Without needing to conform to the runtime data format, it is much easier to add new features such as debugging symbols and carrying over product data to link time. This also simplifies the runtime format parser and serializer, which will change much less frequently than the protobuf intermediate format. Change-Id: I209787bbf087db0a58a534cb8511c51d21133e00
342 lines
8.7 KiB
C++
342 lines
8.7 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef AAPT_RESOURCE_VALUES_H
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#define AAPT_RESOURCE_VALUES_H
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#include "Diagnostics.h"
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#include "Resource.h"
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#include "StringPool.h"
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#include "util/Maybe.h"
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#include <array>
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#include <androidfw/ResourceTypes.h>
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#include <ostream>
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#include <vector>
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namespace aapt {
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struct RawValueVisitor;
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/**
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* A resource value. This is an all-encompassing representation
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* of Item and Map and their subclasses. The way to do
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* type specific operations is to check the Value's type() and
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* cast it to the appropriate subclass. This isn't super clean,
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* but it is the simplest strategy.
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*/
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struct Value {
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virtual ~Value() = default;
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/**
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* Whether this value is weak and can be overridden without
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* warning or error. Default is false.
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*/
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bool isWeak() const {
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return mWeak;
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}
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void setWeak(bool val) {
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mWeak = val;
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}
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/**
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* Returns the source where this value was defined.
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*/
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const Source& getSource() const {
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return mSource;
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}
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void setSource(const Source& source) {
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mSource = source;
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}
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void setSource(Source&& source) {
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mSource = std::move(source);
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}
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/**
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* Returns the comment that was associated with this resource.
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*/
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StringPiece16 getComment() const {
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return mComment;
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}
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void setComment(const StringPiece16& str) {
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mComment = str.toString();
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}
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void setComment(std::u16string&& str) {
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mComment = std::move(str);
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}
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/**
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* Calls the appropriate overload of ValueVisitor.
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*/
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virtual void accept(RawValueVisitor* visitor) = 0;
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/**
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* Clone the value.
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*/
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virtual Value* clone(StringPool* newPool) const = 0;
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/**
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* Human readable printout of this value.
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*/
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virtual void print(std::ostream* out) const = 0;
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protected:
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Source mSource;
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std::u16string mComment;
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bool mWeak = false;
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};
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/**
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* Inherit from this to get visitor accepting implementations for free.
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*/
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template <typename Derived>
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struct BaseValue : public Value {
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void accept(RawValueVisitor* visitor) override;
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};
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/**
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* A resource item with a single value. This maps to android::ResTable_entry.
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*/
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struct Item : public Value {
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/**
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* Clone the Item.
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*/
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virtual Item* clone(StringPool* newPool) const override = 0;
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/**
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* Fills in an android::Res_value structure with this Item's binary representation.
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* Returns false if an error occurred.
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*/
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virtual bool flatten(android::Res_value* outValue) const = 0;
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};
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/**
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* Inherit from this to get visitor accepting implementations for free.
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*/
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template <typename Derived>
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struct BaseItem : public Item {
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void accept(RawValueVisitor* visitor) override;
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};
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/**
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* A reference to another resource. This maps to android::Res_value::TYPE_REFERENCE.
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*
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* A reference can be symbolic (with the name set to a valid resource name) or be
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* numeric (the id is set to a valid resource ID).
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*/
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struct Reference : public BaseItem<Reference> {
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enum class Type {
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kResource,
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kAttribute,
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};
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Maybe<ResourceName> name;
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Maybe<ResourceId> id;
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Reference::Type referenceType;
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bool privateReference = false;
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Reference();
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explicit Reference(const ResourceNameRef& n, Type type = Type::kResource);
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explicit Reference(const ResourceId& i, Type type = Type::kResource);
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bool flatten(android::Res_value* outValue) const override;
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Reference* clone(StringPool* newPool) const override;
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void print(std::ostream* out) const override;
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};
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/**
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* An ID resource. Has no real value, just a place holder.
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*/
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struct Id : public BaseItem<Id> {
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Id() { mWeak = true; }
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bool flatten(android::Res_value* out) const override;
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Id* clone(StringPool* newPool) const override;
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void print(std::ostream* out) const override;
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};
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/**
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* A raw, unprocessed string. This may contain quotations,
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* escape sequences, and whitespace. This shall *NOT*
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* end up in the final resource table.
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*/
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struct RawString : public BaseItem<RawString> {
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StringPool::Ref value;
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RawString(const StringPool::Ref& ref);
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bool flatten(android::Res_value* outValue) const override;
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RawString* clone(StringPool* newPool) const override;
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void print(std::ostream* out) const override;
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};
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struct String : public BaseItem<String> {
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StringPool::Ref value;
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String(const StringPool::Ref& ref);
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// Whether the string is marked as translateable. This does not persist when flattened.
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// It is only used during compilation phase.
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void setTranslateable(bool val);
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bool isTranslateable() const;
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bool flatten(android::Res_value* outValue) const override;
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String* clone(StringPool* newPool) const override;
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void print(std::ostream* out) const override;
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private:
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bool mTranslateable;
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};
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struct StyledString : public BaseItem<StyledString> {
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StringPool::StyleRef value;
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StyledString(const StringPool::StyleRef& ref);
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// Whether the string is marked as translateable. This does not persist when flattened.
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// It is only used during compilation phase.
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void setTranslateable(bool val);
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bool isTranslateable() const;
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bool flatten(android::Res_value* outValue) const override;
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StyledString* clone(StringPool* newPool) const override;
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void print(std::ostream* out) const override;
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private:
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bool mTranslateable;
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};
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struct FileReference : public BaseItem<FileReference> {
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StringPool::Ref path;
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FileReference() = default;
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FileReference(const StringPool::Ref& path);
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bool flatten(android::Res_value* outValue) const override;
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FileReference* clone(StringPool* newPool) const override;
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void print(std::ostream* out) const override;
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};
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/**
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* Represents any other android::Res_value.
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*/
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struct BinaryPrimitive : public BaseItem<BinaryPrimitive> {
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android::Res_value value;
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BinaryPrimitive() = default;
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BinaryPrimitive(const android::Res_value& val);
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BinaryPrimitive(uint8_t dataType, uint32_t data);
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bool flatten(android::Res_value* outValue) const override;
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BinaryPrimitive* clone(StringPool* newPool) const override;
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void print(std::ostream* out) const override;
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};
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struct Attribute : public BaseValue<Attribute> {
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struct Symbol {
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Reference symbol;
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uint32_t value;
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};
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uint32_t typeMask;
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int32_t minInt;
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int32_t maxInt;
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std::vector<Symbol> symbols;
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Attribute(bool w, uint32_t t = 0u);
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Attribute* clone(StringPool* newPool) const override;
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void printMask(std::ostream* out) const;
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void print(std::ostream* out) const override;
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bool matches(const Item* item, DiagMessage* outMsg) const;
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};
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struct Style : public BaseValue<Style> {
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struct Entry {
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Reference key;
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std::unique_ptr<Item> value;
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};
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Maybe<Reference> parent;
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/**
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* If set to true, the parent was auto inferred from the
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* style's name.
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*/
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bool parentInferred = false;
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std::vector<Entry> entries;
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Style* clone(StringPool* newPool) const override;
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void print(std::ostream* out) const override;
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};
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struct Array : public BaseValue<Array> {
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std::vector<std::unique_ptr<Item>> items;
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Array* clone(StringPool* newPool) const override;
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void print(std::ostream* out) const override;
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};
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struct Plural : public BaseValue<Plural> {
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enum {
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Zero = 0,
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One,
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Two,
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Few,
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Many,
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Other,
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Count
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};
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std::array<std::unique_ptr<Item>, Count> values;
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Plural* clone(StringPool* newPool) const override;
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void print(std::ostream* out) const override;
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};
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struct Styleable : public BaseValue<Styleable> {
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std::vector<Reference> entries;
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Styleable* clone(StringPool* newPool) const override;
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void print(std::ostream* out) const override;
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};
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/**
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* Stream operator for printing Value objects.
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*/
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inline ::std::ostream& operator<<(::std::ostream& out, const Value& value) {
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value.print(&out);
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return out;
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}
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inline ::std::ostream& operator<<(::std::ostream& out, const Attribute::Symbol& s) {
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if (s.symbol.name) {
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out << s.symbol.name.value().entry;
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} else {
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out << "???";
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}
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return out << "=" << s.value;
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}
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} // namespace aapt
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#endif // AAPT_RESOURCE_VALUES_H
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