244 lines
7.7 KiB
C++
244 lines
7.7 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "renderstate/TextureState.h"
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#include "Caches.h"
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#include "utils/TraceUtils.h"
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#include <GLES3/gl3.h>
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#include <memory>
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#include <SkCanvas.h>
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#include <SkBitmap.h>
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namespace android {
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namespace uirenderer {
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// Must define as many texture units as specified by kTextureUnitsCount
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const GLenum kTextureUnits[] = {
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GL_TEXTURE0,
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GL_TEXTURE1,
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GL_TEXTURE2,
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GL_TEXTURE3
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};
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static void uploadToTexture(bool resize, GLenum format, GLenum type, GLsizei stride, GLsizei bpp,
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GLsizei width, GLsizei height, const GLvoid * data) {
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glPixelStorei(GL_UNPACK_ALIGNMENT, bpp);
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const bool useStride = stride != width
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&& Caches::getInstance().extensions().hasUnpackRowLength();
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if ((stride == width) || useStride) {
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if (useStride) {
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glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
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}
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if (resize) {
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glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data);
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} else {
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
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}
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if (useStride) {
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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}
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} else {
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// With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer
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// if the stride doesn't match the width
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GLvoid * temp = (GLvoid *) malloc(width * height * bpp);
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if (!temp) return;
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uint8_t * pDst = (uint8_t *)temp;
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uint8_t * pSrc = (uint8_t *)data;
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for (GLsizei i = 0; i < height; i++) {
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memcpy(pDst, pSrc, width * bpp);
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pDst += width * bpp;
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pSrc += stride * bpp;
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}
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if (resize) {
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glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, temp);
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} else {
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp);
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}
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free(temp);
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}
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}
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static void uploadSkBitmapToTexture(const SkBitmap& bitmap,
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bool resize, GLenum format, GLenum type) {
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uploadToTexture(resize, format, type, bitmap.rowBytesAsPixels(), bitmap.bytesPerPixel(),
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bitmap.width(), bitmap.height(), bitmap.getPixels());
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}
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void TextureState::generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate) {
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SkAutoLockPixels alp(*bitmap);
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if (!bitmap->readyToDraw()) {
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ALOGE("Cannot generate texture from bitmap");
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return;
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}
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ATRACE_FORMAT("Upload %ux%u Texture", bitmap->width(), bitmap->height());
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// We could also enable mipmapping if both bitmap dimensions are powers
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// of 2 but we'd have to deal with size changes. Let's keep this simple
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const bool canMipMap = Caches::getInstance().extensions().hasNPot();
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// If the texture had mipmap enabled but not anymore,
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// force a glTexImage2D to discard the mipmap levels
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const bool resize = !regenerate || bitmap->width() != int(texture->width) ||
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bitmap->height() != int(texture->height) ||
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(regenerate && canMipMap && texture->mipMap && !bitmap->hasHardwareMipMap());
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if (!regenerate) {
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glGenTextures(1, &texture->id);
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}
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texture->generation = bitmap->getGenerationID();
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texture->width = bitmap->width();
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texture->height = bitmap->height();
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bindTexture(texture->id);
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switch (bitmap->colorType()) {
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case kAlpha_8_SkColorType:
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uploadSkBitmapToTexture(*bitmap, resize, GL_ALPHA, GL_UNSIGNED_BYTE);
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texture->blend = true;
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break;
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case kRGB_565_SkColorType:
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uploadSkBitmapToTexture(*bitmap, resize, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
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texture->blend = false;
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break;
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case kN32_SkColorType:
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uploadSkBitmapToTexture(*bitmap, resize, GL_RGBA, GL_UNSIGNED_BYTE);
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// Do this after calling getPixels() to make sure Skia's deferred
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// decoding happened
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texture->blend = !bitmap->isOpaque();
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break;
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case kARGB_4444_SkColorType:
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case kIndex_8_SkColorType: {
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SkBitmap rgbaBitmap;
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rgbaBitmap.allocPixels(SkImageInfo::MakeN32(texture->width, texture->height,
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bitmap->alphaType()));
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rgbaBitmap.eraseColor(0);
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SkCanvas canvas(rgbaBitmap);
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canvas.drawBitmap(*bitmap, 0.0f, 0.0f, nullptr);
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uploadSkBitmapToTexture(rgbaBitmap, resize, GL_RGBA, GL_UNSIGNED_BYTE);
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texture->blend = !bitmap->isOpaque();
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break;
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}
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default:
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ALOGW("Unsupported bitmap colorType: %d", bitmap->colorType());
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break;
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}
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if (canMipMap) {
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texture->mipMap = bitmap->hasHardwareMipMap();
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if (texture->mipMap) {
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glGenerateMipmap(GL_TEXTURE_2D);
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}
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}
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if (!regenerate) {
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texture->setFilter(GL_NEAREST);
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texture->setWrap(GL_CLAMP_TO_EDGE);
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}
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}
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TextureState::TextureState()
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: mTextureUnit(0) {
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glActiveTexture(kTextureUnits[0]);
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resetBoundTextures();
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GLint maxTextureUnits;
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glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
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LOG_ALWAYS_FATAL_IF(maxTextureUnits < kTextureUnitsCount,
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"At least %d texture units are required!", kTextureUnitsCount);
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}
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void TextureState::activateTexture(GLuint textureUnit) {
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LOG_ALWAYS_FATAL_IF(textureUnit >= kTextureUnitsCount,
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"Tried to use texture unit index %d, only %d exist",
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textureUnit, kTextureUnitsCount);
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if (mTextureUnit != textureUnit) {
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glActiveTexture(kTextureUnits[textureUnit]);
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mTextureUnit = textureUnit;
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}
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}
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void TextureState::resetActiveTexture() {
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mTextureUnit = -1;
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}
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void TextureState::bindTexture(GLuint texture) {
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if (mBoundTextures[mTextureUnit] != texture) {
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glBindTexture(GL_TEXTURE_2D, texture);
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mBoundTextures[mTextureUnit] = texture;
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}
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}
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void TextureState::bindTexture(GLenum target, GLuint texture) {
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if (target == GL_TEXTURE_2D) {
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bindTexture(texture);
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} else {
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// GLConsumer directly calls glBindTexture() with
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// target=GL_TEXTURE_EXTERNAL_OES, don't cache this target
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// since the cached state could be stale
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glBindTexture(target, texture);
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}
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}
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void TextureState::deleteTexture(GLuint texture) {
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// When glDeleteTextures() is called on a currently bound texture,
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// OpenGL ES specifies that the texture is then considered unbound
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// Consider the following series of calls:
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//
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// glGenTextures -> creates texture name 2
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// glBindTexture(2)
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// glDeleteTextures(2) -> 2 is now unbound
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// glGenTextures -> can return 2 again
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//
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// If we don't call glBindTexture(2) after the second glGenTextures
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// call, any texture operation will be performed on the default
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// texture (name=0)
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unbindTexture(texture);
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glDeleteTextures(1, &texture);
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}
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void TextureState::resetBoundTextures() {
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for (int i = 0; i < kTextureUnitsCount; i++) {
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mBoundTextures[i] = 0;
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}
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}
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void TextureState::unbindTexture(GLuint texture) {
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for (int i = 0; i < kTextureUnitsCount; i++) {
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if (mBoundTextures[i] == texture) {
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mBoundTextures[i] = 0;
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}
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}
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}
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} /* namespace uirenderer */
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} /* namespace android */
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