android_frameworks_base/libs/hwui/VectorDrawablePath.h
Doris Liu 30bcf69df9 VectorDrawable native rendering - Step 1 of MANY
Implement path parsing from string to skia path in native. The parsing
contains two main stages:
1) Parse string into a list of nodes that contains one operation (such
   as move) and a vector of floats as params for that operation.
2) Interpret the operations defined in the nodes into SkPath operations,
   and create a skia path

Also provided unit test for parsing a string path into a list of nodes,
and then to a skia path.

Change-Id: I0ce13df5e3bb90987dcdc80fe8b039af175ad2e2
2015-11-10 15:46:06 -08:00

59 lines
1.7 KiB
C++

/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_VPATH_H
#define ANDROID_HWUI_VPATH_H
#include "SkPath.h"
#include <vector>
namespace android {
namespace uirenderer {
struct PathData {
// TODO: Try using FatVector instead of std::vector and do a micro benchmark on the performance
// difference.
std::vector<char> verbs;
std::vector<size_t> verbSizes;
std::vector<float> points;
bool operator== (const PathData& data) const {
return verbs == data.verbs && verbSizes == data.verbSizes && points == data.points;
}
};
class VectorDrawablePath {
public:
VectorDrawablePath(const PathData& nodes);
VectorDrawablePath(const VectorDrawablePath& path);
VectorDrawablePath(const char* path, size_t strLength);
bool canMorph(const PathData& path);
bool canMorph(const VectorDrawablePath& path);
static void verbsToPath(SkPath* outPath, const PathData* data);
static void interpolatePaths(PathData* outPathData, const PathData* from, const PathData* to,
float fraction);
private:
PathData mData;
SkPath mSkPath;
};
} // namespace uirenderer
} // namespace android
#endif // ANDROID_HWUI_VPATH_H