96 lines
3.8 KiB
C
96 lines
3.8 KiB
C
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef RSD_ALLOCATION_H
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#define RSD_ALLOCATION_H
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#include <rs_hal.h>
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#include <rsRuntime.h>
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#include <GLES/gl.h>
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#include <GLES2/gl2.h>
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struct DrvAllocation {
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// Is this a legal structure to be used as a texture source.
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// Initially this will require 1D or 2D and color data
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uint32_t textureID;
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// Is this a legal structure to be used as a vertex source.
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// Initially this will require 1D and x(yzw). Additional per element data
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// is allowed.
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uint32_t bufferID;
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// Is this a legal structure to be used as an FBO render target
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uint32_t renderTargetID;
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uint8_t * mallocPtr;
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GLenum glTarget;
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GLenum glType;
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GLenum glFormat;
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bool uploadDeferred;
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};
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GLenum rsdTypeToGLType(RsDataType t);
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GLenum rsdKindToGLFormat(RsDataKind k);
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bool rsdAllocationInit(const android::renderscript::Context *rsc,
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android::renderscript::Allocation *alloc,
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bool forceZero);
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void rsdAllocationDestroy(const android::renderscript::Context *rsc,
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android::renderscript::Allocation *alloc);
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void rsdAllocationResize(const android::renderscript::Context *rsc,
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const android::renderscript::Allocation *alloc,
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const android::renderscript::Type *newType, bool zeroNew);
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void rsdAllocationSyncAll(const android::renderscript::Context *rsc,
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const android::renderscript::Allocation *alloc,
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RsAllocationUsageType src);
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void rsdAllocationMarkDirty(const android::renderscript::Context *rsc,
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const android::renderscript::Allocation *alloc);
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void rsdAllocationData1D(const android::renderscript::Context *rsc,
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const android::renderscript::Allocation *alloc,
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uint32_t xoff, uint32_t lod, uint32_t count,
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const void *data, uint32_t sizeBytes);
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void rsdAllocationData2D(const android::renderscript::Context *rsc,
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const android::renderscript::Allocation *alloc,
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uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
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uint32_t w, uint32_t h,
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const void *data, uint32_t sizeBytes);
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void rsdAllocationData3D(const android::renderscript::Context *rsc,
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const android::renderscript::Allocation *alloc,
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uint32_t xoff, uint32_t yoff, uint32_t zoff,
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uint32_t lod, RsAllocationCubemapFace face,
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uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);
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void rsdAllocationElementData1D(const android::renderscript::Context *rsc,
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const android::renderscript::Allocation *alloc,
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uint32_t x,
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const void *data, uint32_t elementOff, uint32_t sizeBytes);
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void rsdAllocationElementData2D(const android::renderscript::Context *rsc,
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const android::renderscript::Allocation *alloc,
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uint32_t x, uint32_t y,
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const void *data, uint32_t elementOff, uint32_t sizeBytes);
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#endif
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