Romain Guy 098ffcd521 Don't call saveLayer() when it's not required
Bug #5435653

saveLayer() can be extremely expensive on some GPU architectures. Avoiding
this call greatly improve the rendering performance of drawables with
strok + fill.

Change-Id: Ib414174ba05d5bad56d942b8e67ab784e7d60b9e
2011-10-10 15:23:32 -07:00
..
2011-09-23 14:18:53 -07:00