595 lines
26 KiB
Plaintext
595 lines
26 KiB
Plaintext
page.title=Creating an Input Method
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page.tags=ime,keyboard,inputmethodservice
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@jd:body
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<div id="qv-wrapper">
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<div id="qv">
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<h2>In This Document</h2>
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<ol>
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<li><a href="#InputMethodLifecycle">The IME Lifecycle</a></li>
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<li><a href="#DefiningIME">Declaring IME Components in the Manifest</a></li>
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<li><a href="#IMEAPI">The Input Method API</a></li>
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<li><a href="#IMEUI">Designing the Input Method UI</a></li>
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<li><a href="#SendText">Sending Text to the Application</a></li>
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<li><a href="#IMESubTypes">Creating an IME Subtype</a></li>
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<li><a href="#Switching">Switching among IME Subtypes</a></li>
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<li><a href="#GeneralDesign">General IME Considerations</a></li>
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</ol>
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<h2>See also</h2>
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<ol>
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<li>
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<a href="http://android-developers.blogspot.com/2009/04/updating-applications-for-on-screen.html">Onscreen Input Methods</a>
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</li>
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</ol>
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<h2>Sample</h2>
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<ol>
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<li><a href="https://android.googlesource.com/platform/development/+/master/samples/SoftKeyboard/">
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SoftKeyboard</a>
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</li>
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</ol>
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</div>
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</div>
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<p>
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An input method editor (IME) is a user control that enables users to enter text. Android
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provides an extensible input-method framework that allows applications to provide users
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alternative input methods, such as on-screen keyboards or even speech input. After installing
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the desired IMEs, a user can select which one to use from the system settings, and use it
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across the entire system; only one IME may be enabled at a time.
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</p>
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<p>
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To add an IME to the Android system, you create an Android application
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containing a class that extends {@link android.inputmethodservice.InputMethodService}. In
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addition, you usually create a "settings" activity that passes options to the IME service. You
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can also define a settings UI that's displayed as part of the system settings.
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</p>
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<p>This guide covers the following:</p>
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<ul>
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<li>The IME lifecycle</li>
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<li>Declaring IME components in the application manifest</li>
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<li>The IME API</li>
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<li>Designing an IME UI</li>
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<li>Sending text from an IME to an application</li>
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<li>Working with IME subtypes</li>
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</ul>
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<p>
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If you haven't worked with IMEs before, you should read the introductory article
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<a href="http://android-developers.blogspot.com/2009/04/updating-applications-for-on-screen.html">Onscreen Input Methods</a>
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first.
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Also, the <a href="https://android.googlesource.com/platform/development/+/master/samples/SoftKeyboard/">
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SoftKeyboard</a> sample app included in the SDK contains sample code that you can modify to
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start building your own IME.
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</p>
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<h2 id="InputMethodLifecycle">The IME Lifecycle</h2>
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<p>
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The following diagram describes the life cycle of an IME:
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</p>
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<img src="{@docRoot}resources/articles/images/inputmethod_lifecycle_image.png" alt="" height="845" id="figure1" />
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<p class="img-caption">
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<strong>Figure 1.</strong> The life cycle of an IME.
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</p>
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<p>
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The following sections describe how to implement the UI and code associated with an IME that
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follows this lifecycle.
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</p>
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<h2 id="DefiningIME">Declaring IME Components in the Manifest</h2>
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<p>
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In the Android system, an IME is an Android application that contains a special IME service.
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The application's manifest file must declare the service, request the necessary permissions,
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provide an intent filter that matches the action <code>action.view.InputMethod</code>, and
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provide metadata that defines characteristics of the IME. In addition, to provide a settings
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interface that allows the user to modify the behavior of the IME, you can define a "settings"
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activity that can be launched from System Settings.
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</p>
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<p>
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The following snippet declares an IME service. It requests the permission
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{@link android.Manifest.permission#BIND_INPUT_METHOD} to allow the service to connect the IME
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to the system, sets up an intent filter that matches the action
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<code>android.view.InputMethod</code>, and defines metadata for the IME:
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</p>
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<pre>
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<!-- Declares the input method service -->
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<service android:name="FastInputIME"
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android:label="@string/fast_input_label"
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android:permission="android.permission.BIND_INPUT_METHOD">
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<intent-filter>
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<action android:name="android.view.InputMethod" />
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</intent-filter>
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<meta-data android:name="android.view.im"
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android:resource="@xml/method" />
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</service>
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</pre>
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<p>
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This next snippet declares the settings activity for the IME. It has an intent filter for
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{@link android.content.Intent#ACTION_MAIN} that indicates this activity is the main entry point
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for the IME application:</p>
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<pre>
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<!-- Optional: an activity for controlling the IME settings -->
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<activity android:name="FastInputIMESettings"
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android:label="@string/fast_input_settings">
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<intent-filter>
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<action android:name="android.intent.action.MAIN"/>
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</intent-filter>
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</activity>
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</pre>
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<p>
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You can also provide access to the IME's settings directly from its UI.
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</p>
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<h2 id="IMEAPI">The Input Method API</h2>
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<p>
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Classes specific to IMEs are found in the {@link android.inputmethodservice} and
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{@link android.view.inputmethod} packages. The {@link android.view.KeyEvent} class is
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important for handling keyboard characters.
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</p>
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<p>
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The central part of an IME is a service component, a class that extends
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{@link android.inputmethodservice.InputMethodService}. In addition to implementing the
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normal service lifecycle, this class has callbacks for providing your IME's UI, handling user
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input, and delivering text to the field that currently has focus. By default, the
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{@link android.inputmethodservice.InputMethodService} class provides most of the implementation
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for managing the state and visibility of the IME and communicating with the current input
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field.
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</p>
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<p>
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The following classes are also important:
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</p>
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<dl>
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<dt>{@link android.view.inputmethod.BaseInputConnection}</dt>
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<dd>
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Defines the communication channel from an {@link android.view.inputmethod.InputMethod}
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back to the application that is receiving its input. You use it to read text around the
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cursor, commit text to the text box, and send raw key events to the application.
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Applications should extend this class rather than implementing the base interface
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{@link android.view.inputmethod.InputConnection}.
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</dd>
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<dt>{@link android.inputmethodservice.KeyboardView}</dt>
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<dd>
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An extension of {@link android.view.View} that renders a keyboard and responds to user
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input events. The keyboard layout is specified by an instance of
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{@link android.inputmethodservice.Keyboard}, which you can define in an XML file.
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</dd>
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</dl>
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<h2 id="IMEUI">Designing the Input Method UI</h2>
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<p>
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There are two main visual elements for an IME: the <strong>input</strong> view and the
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<strong>candidates</strong> view. You only have to implement the elements that are relevant to
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the input method you're designing.
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</p>
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<h3 id="InputView">Input view</h3>
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<p>
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The input view is the UI where the user inputs text in the form of keyclicks, handwriting or
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gestures. When the IME is displayed for the first time, the system calls the
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{@link android.inputmethodservice.InputMethodService#onCreateInputView()} callback. In your
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implementation of this method, you create the layout you want to display in the IME
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window and return the layout to the system. This snippet is an example of implementing the
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{@link android.inputmethodservice.InputMethodService#onCreateInputView()} method:
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<pre>
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@Override
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public View onCreateInputView() {
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MyKeyboardView inputView =
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(MyKeyboardView) getLayoutInflater().inflate( R.layout.input, null);
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inputView.setOnKeyboardActionListener(this);
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inputView.setKeyboard(mLatinKeyboard);
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return mInputView;
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}
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</pre>
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<p>
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In this example, {@code MyKeyboardView} is an instance of a custom
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implementation of
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{@link android.inputmethodservice.KeyboardView} that renders a
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{@link android.inputmethodservice.Keyboard}. If you’re building a
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traditional QWERTY keyboard,
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see the <a href="https://android.googlesource.com/platform/development/+/master/samples/SoftKeyboard/>
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SoftKeyboard</a> sample app for an example of how to extend the {@link android.inputmethodservice.KeyboardView}
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class.
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</p>
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<h3 id="CandidateView">Candidates view</h3>
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<p>
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The candidates view is the UI where the IME displays potential word corrections or
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suggestions for the user to select. In the IME lifecycle, the system calls
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{@link android.inputmethodservice.InputMethodService#onCreateCandidatesView()} when it's ready
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to display the candidates view. In your implementation of this method, return a layout that
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shows word suggestions, or return null if you don’t want to show anything. A null response is
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the default behavior, so you don’t have to implement this if you don’t provide suggestions.</p>
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<p>
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For an example implementation that provides user suggestions, see the
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<a href="https://android.googlesource.com/platform/development/+/master/samples/SoftKeyboard/">
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SoftKeyboard</a> sample app.
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</p>
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<h3 id="DesignConsiderations">UI design considerations</h3>
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<p>
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This section describes some specific UI design considerations for IMEs.
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</p>
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<h4>Handling multiple screen sizes</h4>
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<p>
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The UI for your IME must be able to scale for different screen sizes, and it also
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must handle both landscape and portrait orientations. In non-fullscreen IME mode, leave
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sufficient space for the application to show the text field and any associated context, so that
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no more than half the screen is occupied by the IME. In fullscreen IME mode this is not an
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issue.
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</p>
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<h4>Handling different input types</h4>
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<p>
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Android text fields allow you to set a specific input type, such as free-form text, numbers,
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URLs, email addresses, and search strings. When you implement a new IME, you need to detect
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the input type of each field and provide the appropriate interface for it. However, you
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don't have to set up your IME to check that the user entered text valid for the input type;
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that's the responsibility of the application that owns the text field.
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</p>
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<p>
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For example, here are screenshots of the interfaces that the Latin IME provided with the
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Android platform provides for text and phone number inputs:
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</p>
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<img src="{@docRoot}resources/articles/images/inputmethod_text_type_screenshot.png" alt="" height="142" id="figure2" />
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<img src="{@docRoot}resources/articles/images/inputmethod_numeric_type_screenshot.png" alt="" height="120" id="figure2a" />
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<p class="img-caption">
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<strong>Figure 2.</strong> Latin IME input types.
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</p>
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<p>
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When an input field receives focus and your IME starts, the system calls
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{@link android.inputmethodservice.InputMethodService#onStartInputView(EditorInfo, boolean) onStartInputView()},
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passing in an {@link android.view.inputmethod.EditorInfo} object that contains details about
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the input type and other attributes of the text field. In this object, the
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{@link android.view.inputmethod.EditorInfo#inputType} field contains the text field's input
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type.
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</p>
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<p>
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The {@link android.view.inputmethod.EditorInfo#inputType} field is an <code>int</code>
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that contains bit patterns for various input type settings. To test it for the text field's
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input type, mask it with the constant {@link android.text.InputType#TYPE_MASK_CLASS}, like
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this:
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</p>
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<pre>
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inputType & InputType.TYPE_MASK_CLASS
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</pre>
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<p>
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The input type bit pattern can have one of several values, including:
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</p>
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<dl>
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<dt>{@link android.text.InputType#TYPE_CLASS_NUMBER}</dt>
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<dd>
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A text field for entering numbers. As illustrated in the previous screen shot, the
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Latin IME displays a number pad for fields of this type.
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</dd>
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<dt>{@link android.text.InputType#TYPE_CLASS_DATETIME}</dt>
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<dd>
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A text field for entering a date and time.
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</dd>
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<dt>{@link android.text.InputType#TYPE_CLASS_PHONE}</dt>
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<dd>
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A text field for entering telephone numbers.
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</dd>
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<dt>{@link android.text.InputType#TYPE_CLASS_TEXT}</dt>
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<dd>
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A text field for entering all supported characters.
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</dd>
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</dl>
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<p>
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These constants are described in more detail in the reference documentation for
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{@link android.text.InputType}.
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</p>
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<p>
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The {@link android.view.inputmethod.EditorInfo#inputType} field can contain other bits that
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indicate a variant of the text field type, such as:
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</p>
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<dl>
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<dt>{@link android.text.InputType#TYPE_TEXT_VARIATION_PASSWORD}</dt>
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<dd>
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A variant of {@link android.text.InputType#TYPE_CLASS_TEXT} for entering passwords. The
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input method will display dingbats instead of the actual text.
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</dd>
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<dt>{@link android.text.InputType#TYPE_TEXT_VARIATION_URI}</dt>
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<dd>
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A variant of {@link android.text.InputType#TYPE_CLASS_TEXT} for entering web URLs and
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other Uniform Resource Identifiers (URIs).
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</dd>
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<dt>{@link android.text.InputType#TYPE_TEXT_FLAG_AUTO_COMPLETE}</dt>
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<dd>
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A variant of {@link android.text.InputType#TYPE_CLASS_TEXT} for entering text that the
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application "auto-completes" from a dictionary, search, or other facility.
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</dd>
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</dl>
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<p>
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Remember to mask {@link android.view.inputmethod.EditorInfo#inputType} with the appropriate
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constant when you test for these variants. The available mask constants are listed in the
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reference documentation for {@link android.text.InputType}.
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</p>
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<p class="caution">
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<strong>Caution:</strong> In your own IME, make sure you handle text correctly when you send it
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to a password field. Hide the password in your UI both in the input view and in the candidates
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view. Also remember that you shouldn't store passwords on a device. To learn more, see the
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<a href="{@docRoot}guide/practices/security.html">Designing for Security</a> guide.
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</p>
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<h2 id="SendText">Sending Text to the Application</h2>
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<p>
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As the user inputs text with your IME, you can send text to the application by sending
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individual key events or by editing the text around the cursor in the application's text
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field. In either case, you use an instance of {@link android.view.inputmethod.InputConnection}
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to deliver the text. To get this instance, call
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{@link android.inputmethodservice.InputMethodService#getCurrentInputConnection InputMethodService.getCurrentInputConnection()}.
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</p>
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<h3 id="EditingCursor">Editing the text around the cursor</h3>
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<p>
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When you're handling the editing of existing text in a text field, some of the more useful
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methods in {@link android.view.inputmethod.BaseInputConnection} are:
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</p>
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<dl>
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<dt>
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{@link android.view.inputmethod.BaseInputConnection#getTextBeforeCursor(int, int) getTextBeforeCursor()}</dt>
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<dd>
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Returns a {@link java.lang.CharSequence} containing the number of requested characters
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before the current cursor position.
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</dd>
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<dt>
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{@link android.view.inputmethod.BaseInputConnection#getTextAfterCursor(int, int) getTextAfterCursor()}
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</dt>
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<dd>
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Returns a {@link java.lang.CharSequence} containing the number of requested characters
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following the current cursor position.
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</dd>
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<dt>
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{@link android.view.inputmethod.BaseInputConnection#deleteSurroundingText(int, int) deleteSurroundingText()}
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</dt>
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<dd>
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Deletes the specified number of characters before and following the current cursor
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position.
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</dd>
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<dt>
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{@link android.view.inputmethod.BaseInputConnection#commitText(CharSequence, int) commitText()}
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</dt>
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<dd>
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Commit a {@link java.lang.CharSequence} to the text field and set a new cursor
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position.
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</dd>
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</dl>
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<p>
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For example, the following snippet shows how to replace the four characters to the left of the
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cursor with the text "Hello!":
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</p>
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<pre>
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InputConnection ic = getCurrentInputConnection();
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ic.deleteSurroundingText(4, 0);
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ic.commitText("Hello", 1);
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ic.commitText("!", 1);
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</pre>
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<h3 id="ComposeThenCommit">Composing text before committing</h3>
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<p>
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If your IME does text prediction or requires multiple steps to compose a glyph or
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word, you can show the progress in the text field until the user commits the word, and then you
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can replace the partial composition with the completed text. You may give special treatment to
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the text by adding a "span" to it when you pass it to
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{@link android.view.inputmethod.InputConnection#setComposingText setComposingText()}.
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</p>
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<p>
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The following snippet shows how to show progress in a text field:
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</p>
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<pre>
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InputConnection ic = getCurrentInputConnection();
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ic.setComposingText("Composi", 1);
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...
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ic.setComposingText("Composin", 1);
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...
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ic.commitText("Composing ", 1);
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</pre>
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<p>
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The following screenshots show how this appears to the user:
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</p>
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<img src="{@docRoot}resources/articles/images/inputmethod_composing_text_1.png"
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alt="" height="54"
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id="figure3a" />
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<img src="{@docRoot}resources/articles/images/inputmethod_composing_text_2.png"
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alt="" height="53"
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id="figure3b" />
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<img src="{@docRoot}resources/articles/images/inputmethod_composing_text_3.png"
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alt="" height="31"
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id="figure3c" />
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<p class="img-caption">
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<strong>Figure 3.</strong> Composing text before committing.
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</p>
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<h3 id="HardwareKeyEvents">Intercepting hardware key events</h3>
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<p>
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Even though the input method window doesn't have explicit focus, it receives hardware key
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events first and can choose to consume them or forward them along to the application. For
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example, you may want to consume the directional keys to navigate within your UI for candidate
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selection during composition. You may also want to trap the back key to dismiss any popups
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originating from the input method window.</p>
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<p>
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To intercept hardware keys, override
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{@link android.inputmethodservice.InputMethodService#onKeyDown(int, KeyEvent) onKeyDown()}
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and {@link android.inputmethodservice.InputMethodService#onKeyUp(int, KeyEvent) onKeyUp()}.
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See the
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<a href="https://android.googlesource.com/platform/development/+/master/samples/SoftKeyboard/">
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SoftKeyboard</a> sample app for an example.
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</p>
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<p>
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Remember to call the <code>super()</code> method for keys you don't want to handle yourself.
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</p>
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<h2 id="IMESubTypes">Creating an IME Subtype</h2>
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<p>
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Subtypes allow the IME to expose multiple input modes and languages supported by an IME. A
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subtype can represent:
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</p>
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<ul>
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<li>A locale such as en_US or fr_FR</li>
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<li>An input mode such as voice, keyboard, or handwriting</li>
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<li>
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Other input styles, forms, or properties specific to the IME, such as 10-key or qwerty
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keyboard layouts.
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</li>
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</ul>
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<p>
|
||
Basically, the mode can be any text such as "keyboard", "voice", and so forth. A subtype can
|
||
also expose a combination of these.
|
||
</p>
|
||
|
||
<p>
|
||
Subtype information is used for an IME switcher dialog that's available from the notification
|
||
bar and also for IME settings. The information also allows the framework to bring up a
|
||
specific subtype of an IME directly. When you build an IME, use the subtype facility, because
|
||
it helps the user identify and switch between different IME languages and modes.
|
||
</p>
|
||
<p>
|
||
You define subtypes in one of the input method's XML resource files, using the
|
||
<code><subtype></code> element. The following snippet defines an IME with two
|
||
subtypes: a keyboard subtype for the US English locale, and another keyboard subtype for the
|
||
French language locale for France:
|
||
</p>
|
||
<pre>
|
||
<input-method xmlns:android="http://schemas.android.com/apk/res/android"
|
||
android:settingsActivity="com.example.softkeyboard.Settings"
|
||
android:icon="@drawable/ime_icon"
|
||
<subtype android:name="@string/display_name_english_keyboard_ime"
|
||
android:icon="@drawable/subtype_icon_english_keyboard_ime"
|
||
android:imeSubtypeLanguage="en_US"
|
||
android:imeSubtypeMode="keyboard"
|
||
android:imeSubtypeExtraValue="somePrivateOption=true"
|
||
/>
|
||
<subtype android:name="@string/display_name_french_keyboard_ime"
|
||
android:icon="@drawable/subtype_icon_french_keyboard_ime"
|
||
android:imeSubtypeLanguage="fr_FR"
|
||
android:imeSubtypeMode="keyboard"
|
||
android:imeSubtypeExtraValue="foobar=30,someInternalOption=false"
|
||
/>
|
||
<subtype android:name="@string/display_name_german_keyboard_ime"
|
||
...
|
||
/>
|
||
/>
|
||
</pre>
|
||
<p>
|
||
To ensure that your subtypes are labeled correctly in the UI, use %s to get a subtype label
|
||
that is the same as the subtype’s locale label. This is demonstrated in the next two snippets.
|
||
The first snippet shows part of the input method's XML file:
|
||
</p>
|
||
<pre>
|
||
<subtype
|
||
android:label="@string/label_subtype_generic"
|
||
android:imeSubtypeLocale="en_US"
|
||
android:icon="@drawable/icon_en_us"
|
||
android:imeSubtypeMode="keyboard" />
|
||
</pre>
|
||
<p>
|
||
The next snippet is part of the IME's <code>strings.xml</code> file. The string
|
||
resource <code>label_subtype_generic</code>, which is used by the input method UI definition to
|
||
set the subtype's label, is defined as:
|
||
</p>
|
||
<pre>
|
||
<string name="label_subtype_generic">%s</string>
|
||
</pre>
|
||
<p>
|
||
This setting causes the subtype’s display name to match the locale setting.
|
||
For example, in any English locale, the display name is “English (United States)”.
|
||
</p>
|
||
<h3 id="SubtypeProcessing">Choosing IME subtypes from the notification bar</h3>
|
||
<p>
|
||
The Android system manages all subtypes exposed by all IMEs. IME subtypes are
|
||
treated as modes of the IME they belong to. In the notification bar, a user can select an
|
||
available subtype for the currently-set IME, as shown in the following screenshot:
|
||
</p>
|
||
<img
|
||
src="{@docRoot}resources/articles/images/inputmethod_subtype_notification.png"
|
||
alt=""
|
||
height="85" id="figure4" />
|
||
<p class="img-caption">
|
||
<strong>Figure 4.</strong> Choosing an IME subtype from the notification
|
||
bar.
|
||
</p>
|
||
<img
|
||
src="{@docRoot}resources/articles/images/inputmethod_subtype_preferences.png"
|
||
alt=""
|
||
height="165" id="figure5" />
|
||
<p class="img-caption">
|
||
<strong>Figure 5.</strong> Setting subtype preferences in System Settings.
|
||
</p>
|
||
<h3 id="SubtypeSettings">Choosing IME subtypes from System Settings</h3>
|
||
<p>
|
||
A user can control how subtypes are used in the “Language & input” settings panel in the
|
||
System Settings area. In the
|
||
<a href="https://android.googlesource.com/platform/development/+/master/samples/SoftKeyboard/">
|
||
SoftKeyboard</a> sample app, the file <code>InputMethodSettingsFragment.java</code> contains an
|
||
implementation that facilitates a subtype enabler in the IME settings. Refer to the
|
||
<a href="https://android.googlesource.com/platform/development/+/master/samples/SoftKeyboard/">
|
||
SoftKeyboard</a> sample app in the Android SDK for more information about how to support
|
||
Input Method Subtypes in your IME.
|
||
</p>
|
||
<img src="{@docRoot}resources/articles/images/inputmethod_subtype_settings.png"
|
||
alt=""
|
||
height="210" id="figure6" />
|
||
<p class="img-caption">
|
||
<strong>Figure 6.</strong> Choosing a language for the IME.
|
||
</p>
|
||
|
||
<h2 id="Switching">Switching among IME Subtypes</h2>
|
||
|
||
<p>You can allow users to switch easily among multiple IME subtypes by providing a switching key,
|
||
such as the globe-shaped language icon, as part of the keyboard. Doing so greatly improves the
|
||
keyboard's usability, and can help avoid user frustration.
|
||
To enable such switching, perform the following steps:</p>
|
||
<p>
|
||
<ol>
|
||
<li>Declare <code>supportsSwitchingToNextInputMethod = "true"</code> in the input method's XML
|
||
resource files. Your declaration should look similar to the following snippet:
|
||
<pre>
|
||
<input-method xmlns:android="http://schemas.android.com/apk/res/android"
|
||
android:settingsActivity="com.example.softkeyboard.Settings"
|
||
android:icon="@drawable/ime_icon"
|
||
android:supportsSwitchingToNextInputMethod="true">
|
||
</pre></li>
|
||
<li>Call the {@link android.view.inputmethod.InputMethodManager#shouldOfferSwitchingToNextInputMethod shouldOfferSwitchingToNextInputMethod()} method.</li>
|
||
<li>If the method returns true, display a switching key.</li>
|
||
<li>When the user taps the switching key, call
|
||
{@link android.view.inputmethod.InputMethodManager#switchToNextInputMethod switchToNextInputMethod()},
|
||
passing false to the second parameter. A value of false tells the system to treat all subtypes
|
||
equally, regardless of what IME they belong to. Specifying true requires the system to cycle
|
||
through subtypes in the current IME.</li>
|
||
</ol>
|
||
</p>
|
||
|
||
<p class="caution">
|
||
<strong>Caution:</strong> Prior to Android 5.0 (API level 21),
|
||
{@link android.view.inputmethod.InputMethodManager#switchToNextInputMethod switchToNextInputMethod()}
|
||
is not aware of the <code>supportsSwitchingToNextInputMethod</code> attribute. If the user switches
|
||
into an IME without a switching key, he or she may get stuck in that IME, unable to switch out of it easily.</p>
|
||
|
||
<p>
|
||
|
||
</p>
|
||
|
||
<h2 id="GeneralDesign">General IME Considerations</h2>
|
||
<p>
|
||
Here are some other things to consider as you're implementing your IME:
|
||
</p>
|
||
<ul>
|
||
<li>
|
||
Provide a way for users to set options directly from the IME's UI.
|
||
</li>
|
||
<li>
|
||
Because multiple IMEs may be installed on the device, provide a way for the user to switch to a
|
||
different IME directly from the input method UI.
|
||
</li>
|
||
<li>
|
||
Bring up the IME's UI quickly. Preload or load on demand any large resources so that users
|
||
see the IME as soon as they tap on a text field. Cache resources and views for subsequent
|
||
invocations of the input method.
|
||
</li>
|
||
<li>
|
||
Conversely, you should release large memory allocations soon after the input method window is
|
||
hidden, so that applications can have sufficient memory to run. Consider using a delayed
|
||
message to release resources if the IME is in a hidden state for a few seconds.
|
||
</li>
|
||
<li>
|
||
Make sure that users can enter as many characters as possible for the language or locale
|
||
associated with the IME. Remember that users may use punctuation in passwords or user
|
||
names, so your IME has to provide many different characters to allow users to enter a
|
||
password and get access to the device.
|
||
</li>
|
||
</ul> |