3e820bee2b
Change-Id: Ib45210b88a7eb93e3bba4f7d535f344ccb054a72
103 lines
4.4 KiB
Plaintext
103 lines
4.4 KiB
Plaintext
page.title=Tracer for OpenGL ES
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@jd:body
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<div id="qv-wrapper">
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<div id="qv">
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<h2>In this document</h2>
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<ol>
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<li><a href="running">Running Tracer</a></li>
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<li><a href="generating">Generating a Trace</a></li>
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<li><a href="analyzing">Analyzing a Trace</a></li>
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</ol>
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<h2>See also</h2>
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<ol>
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<li><a href="{@docRoot}tools/index.html">Tools</a></li>
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</ol>
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</div>
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</div>
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<p>Tracer is a tool for analyzing OpenGL for Embedded Systems (ES) code in your Android application.
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The tool allows you to capture OpenGL ES commands and frame by frame images to help you understand
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how your graphics commands are being executed.</p>
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<p class="note"><strong>Note:</strong> The Tracer tool requires a device running Android 4.1 (API
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Level 16) or higher.</p>
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<h2 id="running">Running Tracer</h2>
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<p>Tracer can be run as part of the Eclipse Android Development Tools (ADT) plugin or as part of the
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Device Monitor tool.</p>
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<p>To run Tracer in Eclipse:</p>
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<ol>
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<li>Start Eclipse and open a workspace that contains an Android project.</li>
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<li>Activate the perspective for Tracer by choosing <strong>Window > Open Perspective >
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Other...</strong></li>
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<li>Select <strong>Tracer for OpenGL ES</strong> and click <strong>OK</strong>.</li>
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</ol>
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<p>To run Tracer in Device Monitor:</p>
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<ol>
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<li>Start the <a href="monitor.html">Device Monitor</a> tool.</li>
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<li>Activate the perspective for Tracer by choosing <strong>Window > Open
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Perspective...</strong></li>
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<li>Select <strong>Tracer for OpenGL ES</strong> and click <strong>OK</strong>.</li>
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</ol>
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<h2 id="generating">Generating a Trace</h2>
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<p>Tracer captures OpenGL ES command execution logs and can also capture progressive images of the
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frames generated by those commands to enable you to perform logical and visual analysis of your
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OpenGL ES code. The Tracer tool operates by connecting to a device running Android 4.1 (API Level
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16) or higher that is running the application you want to analyze. The Tracer tool captures trace
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information while the application is running and saves it to a {@code .gltrace} file for
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analysis.</p>
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<img src="{@docRoot}images/gltracer/dialog-trace.png">
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<p class="img-caption"><strong>Figure 1.</strong> Trace capture dialog box.</p>
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<p>To capture an OpenGL ES trace for an Android application:</p>
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<ol>
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<li>Connect the Android device using a USB cable and make sure it is enabled for debugging. For
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more information, see <a href="{@docRoot}tools/device.html">Using Hardware Devices</a>.</li>
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<li>In Eclipse or Device Monitor, activate the <strong>Tracer for OpenGL ES</strong>
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perspective.</li>
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<li>On the toolbar, click the trace capture button (<img
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src="{@docRoot}images/gltracer/icon-capture.png">).</li>
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<li>In the dialog box, select the <strong>Device</strong> to use for the trace.</li>
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<li>In the <strong>Application Package</strong> field, enter the full application package name
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containing the activity you want to trace, for example: {@code com.example.android.opengl}</li>
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<li>In the <strong>Activity to launch</strong> field, enter the class name of the activity you
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want to trace, for example: {@code OpenGLES20Complete}
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<p class="note"><strong>Note:</strong> If you are tracing the default activity for the
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application, you can leave this field blank.</p>
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</li>
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<li>Select the desired <strong>Data Collection Options</strong>.
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<p class="note"><strong>Note:</strong> If you want to capture progressive frame images for each
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drawing call, enable the <strong>Read back currently bound framebuffer on glDraw*()</strong> option.
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Be aware that using this option can result in large trace files.</p>
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</li>
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<li>Enter a <strong>Destination File</strong> for the trace output.</li>
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<li>Click <strong>Trace</strong> to start the trace capture.</li>
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<li>On the connected device, exercise the functions of your application you want to trace.</li>
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<li>In the dialog box, <strong>Stop Tracing</strong> to complete the tracing run.</li>
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</ol>
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<h2 id="analyzing">Analyzing a Trace</h2>
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<p>After you have generated a trace, you can load it for review and analysis.</p>
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<p>To review a captured trace:</p>
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<ol>
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<li>In Eclipse or Device Monitor, activate the <strong>Tracer for OpenGL ES</strong>
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perspective.</li>
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<li>On the toolbar, click the trace load button (<img
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src="{@docRoot}images/gltracer/icon-load-trace.png">).</li>
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<li>After loading a trace, select a frame and review the OpenGL ES calls. Drawing commands are
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highlighted in blue.</li>
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</ol> |