8650c32907
Change-Id: Ie684c26cbcde22f2483b43415dfc39a3de22c5a1
87 lines
2.4 KiB
C++
87 lines
2.4 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef RSD_GL_H
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#define RSD_GL_H
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#include <rs_hal.h>
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#include <EGL/egl.h>
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class RsdShaderCache;
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class RsdVertexArrayState;
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class RsdFrameBufferObj;
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typedef void (* InvokeFunc_t)(void);
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typedef void (*WorkerCallback_t)(void *usr, uint32_t idx);
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typedef struct RsdGLRec {
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struct {
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EGLint numConfigs;
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EGLint majorVersion;
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EGLint minorVersion;
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EGLConfig config;
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EGLContext context;
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EGLSurface surface;
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EGLSurface surfaceDefault;
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EGLDisplay display;
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} egl;
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struct {
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const uint8_t * vendor;
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const uint8_t * renderer;
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const uint8_t * version;
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const uint8_t * extensions;
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uint32_t majorVersion;
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uint32_t minorVersion;
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int32_t maxVaryingVectors;
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int32_t maxTextureImageUnits;
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int32_t maxFragmentTextureImageUnits;
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int32_t maxFragmentUniformVectors;
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int32_t maxVertexAttribs;
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int32_t maxVertexUniformVectors;
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int32_t maxVertexTextureUnits;
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bool OES_texture_npot;
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bool GL_IMG_texture_npot;
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bool GL_NV_texture_npot_2D_mipmap;
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float EXT_texture_max_aniso;
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} gl;
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ANativeWindow *wndSurface;
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uint32_t width;
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uint32_t height;
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RsdShaderCache *shaderCache;
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RsdVertexArrayState *vertexArrayState;
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RsdFrameBufferObj *currentFrameBuffer;
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} RsdGL;
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bool rsdGLInit(const android::renderscript::Context *rsc);
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void rsdGLShutdown(const android::renderscript::Context *rsc);
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bool rsdGLSetSurface(const android::renderscript::Context *rsc,
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uint32_t w, uint32_t h, RsNativeWindow sur);
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void rsdGLSwap(const android::renderscript::Context *rsc);
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void rsdGLCheckError(const android::renderscript::Context *rsc,
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const char *msg, bool isFatal = false);
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#endif
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