|
|
|
bool SkiaOpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty,
|
|
const SkRect& dirty,
|
|
const FrameBuilder::LightGeometry& lightGeometry,
|
|
LayerUpdateQueue* layerUpdateQueue,
|
|
const Rect& contentDrawBounds, bool opaque,
|
|
const BakedOpRenderer::LightInfo& lightInfo,
|
|
const std::vector<sp<RenderNode>>& renderNodes,
|
|
FrameInfoVisualizer* profiler) {
|
|
|
|
mEglManager.damageFrame(frame, dirty);
|
|
|
|
// setup surface for fbo0
|
|
GrBackendRenderTargetDesc renderTargetDesc;
|
|
renderTargetDesc.fWidth = frame.width();
|
|
renderTargetDesc.fHeight = frame.height();
|
|
renderTargetDesc.fConfig = kRGBA_8888_GrPixelConfig;
|
|
renderTargetDesc.fOrigin = kBottomLeft_GrSurfaceOrigin;
|
|
renderTargetDesc.fSampleCnt = 0;
|
|
renderTargetDesc.fStencilBits = STENCIL_BUFFER_SIZE;
|
|
renderTargetDesc.fRenderTargetHandle = 0;
|
|
|
|
SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
|
|
|
|
SkASSERT(mRenderThread.getGrContext() != nullptr);
|
|
sk_sp<SkSurface> surface(SkSurface::MakeFromBackendRenderTarget(
|
|
mRenderThread.getGrContext(), renderTargetDesc, &props));
|
|
|
|
SkiaPipeline::updateLighting(lightGeometry, lightInfo);
|
|
renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface);
|
|
layerUpdateQueue->clear();
|
|
|
|
// Draw visual debugging features
|
|
if (CC_UNLIKELY(Properties::showDirtyRegions
|
|
|| ProfileType::None != Properties::getProfileType())) {
|
|
SkCanvas* profileCanvas = surface->getCanvas();
|
|
SkiaProfileRenderer profileRenderer(profileCanvas);
|
|
profiler->draw(profileRenderer);
|
|
profileCanvas->flush();
|
|
}
|
|
|
|
// Log memory statistics
|
|
if (CC_UNLIKELY(Properties::debugLevel != kDebugDisabled)) {
|
|
dumpResourceCacheUsage();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SkiaOpenGLPipeline::swapBuffers(const Frame& frame, bool drew,
|
|
const SkRect& screenDirty, FrameInfo* currentFrameInfo, bool* requireSwap) {
|
|
|
|
GL_CHECKPOINT(LOW);
|
|
|
|
// Even if we decided to cancel the frame, from the perspective of jank
|
|
// metrics the frame was swapped at this point
|
|
currentFrameInfo->markSwapBuffers();
|
|
|
|
*requireSwap = drew || mEglManager.damageRequiresSwap();
|
|
|
|
if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) {
|
|
return false;
|
|
}
|
|
|
|
return *requireSwap;
|
|
}
|
|
|
|
bool SkiaOpenGLPipeline::copyLayerInto(DeferredLayerUpdater* deferredLayer, SkBitmap* bitmap) {
|
|
if (!mRenderThread.getGrContext()) {
|
|
return false;
|
|
}
|
|
|
|
// acquire most recent buffer for drawing
|
|
deferredLayer->updateTexImage();
|
|
deferredLayer->apply();
|
|
|
|
SkCanvas canvas(*bitmap);
|
|
Layer* layer = deferredLayer->backingLayer();
|
|
return LayerDrawable::DrawLayer(mRenderThread.getGrContext(), &canvas, layer);
|
|
}
|
|
|
|
static Layer* createLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
|
|
SkColorFilter* colorFilter, int alpha, SkBlendMode mode, bool blend) {
|
|
GlLayer* layer = new GlLayer(renderState, layerWidth, layerHeight, colorFilter, alpha,
|
|
mode, blend);
|
|
layer->generateTexture();
|
|
return layer;
|
|
}
|
|
|
|
DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() {
|
|
mEglManager.initialize();
|
|
return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::OpenGL);
|
|
}
|
|
|
|
void SkiaOpenGLPipeline::onStop() {
|
|
if (mEglManager.isCurrent(mEglSurface)) {
|
|
mEglManager.makeCurrent(EGL_NO_SURFACE);
|
|
}
|
|
}
|
|
|
|
bool SkiaOpenGLPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior) {
|
|
|
|
if (mEglSurface != EGL_NO_SURFACE) {
|
|
mEglManager.destroySurface(mEglSurface);
|
|
mEglSurface = EGL_NO_SURFACE;
|
|
}
|
|
|
|
if (surface) {
|
|
mEglSurface = mEglManager.createSurface(surface);
|
|
}
|
|
|
|
if (mEglSurface != EGL_NO_SURFACE) {
|
|
const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer);
|
|
mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool SkiaOpenGLPipeline::isSurfaceReady() {
|
|
return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE);
|
|
}
|
|
|
|
bool SkiaOpenGLPipeline::isContextReady() {
|
|
return CC_LIKELY(mEglManager.hasEglContext());
|
|
}
|
|
|
|
void SkiaOpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
|
|
DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
|
|
if (thread.eglManager().hasEglContext()) {
|
|
mode = DrawGlInfo::kModeProcess;
|
|
}
|
|
|
|
(*functor)(mode, nullptr);
|
|
|
|
// If there's no context we don't need to reset as there's no gl state to save/restore
|
|
if (mode != DrawGlInfo::kModeProcessNoContext) {
|
|
thread.getGrContext()->resetContext();
|
|
}
|
|
}
|
|
|
|
} /* namespace skiapipeline */
|
|
} /* namespace uirenderer */
|
|
} /* namespace android */
|