John Reck fae904d639 Fence on destruction
Bug: 14052927
 destroyCanvasAndSurface() needs a fence as when it returns the
 underlying BufferQueue is going to be released from under
 the render thread.

Change-Id: I0147a1d5ec5adf0239c761ef22f65cd8c8a137df
2014-04-14 12:44:53 -07:00
..
2014-04-14 12:44:53 -07:00
2014-04-04 14:42:39 -04:00